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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Community Build Project 2
// Author   : The Duke3D Mapping Community
// Filename : cbp2.map
// mapmd4   : f1cf18e64e3fdb1152025e84373477a5 // 2002-12-23

// Curr. HRP: r5.4.722

sprite  1744 angoff     0          // tile0060 accesscard blue
sprite  1503 pitch      1          // tile0021 firstgunsprite
sprite  1503 mdzoff     200000     // tile0021 firstgunsprite
sprite  1470 pitch      1          // tile0633 pipe2b
sprite  1470 mdzoff     1000000    // tile0633 pipe2b
sprite  1424 notmd                 // tile2405 (tile2404 scrap2)
sprite  1429 notmd                 // tile2406 (tile2404 scrap2)
sprite  1428 notmd                 // tile2407 (tile2404 scrap2)
sprite  1432 notmd                 // tile2406 (tile2404 scrap2)
sprite  1443 notmd                 // tile2416 scrap5
sprite  1442 notmd                 // tile2417 (tile2416 scrap5)
sprite  1414 notmd                 // tile2400 scrap1
sprite  1445 notmd                 // tile2402 (tile2400 scrap1)
sprite  1440 notmd                 // tile2418 (tile2416 scrap5)
sprite  1439 notmd                 // tile2418 (tile2416 scrap5)
sprite  1446 notmd                 // tile2401 (tile2400 scrap1)
sprite  1416 notmd                 // tile2406 (tile2404 scrap2)
sprite  1441 notmd                 // tile2417 (tile2416 scrap5)
sprite  1447 notmd                 // tile2400 scrap1
sprite  1415 notmd                 // tile2407 (tile2404 scrap2)
sprite  1444 notmd                 // tile2403 (tile2400 scrap1)
sprite  1418 notmd                 // tile2405 (tile2404 scrap2)
sprite  1417 notmd                 // tile2404 scrap2
sprite  1463 angoff    -512        // tile1238 explodingbarrel
sprite  1463 roll       1          // tile1238 explodingbarrel
sprite  1463 mdzoff     500000     // tile1238 explodingbarrel
sprite  1462 angoff    -512        // tile1238 explodingbarrel
sprite  1462 pitch     -1          // tile1238 explodingbarrel
sprite  1462 roll      -1          // tile1238 explodingbarrel
sprite  1462 mdzoff     500000     // tile1238 explodingbarrel
sprite  1464 angoff    -512        // tile0028 shotgunsprite
sprite  1464 pitch      1          // tile0028 shotgunsprite
sprite  1464 roll      -2          // tile0028 shotgunsprite
sprite  1464 mdzoff     300000     // tile0028 shotgunsprite
sprite  1465 angoff     512        // tile0049 shotgunammo
sprite  1792 roll      -48         // tile0026 heavyhbomb
sprite  1386 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1386 mdzoff     350000     // tile0913 maskwall2 (fence)
sprite  1384 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1384 mdzoff     350000     // tile0913 maskwall2 (fence)
sprite  1385 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1385 mdzoff     350000     // tile0913 maskwall2 (fence)
sprite  1791 angoff     512        // tile0023 rpgsprite
sprite  1139 angoff     512        // tile1353 spacemarine
sprite  1139 pitch      6          // tile1353 spacemarine
sprite  1139 roll      -1          // tile1353 spacemarine
sprite  1139 mdxoff     7000       // tile1353 spacemarine
sprite  1139 mdzoff     100000     // tile1353 spacemarine
sprite  1125 pitch      1          // tile0162 dipswitch
sprite  1125 mdxoff     5000       // tile0162 dipswitch
sprite  1126 angoff     1024       // tile0009 respawn [accesscard blue]
sprite  1797 angoff    -576        // tile0556 chair1
sprite  1852 pitch     -1          // tile0022 chaingunsprite
sprite  1852 mdzoff     500000     // tile0022 chaingunsprite
sprite  1104 angoff     1024       // tile0049 shotgunammo
sprite  1104 pitch     -1          // tile0049 shotgunammo
sprite  1104 mdzoff     300000     // tile0049 shotgunammo
sprite  1080 angoff     512        // tile0610 (lightswitch pole)
