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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : The Rock
// Author   : Paul Bolduc
// Filename : TheRock.map
// mapmd4   : dc0996d1017092c957d579d227731a56 // 2015-09-30

//         <-> TheRock-2015-05-26.mhk
//         <-> TheRock-2015-07-01.mhk
//         <-> TheRock-2015-07-21.mhk

// Curr. HRP: r5.4.722

//
// 0-1542 / 1728-1740 / 1744-1754 | 1755-1756 / / 1898-3336 / 3348-3512
sprite  1746 away1                 // tile0980 (private property sign)
sprite  1728 pitch     -1          // tile1048 (pipes)
sprite  1728 mdzoff     100000     // tile1048 (pipes)
sprite  1853 pitch     -1          // tile1048 (pipes)
sprite  1853 mdxoff    -5000       // tile1048 (pipes)
sprite  1853 mdzoff     100000     // tile1048 (pipes)
sprite  1898 angoff    -256        // tile0061 boots
sprite  1744 angoff    -768        // tile0994 pipe5
sprite  1744 pitch     -1          // tile0994 pipe5
sprite  1744 mdzoff     200000     // tile0994 pipe5
sprite  1739 angoff    -640        // tile0995 pipe6
sprite  1745 angoff     768        // tile1260 pipe6b
sprite  4442 angoff     768        // tile1348 holoduke (multiplayer)
sprite  3122 angoff     512        // tile0056 airtank
sprite  1755 angoff     640        // tile4580 canwithsomething2
sprite  1756 angoff     768        // tile4582 canwithsomething4

sprite  1757 angoff    -768        // tile4582 canwithsomething4

sprite  3439 angoff    -512        // tile0040 ammo

sprite  2692 pitch     -1          // tile1048 (pipes)
sprite  2692 mdzoff     100000     // tile1048 (pipes)
sprite  1866 pitch     -1          // tile1048 (pipes)
sprite  1866 mdzoff     100000     // tile1048 (pipes)
sprite  1901 pitch      1024       // tile0411 fanspritebroke
sprite  1901 mdzoff    -5632       // tile0411 fanspritebroke
sprite  1902 pitch      1024       // tile0411 fanspritebroke
sprite  1902 mdzoff    -5632       // tile0411 fanspritebroke
sprite  2425 angoff     512        // tile0996 pipe4
sprite  4443 pitch      1          // tile0059 heatsensor
sprite  4443 mdxoff    -5000       // tile0059 heatsensor
sprite  4443 mdzoff     500000     // tile0059 heatsensor
sprite  2451 notmd                 // tile0909 (treetrunk)
sprite  2610 angoff     1024       // tile0041 batteryammo
sprite    52 pitch     -256        // tile0991 (shower head)
sprite    52 mdzoff    -4000       // tile0991 (shower head)
sprite    40 pitch     -256        // tile0991 (shower head)
sprite    40 mdzoff    -4000       // tile0991 (shower head)
sprite    53 pitch     -256        // tile0991 (shower head)
sprite    53 mdzoff    -4000       // tile0991 (shower head)
sprite    41 pitch     -256        // tile0991 (shower head)
sprite    41 mdzoff    -4000       // tile0991 (shower head)
sprite  3113 angoff    -128        // tile0041 batteryammo
sprite  3112 angoff     0          // tile0041 batteryammo
sprite    42 pitch     -256        // tile0991 (shower head)
sprite    42 mdzoff    -4000       // tile0991 (shower head)
sprite    54 pitch     -256        // tile0991 (shower head)
sprite    54 mdzoff    -4000       // tile0991 (shower head)
sprite    57 pitch     -256        // tile0991 (shower head)
sprite    57 mdzoff    -4000       // tile0991 (shower head)
sprite    45 pitch     -256        // tile0991 (shower head)
sprite    45 mdzoff    -4000       // tile0991 (shower head)
sprite    46 pitch     -256        // tile0991 (shower head)
sprite    46 mdzoff    -4000       // tile0991 (shower head)
sprite    33 pitch     -256        // tile0991 (shower head)
sprite    33 mdzoff    -4000       // tile0991 (shower head)
sprite    47 pitch     -256        // tile0991 (shower head)
sprite    47 mdzoff    -4000       // tile0991 (shower head)
sprite    34 pitch     -256        // tile0991 (shower head)
