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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Community Build Project 7
// Author   : The Duke3D Mapping Community
// Filename : CBP7.map
// mapmd4   : 4d23b345915adc89986ce65ab9d71c95 // 2007-05-05 (DNWMD)

//         <-> CBP7.mhk

// Curr. HRP: r5.4.726

// 7-449 /  745-2143
sprite  2079 angoff     512        // tile0040 ammo
sprite  2078 angoff     512        // tile0040 ammo
sprite  1397 angoff    -512        // tile0052 sixpack
sprite  1398 angoff    -512        // tile0040 ammo
sprite  2080 angoff     512        // tile0028 shotgunsprite
sprite  2080 roll       1          // tile0028 shotgunsprite
sprite  2080 mdzoff     200000     // tile0028 shotgunsprite
sprite  2081 angoff    -512        // tile0049 shotgunammo
sprite  1426 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1426 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1425 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1425 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1429 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1429 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1272 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1272 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1273 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1273 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1430 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1430 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1499 notmd                 // tile1221 cranepole
sprite  1498 notmd                 // tile1221 cranepole
sprite  1500 notmd                 // tile1221 cranepole
sprite  1501 notmd                 // tile1221 cranepole
sprite  1197 notmd                 // tile1221 cranepole
sprite  1502 notmd                 // tile1221 cranepole
sprite  1503 notmd                 // tile1221 cranepole
sprite  1203 notmd                 // tile1221 cranepole
sprite  1504 notmd                 // tile1221 cranepole
sprite  1497 notmd                 // tile1221 cranepole
sprite  1208 notmd                 // tile1221 cranepole
sprite  1212 notmd                 // tile1221 cranepole
sprite  2085 angoff     640        // tile0049 shotgunammo
sprite  2084 angoff     1024       // tile0052 sixpack
sprite  1216 angoff     0          // tile0060 accesscard [blue]
sprite  2083 pitch      1          // tile0049 shotgunammo
sprite  2083 mdzoff     900000     // tile0049 shotgunammo
sprite    11 roll      -1          // tile0022 chaingunsprite
sprite    11 mdzoff     500000     // tile0022 chaingunsprite
sprite  2082 roll       1          // tile0041 batteryammo
sprite  2082 mdzoff     500000     // tile0041 batteryammo
sprite  1509 angoff     0          // tile0060 accesscard [red]
sprite  2087 angoff     1024       // tile0054 shield
sprite    10 angoff    -896        // tile0052 sixpack
sprite  2086 angoff    -896        // tile0052 sixpack
sprite  1154 angoff    -512        // tile1247 seenine
sprite  2091 angoff     256        // tile0041 batteryammo
sprite  2092 angoff    -256        // tile0049 shotgunammo
sprite  2088 angoff     1024       // tile0052 sixpack
sprite  2089 angoff     768        // tile0040 ammo
sprite  2090 angoff     256        // tile0040 ammo
sprite  1125 angoff    -512        // tile0060 accesscard
sprite  2093 angoff     128        // tile0025 shrinkersprite
sprite  2093 roll      -1          // tile0025 shrinkersprite
sprite  2093 mdzoff     500000     // tile0025 shrinkersprite
sprite  2095 angoff     256        // tile0045 growammo
sprite  2095 pitch      1          // tile0045 growammo
sprite  2095 roll       1          // tile0045 growammo
sprite  2095 mdzoff     700000     // tile0045 growammo
sprite  2094 angoff     256        // tile0045 growammo
sprite  2094 pitch      1          // tile0045 growammo
sprite  2094 roll       1          // tile0045 growammo
sprite  2094 mdzoff     500000     // tile0045 growammo
sprite  2097 angoff    -128        // tile0052 sixpack
sprite  2098 angoff     1024       // tile0041 batteryammo
sprite  1712 angoff     256        // tile1227 nukebarrel
sprite  1715 angoff    -768        // tile1227 nukebarrel
sprite  1714 angoff     1024       // tile1227 nukebarrel
sprite  1714 pitch     -1          // tile1227 nukebarrel
sprite  1714 mdzoff     200000     // tile1227 nukebarrel
sprite  1713 angoff     1024       // tile1227 nukebarrel
sprite  1713 pitch     -1          // tile1227 nukebarrel
sprite  1713 mdzoff     200000     // tile1227 nukebarrel
sprite  2103 roll      -1          // tile0052 sixpack
sprite  2103 mdzoff     300000     // tile0052 sixpack
sprite  2104 pitch      1          // tile0049 shotgunammo
sprite  2104 roll      -1          // tile0049 shotgunammo
sprite  2104 mdzoff     300000     // tile0049 shotgunammo
sprite  2099 angoff     1024       // tile0037 freezeammo
sprite  2100 angoff     1024       // tile0037 freezeammo
