Subversion Repositories duke3d_hrp

Rev

Rev 549 | Go to most recent revision | Blame | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : NBCBP_underTaker14.map - NBCBP : "Hotel"
// Author   : Robert 'underTaker' WypiĆ³r
// Map Date : 2011-01-05
// mapmd4   : ada57a97c892c3988f8972abfd48419e
// Curr. HRP: r5.3.591


sprite   538 angoff     768        // tile0051 cola
sprite    18 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite    18 pitch      1          // tile0913 maskwall2 (fence)
sprite    17 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite    17 pitch      1          // tile0913 maskwall2 (fence)
sprite    15 notmd                 // tile0913 maskwall2 (fence)
sprite    14 mdxoff     90000      // tile0913 maskwall2 (fence)
sprite    14 pitch      1          // tile0913 maskwall2 (fence)
sprite    13 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite    13 pitch      1          // tile0913 maskwall2 (fence)
sprite    12 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite    12 pitch      1          // tile0913 maskwall2 (fence)
sprite    11 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite    11 pitch      1          // tile0913 maskwall2 (fence)
sprite    10 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite    10 pitch      1          // tile0913 maskwall2 (fence)
sprite     8 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite     8 pitch      1          // tile0913 maskwall2 (fence)
sprite     9 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite     9 pitch      1          // tile0913 maskwall2 (fence)
sprite     7 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite     7 pitch      1          // tile0913 maskwall2 (fence)
sprite     6 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite     6 pitch      1          // tile0913 maskwall2 (fence)
sprite     5 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite     5 pitch      1          // tile0913 maskwall2 (fence)
sprite     4 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite     4 pitch      1          // tile0913 maskwall2 (fence)
sprite     3 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite     3 pitch      1          // tile0913 maskwall2 (fence)
sprite     2 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite     2 pitch      1          // tile0913 maskwall2 (fence)
sprite     1 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite     1 pitch      1          // tile0913 maskwall2 (fence)
sprite     0 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite     0 pitch      1          // tile0913 maskwall2 (fence)
sprite   169 angoff    -768        // tile0052 sixpack
sprite    69 angoff    -640        // tile0022 chaingunsprite
sprite   172 angoff    -512        // tile0052 sixpack
sprite   125 nomdanim              // tile1232 canwithsomething
sprite   126 nomdanim              // tile1232 canwithsomething
sprite   126 angoff     128        // tile1232 canwithsomething
sprite   127 nomdanim              // tile1232 canwithsomething
sprite   127 angoff    -384        // tile1232 canwithsomething
sprite   128 nomdanim              // tile1232 canwithsomething
sprite   128 angoff    -256        // tile1232 canwithsomething
sprite   129 nomdanim              // tile1232 canwithsomething
sprite   129 angoff     640        // tile1232 canwithsomething
sprite   160 notmd                 // tile0164 dipswitch2
sprite   168 angoff    -256        // tile0054 shield
sprite   155 angoff    -896        // tile0060 accesscard blue
sprite   142 angoff     32         // tile2060 pigcopdeadsprite
sprite   142 mdzoff     1500000    // tile2060 pigcopdeadsprite
sprite   142 pitch     -1          // tile2060 pigcopdeadsprite
sprite   149 angoff    -256        // tile0028 shotgunsprite
sprite   149 mdzoff     500000     // tile0028 shotgunsprite
sprite   149 roll      -1          // tile0028 shotgunsprite
sprite   144 nomdanim              // tile2207 (tile2205 lizmanarm1)
sprite   378 angoff     768        // tile0051 cola
sprite    81 angoff    -512        // tile4400 teddybear
sprite    85 angoff     1024       // tile0060 accesscard red
sprite   533 angoff     768        // tile0052 sixpack
sprite   532 angoff    -512        // tile0055 steroids
sprite   532 mdzoff     100000     // tile0055 steroids
sprite   532 roll      -1          // tile0055 steroids
sprite   493 angoff    -320        // tile1234 (tile1233 money)
sprite   496 angoff    -64         // tile1234 (tile1233 money)
sprite   499 angoff     384        // tile1234 (tile1233 money)
sprite   564 angoff     256        // tile0021 firstgunsprite
sprite   556 angoff    -256        // tile0045 growammo
sprite   557 angoff    -256        // tile0045 growammo
sprite   487 angoff     896        // tile0028 shotgunsprite
sprite   489 mdxoff     25000      // tile0956 bottle3
sprite   489 pitch     -1          // tile0956 bottle3
sprite   482 angoff    -640        // tile0049 shotgunammo
sprite   483 angoff     512        // tile0044 rpgammo
sprite   481 angoff     768        // tile0052 sixpack
sprite   457 angoff     1024       // tile0025 shrinkersprite
sprite   458 angoff    -896        // tile0046 crystalammo
sprite   472 angoff    -512        // tile0023 rpgsprite
sprite   471 angoff    -128        // tile0060 accesscard yellow
sprite   492 angoff     1024       // tile1348 holoduke
sprite   351 notmd                 // tile0164 dipswitch2
sprite   342 angoff     128        // tile0024 freezesprite
sprite   343 angoff     512        // tile0037 freezeammo
sprite   540 angoff    -256        // tile0049 shotgunammo
sprite   507 angoff     1024       // tile0981 hydrent
sprite   575 angoff     128        // tile0026 heavyhbomb
sprite   506 angoff     640        // tile0026 heavyhbomb