sprite    34 mdzoff    -4000       // tile0991 (shower head)
sprite    43 pitch     -256        // tile0991 (shower head)
sprite    43 mdzoff    -4000       // tile0991 (shower head)
sprite    55 pitch     -256        // tile0991 (shower head)
sprite    55 mdzoff    -4000       // tile0991 (shower head)
sprite    48 pitch     -256        // tile0991 (shower head)
sprite    48 mdzoff    -4000       // tile0991 (shower head)
sprite    35 pitch     -256        // tile0991 (shower head)
sprite    35 mdzoff    -4000       // tile0991 (shower head)
sprite  2833 pitch     -1          // tile1048 (pipes)
sprite  2833 mdzoff     50000      // tile1048 (pipes)
sprite  2818 pitch     -1          // tile1048 (pipes)
sprite  2818 mdzoff     50000      // tile1048 (pipes)
sprite    36 pitch     -256        // tile0991 (shower head)
sprite    36 mdzoff    -4000       // tile0991 (shower head)
sprite    49 pitch     -256        // tile0991 (shower head)
sprite    49 mdzoff    -4000       // tile0991 (shower head)
sprite    37 pitch     -256        // tile0991 (shower head)
sprite    37 mdzoff    -4000       // tile0991 (shower head)
sprite    44 pitch     -256        // tile0991 (shower head)
sprite    44 mdzoff    -4000       // tile0991 (shower head)
sprite    51 pitch     -256        // tile0991 (shower head)
sprite    51 mdzoff    -4000       // tile0991 (shower head)
sprite    39 pitch     -256        // tile0991 (shower head)
sprite    39 mdzoff    -4000       // tile0991 (shower head)
sprite    56 pitch     -256        // tile0991 (shower head)
sprite    56 mdzoff    -4000       // tile0991 (shower head)
sprite    50 pitch     -256        // tile0991 (shower head)
sprite    50 mdzoff    -4000       // tile0991 (shower head)
sprite    38 pitch     -256        // tile0991 (shower head)
sprite    38 mdzoff    -4000       // tile0991 (shower head)
sprite  2826 pitch     -1          // tile1048 (pipes)
sprite  2826 mdzoff     50000      // tile1048 (pipes)
sprite  1325 pitch      1          // tile4587 (pipe)
sprite  1325 mdzoff     100000     // tile4587 (pipe)
sprite  1326 angoff    -512        // tile4587 (pipe)
sprite  1326 roll      -1          // tile4587 (pipe)
sprite  1326 mdzoff     350000     // tile4587 (pipe)
sprite   972 angoff     768        // tile4446 (ball and chain)
sprite  1323 pitch      1          // tile4583 (pipe)
sprite  1323 mdzoff     700000     // tile4583 (pipe)
sprite  1324 pitch      1          // tile4583 (pipe)
sprite  1324 mdzoff     700000     // tile4583 (pipe)
sprite  2623 roll       1          // tile0046 crystalammo
sprite  2623 mdzoff     600000     // tile0046 crystalammo
sprite   589 angoff    -512        // tile1227 nukebarrel
sprite  1319 angoff     1024       // tile1227 nukebarrel
sprite  1318 angoff    -768        // tile1227 nukebarrel
sprite  1317 angoff    -512        // tile1227 nukebarrel
sprite  2881 pitch     -1          // tile1048 (pipes)
sprite  2881 mdzoff     100000     // tile1048 (pipes)
sprite  2868 pitch     -1          // tile1048 (pipes)
sprite  2868 mdxoff    -15000      // tile1048 (pipes)
sprite  2868 mdzoff     100000     // tile1048 (pipes)
sprite   410 angoff    -768        // tile4413 mailbag
sprite   412 angoff    -512        // tile4413 mailbag
sprite   423 angoff     512        // tile4413 mailbag
sprite  2436 nomdanim              // tile2608 (tile2605 rpg)
sprite  2436 pitch      512        // tile2608 (tile2605 rpg)
sprite  2436 mdxoff    -80         // tile2608 (tile2605 rpg)
sprite  2436 mdzoff     3600       // tile2608 (tile2605 rpg)
sprite  2603 angoff     0          // tile0060 accesscard [red]
sprite  4503 angoff     0          // tile0022 chaingunsprite
sprite  4503 roll      -1          // tile0022 chaingunsprite
sprite  4503 mdzoff     200000     // tile0022 chaingunsprite
sprite  4504 angoff    -512        // tile0041 batteryammo