sprite  2101 angoff     1024       // tile0024 freezesprite
sprite  2138 roll       1          // tile0041 batteryammo
sprite  2138 mdzoff     350000     // tile0041 batteryammo
sprite   873 pitch     -1          // tile0913 maskwall2 (fence)
sprite   873 roll       1          // tile0913 maskwall2 (fence)
sprite   873 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite   871 pitch     -2          // tile0913 maskwall2 (fence)
sprite   871 roll      -3          // tile0913 maskwall2 (fence)
sprite   871 mdzoff     50000      // tile0913 maskwall2 (fence)
sprite   872 pitch     -3          // tile0913 maskwall2 (fence)
sprite   872 roll       2          // tile0913 maskwall2 (fence)
sprite   872 mdzoff     50000      // tile0913 maskwall2 (fence)
sprite  2105 angoff    -512        // tile0041 batteryammo
sprite     7 angoff     1024       // tile0051 cola
sprite     8 angoff     1024       // tile0051 cola
sprite     9 angoff     1024       // tile0051 cola
sprite  1737 angoff     512        // tile0023 rpgsprite
sprite  2106 angoff    -512        // tile0044 rpgammo
sprite  2143 angoff    -512        // tile0049 shotgunammo
sprite  2108 angoff     1024       // tile0041 batteryammo
sprite  2108 roll      -1          // tile0041 batteryammo
sprite  2108 mdzoff     200000     // tile0041 batteryammo
sprite  2107 angoff    -512        // tile0037 freezeammo
sprite  2109 angoff    -512        // tile0045 growammo
sprite   152 angoff     256        // tile0052 sixpack
sprite  1763 angoff     256        // tile1227 nukebarrel
sprite  1764 angoff    -512        // tile1227 nukebarrel
sprite   747 angoff     1024       // tile4369 (emergency light)
sprite   745 angoff     1024       // tile4369 (emergency light)
sprite   746 angoff     1024       // tile4369 (emergency light)
sprite   449 angoff     512        // tile0052 sixpack
sprite   527 angoff     1024       // tile4369 (emergency light)
sprite   526 angoff     1024       // tile4369 (emergency light)
sprite   528 angoff     1024       // tile4369 (emergency light)
sprite  2046 angoff    -512        // tile0044 rpgammo
sprite   448 angoff    -768        // tile0052 sixpack
sprite  1945 angoff     1024       // tile0044 rpgammo
sprite  1944 angoff     512        // tile0053 firstaid
sprite   272 angoff     1024       // tile4580 canwithsomething2
sprite   274 angoff    -768        // tile1227 nukebarrel
sprite   277 angoff    -768        // tile1227 nukebarrel
sprite   268 angoff    -640        // tile0052 sixpack
sprite   229 pitch      1          // tile0913 maskwall2 (fence)
sprite   229 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   228 pitch      1          // tile0913 maskwall2 (fence)
sprite   228 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   227 pitch      1          // tile0913 maskwall2 (fence)
sprite   227 roll      -1          // tile0913 maskwall2 (fence)
sprite   227 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   226 pitch      1          // tile0913 maskwall2 (fence)
sprite   226 roll      -1          // tile0913 maskwall2 (fence)
sprite   226 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   225 pitch      1          // tile0913 maskwall2 (fence)
sprite   225 roll      -1          // tile0913 maskwall2 (fence)
sprite   225 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   224 pitch      1          // tile0913 maskwall2 (fence)
sprite   224 roll      -1          // tile0913 maskwall2 (fence)
sprite   224 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   230 pitch      1          // tile0913 maskwall2 (fence)
sprite   230 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   222 pitch     -3          // tile0913 maskwall2 (fence)
sprite   222 roll      -2          // tile0913 maskwall2 (fence)
sprite   222 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite   221 pitch     -3          // tile0913 maskwall2 (fence)
sprite   221 roll      -2          // tile0913 maskwall2 (fence)
sprite   221 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite   220 pitch     -3          // tile0913 maskwall2 (fence)
sprite   220 roll      -4          // tile0913 maskwall2 (fence)
sprite   220 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite   219 pitch     -1          // tile0913 maskwall2 (fence)
sprite   219 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   218 pitch     -1          // tile0913 maskwall2 (fence)
sprite   218 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   217 pitch     -1          // tile0913 maskwall2 (fence)
sprite   217 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   216 pitch     -1          // tile0913 maskwall2 (fence)
sprite   216 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   215 pitch     -1          // tile0913 maskwall2 (fence)
sprite   215 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   223 pitch     -1          // tile0913 maskwall2 (fence)
sprite   223 mdzoff     500000     // tile0913 maskwall2 (fence)