sprite  1080 pitch      1          // tile0610 (lightswitch pole)
sprite  1080 mdxoff     4000       // tile0610 (lightswitch pole)
sprite  1105 angoff     512        // tile0052 sixpack
sprite  1103 angoff     768        // tile0022 chaingunsprite
sprite  1071 notmd                 // tile0132 slotdoor
sprite  1106 angoff    -768        // tile2254 (tile2250 jibs2 (eye))
sprite   977 angoff     128        // tile1353 spacemarine
sprite   976 nomdanim              // tile1537 (tile1536 (duke gibs leg))
sprite   976 angoff    -512        // tile1537 (tile1536 (duke gibs leg))
sprite   976 pitch      96         // tile1537 (tile1536 (duke gibs leg))
sprite   976 roll       192        // tile1537 (tile1536 (duke gibs leg))
sprite   976 mdzoff     2000       // tile1537 (tile1536 (duke gibs leg))
sprite  2076 pitch     -4          // tile0053 firstaid
sprite  2076 roll       1          // tile0053 firstaid
sprite  2076 mdzoff     150000     // tile0053 firstaid
sprite   993 notmd                 // tile0909 (treetrunk)
sprite   992 notmd                 // tile0909 (treetrunk)
sprite   989 notmd                 // tile0909 (treetrunk)
sprite   991 notmd                 // tile0909 (treetrunk)
sprite   988 notmd                 // tile0909 (treetrunk)
sprite   990 notmd                 // tile0909 (treetrunk)
sprite  1011 pitch     -1          // tile0134 lightswitch
sprite  1011 mdzoff     100000     // tile0134 lightswitch
sprite   914 angoff    -256        // tile0042 devistatorammo
sprite   972 angoff     640        // tile0556 chair1
sprite   908 angoff    -512        // tile0029 devistatorsprite
sprite   907 angoff    -256        // tile0042 devistatorammo
sprite   907 pitch     -1          // tile0042 devistatorammo
sprite   907 mdzoff     1500000    // tile0042 devistatorammo
sprite   906 angoff    -256        // tile0042 devistatorammo
sprite   906 pitch     -1          // tile0042 devistatorammo
sprite   906 roll       1          // tile0042 devistatorammo
sprite   906 mdzoff     200000     // tile0042 devistatorammo
sprite  1055 pitch      1          // tile0910 tree2
sprite  1055 mdxoff     70000      // tile0910 tree2
sprite  1054 pitch      1          // tile0910 tree2
sprite  1054 mdxoff     120000     // tile0910 tree2
sprite  1053 pitch      1          // tile0910 tree2
sprite  1053 mdxoff     100000     // tile0910 tree2
sprite  1052 pitch      1          // tile0910 tree2
sprite  1052 mdxoff     80000      // tile0910 tree2
sprite   903 angoff     320        // tile0021 firstgunsprite
sprite   895 pitch     -1          // tile0909 (treetrunk)
sprite   895 mdxoff     100000     // tile0909 (treetrunk)
sprite   901 angoff     1024       // tile0049 shotgunammo
sprite  2101 notmd                 // tile2770 (tile2760 boss3 (overlord))
sprite   824 angoff     1024       // tile0040 ammo
sprite   821 angoff     1024       // tile0051 cola
sprite   820 angoff    -512        // tile0051 cola
sprite   722 angoff     576        // tile0049 shotgunammo
sprite   721 angoff     1024       // tile0053 firstaid
sprite  2162 angoff    -512        // tile0616 pipe2
sprite  2161 angoff     512        // tile0619 pipe1
sprite  2149 angoff    -512        // tile0619 pipe1
sprite  2158 angoff    -512        // tile0619 pipe1
sprite  2135 notmd                 // tile0166 techswitch
sprite  2132 angoff     896        // tile0616 pipe2
sprite  2133 angoff     896        // tile0619 pipe1
sprite   720 angoff    -512        // tile0041 batteryammo
sprite   720 pitch      1          // tile0041 batteryammo
sprite   720 roll      -8          // tile0041 batteryammo
sprite   720 mdzoff    -150000     // tile0041 batteryammo
sprite  2136 pitch     -1          // tile0919 (electricmeter)
sprite  2136 mdzoff     100000     // tile0919 (electricmeter)
sprite  2140 angoff     1024       // tile0619 pipe1