sprite  1077 roll      -1          // tile4360 gunpowderbarrel
sprite  1077 mdzoff     300000     // tile4360 gunpowderbarrel
sprite  2797 notmd                 // tile2608 (tile2605 rpg)
sprite  2796 notmd                 // tile2608 (tile2605 rpg)
sprite  2798 notmd                 // tile2608 (tile2605 rpg)
sprite  2800 notmd                 // tile2608 (tile2605 rpg)
sprite  2799 notmd                 // tile2608 (tile2605 rpg)
sprite  2597 angoff    -512        // tile4581 canwithsomething3
sprite  2595 angoff     512        // tile4581 canwithsomething3
sprite   849 nomdanim              // tile1232 canwithsomething
sprite   849 angoff     256        // tile1232 canwithsomething
sprite   254 angoff     640        // tile1232 canwithsomething
sprite   246 angoff    -768        // tile4580 canwithsomething2
sprite   243 angoff     1024       // tile4580 canwithsomething2
sprite  2557 angoff    -768        // tile1227 nukebarrel
sprite  2563 angoff     768        // tile4580 canwithsomething2
sprite  2559 angoff     768        // tile1227 nukebarrel
sprite   244 angoff    -512        // tile4581 canwithsomething3
sprite   537 roll      -1          // tile0955 bottle2
sprite   537 mdzoff     300000     // tile0955 bottle2
sprite   261 pitch     -1          // tile0977 genericpole
sprite   261 mdzoff     60000      // tile0977 genericpole
sprite   259 pitch     -1          // tile0544 (iron bar)
sprite   259 mdzoff     250000     // tile0544 (iron bar)
sprite   209 pitch     -1          // tile0977 genericpole
sprite   209 mdzoff     60000      // tile0977 genericpole
sprite   260 pitch     -1          // tile0544 (iron bar)
sprite   260 mdzoff     300000     // tile0544 (iron bar)
sprite   238 pitch     -1          // tile0977 genericpole
sprite   238 mdzoff     60000      // tile0977 genericpole
sprite   517 pitch     -1          // tile0914 maskwall3 (fence)
sprite   517 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   519 pitch     -1          // tile0977 genericpole
sprite   519 roll       1          // tile0977 genericpole
sprite   519 mdzoff     60000      // tile0977 genericpole
sprite   518 pitch     -1          // tile0914 maskwall3 (fence)
sprite   518 roll       1          // tile0914 maskwall3 (fence)
sprite   518 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   235 pitch     -1          // tile0977 genericpole
sprite   235 roll      -1          // tile0977 genericpole
sprite   235 mdzoff     90000      // tile0977 genericpole
sprite   236 pitch     -1          // tile0914 maskwall3 (fence)
sprite   236 roll      -1          // tile0914 maskwall3 (fence)
sprite   236 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   234 pitch     -1          // tile0977 genericpole
sprite   234 mdzoff     90000      // tile0977 genericpole
sprite  4425 angoff     896        // tile0047 hbombammo
sprite  4425 pitch      1          // tile0047 hbombammo
sprite  4425 mdzoff     300000     // tile0047 hbombammo
sprite  4284 angoff     768        // tile0059 heatsensor

sprite   302 roll       1          // tile0914 maskwall3 (fence)
sprite   302 mdzoff     30000      // tile0914 maskwall3 (fence)
sprite   307 roll       1          // tile0977 genericpole
sprite   307 mdzoff     15000      // tile0977 genericpole
sprite   308 roll       1          // tile0914 maskwall3 (fence)
sprite   308 mdzoff     30000      // tile0914 maskwall3 (fence)
sprite   306 roll       1          // tile0977 genericpole
sprite   306 mdzoff     20000      // tile0977 genericpole
sprite   305 roll       1          // tile0914 maskwall3 (fence)
sprite   305 mdzoff     90000      // tile0914 maskwall3 (fence)
sprite   303 roll      -1          // tile0977 genericpole
sprite   303 mdzoff     20000      // tile0977 genericpole
sprite   304 roll      -1          // tile0914 maskwall3 (fence)
sprite   304 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite  2602 angoff     0          // tile0060 accesscard [red]
sprite  4486 angoff     512        // tile0051 cola
sprite  3423 angoff     256        // tile0049 shotgunammo (multiplayer)
sprite  3423 roll       1          // tile0049 shotgunammo (multiplayer)
sprite  3423 mdzoff     300000     // tile0049 shotgunammo (multiplayer)
sprite  2640 angoff     1024       // tile0028 shotgunsprite
sprite   523 pitch     -1          // tile0977 genericpole
sprite   523 roll       2          // tile0977 genericpole
sprite   523 mdzoff     40000      // tile0977 genericpole
sprite   524 pitch     -1          // tile0914 maskwall3 (fence)
sprite   524 roll       1          // tile0914 maskwall3 (fence)
sprite   524 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   525 pitch      1          // tile0977 genericpole
sprite   525 roll       1          // tile0977 genericpole
sprite   525 mdzoff     80000      // tile0977 genericpole
sprite   237 pitch     -1          // tile0914 maskwall3 (fence)
sprite   237 roll       1          // tile0914 maskwall3 (fence)
sprite   237 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   520 pitch      1          // tile0977 genericpole
sprite   520 roll       1          // tile0977 genericpole
sprite   520 mdzoff     90000      // tile0977 genericpole
sprite   526 pitch     -1          // tile0914 maskwall3 (fence)
sprite   526 roll      -1          // tile0914 maskwall3 (fence)
sprite   526 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   527 pitch      2          // tile0977 genericpole
sprite   527 roll       1          // tile0977 genericpole
sprite   527 mdzoff     40000      // tile0977 genericpole
sprite   521 pitch     -1          // tile0914 maskwall3 (fence)
//sprite   521 roll      -1          // tile0914 maskwall3 (fence)
sprite   521 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   522 pitch      2          // tile0977 genericpole
sprite   522 mdzoff     40000      // tile0977 genericpole
sprite  4435 angoff     1024       // tile0024 freezesprite (multiplayer)
sprite  4421 angoff     1024       // tile0037 freezeammo
sprite  4421 roll      -1          // tile0037 freezeammo
sprite  4421 mdzoff     150000     // tile0037 freezeammo
sprite  4282 nomdanim              // tile2608 (tile2605 rpg)
sprite   747 angoff    -512        // tile1159 bottle12
sprite   750 angoff     512        // tile1159 bottle12
sprite  4283 angoff     0          // tile0060 accesscard [red]
sprite  2631 angoff    -256        // tile0054 shield
sprite   916 angoff     512        // tile1159 bottle12
sprite   915 angoff     1024       // tile1159 bottle12
sprite   919 angoff    -768        // tile1159 bottle12
sprite   918 angoff    -512        // tile1159 bottle12
sprite  2998 roll       1          // tile0041 batteryammo
sprite  2998 mdzoff     700000     // tile0041 batteryammo
sprite  2711 nomdanim              // tile2608 (tile2605 rpg)
sprite  2711 roll       1          // tile2608 (tile2605 rpg)
sprite  2711 mdzoff     500000     // tile2608 (tile2605 rpg)
sprite  3005 angoff     256        // tile0045 growammo
sprite  3004 angoff     256        // tile0045 growammo
sprite  2712 angoff     0          // tile0060 accesscard [red]
sprite  3292 angoff     0          // tile0060 accesscard [red]
sprite  3017 pitch     -1          // tile1048 (pipes)
sprite  3017 mdzoff     100000     // tile1048 (pipes)
sprite  2910 pitch     -1          // tile1048 (pipes)
sprite  2910 mdzoff     100000     // tile1048 (pipes)
sprite  3309 angoff    -512        // tile0040 ammo
sprite  3310 angoff    -512        // tile0040 ammo
sprite  2904 pitch     -1          // tile1048 (pipes)
sprite  2904 mdzoff     100000     // tile1048 (pipes)
sprite  2897 pitch     -1          // tile1048 (pipes)
sprite  2897 mdzoff     100000     // tile1048 (pipes)
sprite  3041 angoff     64         // tile0051 cola
sprite  2606 angoff    -256        // tile0060 accesscard [red]
sprite  3026 pitch     -1          // tile1048 (pipes)
sprite  3026 mdzoff     100000     // tile1048 (pipes)
sprite  2909 pitch     -1          // tile1048 (pipes)
sprite  2909 mdzoff     100000     // tile1048 (pipes)
sprite  3435 pitch      1          // tile0621 camera1
sprite  3435 mdzoff     300000     // tile0621 camera1
sprite  1520 pitch     -1          // tile4360 gunpowderbarrel
sprite  1520 roll       1          // tile4360 gunpowderbarrel
sprite  1520 mdzoff     200000     // tile4360 gunpowderbarrel
sprite  1519 pitch     -1          // tile4360 gunpowderbarrel
sprite  1519 roll      -1          // tile4360 gunpowderbarrel
sprite  1519 mdzoff     200000     // tile4360 gunpowderbarrel
sprite  3211 angoff    -512        // tile1238 explodingbarrel
sprite  3197 angoff    -512        // tile1238 explodingbarrel
sprite  2605 angoff     0          // tile0060 accesscard [red]
sprite    77 pitch     -1          // tile0914 maskwall3 (fence)
sprite    77 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    76 pitch     -1          // tile0914 maskwall3 (fence)
sprite    76 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    75 pitch     -1          // tile0914 maskwall3 (fence)
sprite    75 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    74 pitch     -1          // tile0914 maskwall3 (fence)
sprite    74 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    73 pitch     -1          // tile0914 maskwall3 (fence)
sprite    73 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    72 pitch     -1          // tile0914 maskwall3 (fence)
sprite    72 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    71 pitch     -1          // tile0914 maskwall3 (fence)
sprite    71 roll       1          // tile0914 maskwall3 (fence)
sprite    71 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    70 pitch     -1          // tile0914 maskwall3 (fence)
sprite    70 roll       1          // tile0914 maskwall3 (fence)
sprite    70 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   205 pitch     -3          // tile0914 maskwall3 (fence)
sprite   205 roll      -2          // tile0914 maskwall3 (fence)
sprite   205 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite   204 pitch     -1          // tile0914 maskwall3 (fence)
sprite   204 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   203 pitch     -1          // tile0914 maskwall3 (fence)
sprite   203 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   202 pitch     -1          // tile0914 maskwall3 (fence)
sprite   202 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   206 pitch     -1          // tile0914 maskwall3 (fence)
sprite   206 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  2807 pitch     -1          // tile1048 (pipes)
sprite  2807 mdzoff     100000     // tile1048 (pipes)
sprite  2861 pitch     -1          // tile1048 (pipes)
sprite  2861 mdzoff     100000     // tile1048 (pipes)
sprite  1523 angoff     768        // tile4581 canwithsomething3
sprite  2890 pitch     -1          // tile1048 (pipes)
sprite  2890 mdzoff     100000     // tile1048 (pipes)
sprite   198 angoff     512        // tile0557 chair2
sprite  4436 angoff     1024       // tile0556 chair1
sprite   184 angoff     768        // tile0556 chair1
sprite  2604 angoff     0          // tile0060 accesscard [red]
sprite  2983 pitch      1          // tile1062 rubbercan
sprite  2983 mdzoff     300000     // tile1062 rubbercan
sprite   568 angoff     1024       // tile0557 chair2
sprite  1306 angoff    -128        // tile1232 canwithsomething
sprite  1305 angoff    -512        // tile1232 canwithsomething
sprite  2848 pitch      1          // tile0100 atomichealth
sprite  2848 mdzoff     200000     // tile0100 atomichealth
sprite  2847 pitch      1          // tile0100 atomichealth
sprite  2847 mdzoff     250000     // tile0100 atomichealth
sprite  3421 angoff     512        // tile0044 rpgammo (multiplayer)
sprite   207 pitch     -1          // tile0914 maskwall3 (fence)
sprite   207 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   208 pitch     -1          // tile0914 maskwall3 (fence)
sprite   208 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2647 pitch      3          // tile0022 chaingunsprite
sprite  2647 roll       1          // tile0022 chaingunsprite
sprite  2647 mdzoff     200000     // tile0022 chaingunsprite
sprite  2646 angoff    -512        // tile0041 batteryammo
sprite  1542 angoff     768        // tile1238 explodingbarrel
sprite  1541 angoff     384        // tile1238 explodingbarrel
sprite  3307 angoff     1024       // tile0028 shotgunsprite
sprite  3325 angoff     512        // tile0061 boots
sprite  3326 angoff     384        // tile0056 airtank
sprite   655 angoff    -128        // tile0556 chair1
sprite   652 angoff     640        // tile4497 mop
sprite   654 pitch      1          // tile4495 wetfloor
sprite   654 roll       3          // tile4495 wetfloor
sprite   654 mdzoff     100000     // tile4495 wetfloor
sprite   653 roll       1          // tile4496 broom
sprite   653 mdzoff     300000     // tile4496 broom
sprite  2919 angoff     1024       // tile0029 devistatorsprite
sprite  2652 angoff     512        // tile0042 devistatorammo
sprite  2652 pitch     -1          // tile0042 devistatorammo
sprite  2652 mdzoff     300000     // tile0042 devistatorammo
sprite  2674 pitch     -1          // tile0049 shotgunammo
sprite  2674 mdzoff     200000     // tile0049 shotgunammo
sprite  1398 roll       1          // tile0697 pot3
sprite  1398 mdzoff     200000     // tile0697 pot3
sprite  1386 notmd                 // tile1031 glasspieces
sprite  1390 notmd                 // tile1032 (tile1031 glasspieces)
sprite  1388 notmd                 // tile1033 (tile1031 glasspieces)
sprite  1384 notmd                 // tile1031 glasspieces
sprite  1385 notmd                 // tile1032 (tile1031 glasspieces)
sprite  1387 notmd                 // tile1031 glasspieces
sprite  1383 notmd                 // tile1031 glasspieces
sprite  2658 angoff     192        // tile0689 ivunit
sprite  1392 angoff    -512        // tile0689 ivunit
sprite  4459 pitch      1          // tile0053 firstaid
sprite  4459 mdzoff     200000     // tile0053 firstaid
sprite  3512 pitch     -1          // tile1048 (pipes)
sprite  3512 mdzoff     50000      // tile1048 (pipes)

sprite  1873 pitch     -1          // tile1048 (pipes)
sprite  1873 mdzoff     100000     // tile1048 (pipes)
sprite  3330 nomdanim              // tile2608 (tile2605 rpg)
sprite  3330 roll      -1          // tile2608 (tile2605 rpg)
sprite  3330 mdyoff     15000      // tile2608 (tile2605 rpg)
sprite  3330 mdzoff     900000     // tile2608 (tile2605 rpg)
sprite  2654 angoff     1024       // tile0023 rpgsprite
sprite  2656 angoff     1024       // tile0044 rpgammo
sprite  2687 angoff     896        // tile0556 chair1
sprite  2687 roll       1          // tile0556 chair1
sprite  2687 mdzoff     700000     // tile0556 chair1
sprite  3331 angoff     0          // tile0060 accesscard [red]
sprite  4209 pitch      1          // tile0621 camera1
sprite  4209 mdxoff     20000      // tile0621 camera1
sprite  3308 angoff     0          // tile0009 respawn [accesscard blue]
sprite  1309 angoff    -512        // tile4443 (flag)
sprite  3336 angoff    -512        // tile4443 (flag)
sprite  3348 pitch     -1          // tile0142 nukebutton
sprite  3348 mdxoff     4000       // tile0142 nukebutton