sprite  2140 roll       1          // tile0619 pipe1
sprite  2140 mdzoff     300000     // tile0619 pipe1
sprite  2183 nomdanim              // tile0974 oceansprite4
sprite  2181 nomdanim              // tile0974 oceansprite4
sprite  2182 nomdanim              // tile0974 oceansprite4
sprite  2184 nomdanim              // tile0974 oceansprite4
sprite  2187 nomdanim              // tile0974 oceansprite4
sprite  2186 nomdanim              // tile0974 oceansprite4
sprite  2188 nomdanim              // tile0974 oceansprite4
sprite  2189 nomdanim              // tile0974 oceansprite4
sprite  2200 angoff     768        // tile0022 chaingunsprite
sprite  2185 nomdanim              // tile0974 oceansprite4
sprite  2193 nomdanim              // tile0974 oceansprite4
sprite  2190 nomdanim              // tile0974 oceansprite4
sprite  2192 nomdanim              // tile0974 oceansprite4
sprite  2191 nomdanim              // tile0974 oceansprite4
sprite  2194 nomdanim              // tile0974 oceansprite4
sprite  2211 nomdanim              // tile0974 oceansprite4
sprite  2212 nomdanim              // tile0974 oceansprite4
sprite  2206 nomdanim              // tile0974 oceansprite4
sprite  2207 nomdanim              // tile0974 oceansprite4
sprite  2205 nomdanim              // tile0974 oceansprite4
sprite  2203 nomdanim              // tile0974 oceansprite4
sprite  2201 nomdanim              // tile0974 oceansprite4
sprite  2204 nomdanim              // tile0974 oceansprite4
sprite  2202 nomdanim              // tile0974 oceansprite4
sprite  2209 nomdanim              // tile0974 oceansprite4
sprite  2208 nomdanim              // tile0974 oceansprite4
sprite  2210 nomdanim              // tile0974 oceansprite4
sprite   335 angoff     682        // tile1227 nukebarrel
sprite   335 pitch     -1          // tile1227 nukebarrel
sprite   335 mdzoff     500000     // tile1227 nukebarrel
sprite   336 angoff    -682        // tile1227 nukebarrel
sprite   336 pitch     -1          // tile1227 nukebarrel
sprite   336 mdzoff     500000     // tile1227 nukebarrel
sprite   357 angoff    -160        // tile0061 boots
sprite   266 angoff     768        // tile0049 shotgunammo
sprite  2240 pitch     -1          // tile0913 maskwall2 (fence)
sprite  2240 mdzoff     350000     // tile0913 maskwall2 (fence)
sprite  2239 pitch     -1          // tile0913 maskwall2 (fence)
sprite  2239 mdzoff     350000     // tile0913 maskwall2 (fence)
sprite  2238 pitch     -1          // tile0913 maskwall2 (fence)
sprite  2238 mdzoff     350000     // tile0913 maskwall2 (fence)
sprite  2237 pitch     -1          // tile0913 maskwall2 (fence)
sprite  2237 mdzoff     350000     // tile0913 maskwall2 (fence)
sprite  2337 angoff     640        // tile2060 pigcopdeadsprite
sprite  2337 pitch     -3          // tile2060 pigcopdeadsprite
sprite  2337 roll      -2          // tile2060 pigcopdeadsprite
sprite  2337 mdzoff     500000     // tile2060 pigcopdeadsprite
sprite   264 angoff     256        // tile0052 sixpack
sprite   263 angoff     768        // tile0044 rpgammo
sprite   245 angoff     1024       // tile0162 dipswitch
sprite   245 pitch     -1          // tile0162 dipswitch
sprite   245 mdzoff     100000     // tile0162 dipswitch
sprite   104 angoff     1024       // tile0049 shotgunammo
sprite   105 angoff     1024       // tile0040 ammo
sprite   234 angoff     512        // tile0619 pipe1
sprite   235 angoff    -512        // tile0616 pipe2
sprite   230 notmd                 // tile1048 (pipes)
sprite   189 notmd                 // tile2407 (tile2404 scrap2)
sprite   192 notmd                 // tile2407 (tile2404 scrap2)
sprite   193 notmd                 // tile1048 (pipes)
sprite   194 notmd                 // tile1048 (pipes)
sprite   201 angoff    -896        // tile0619 pipe1
sprite   202 angoff    -896        // tile0619 pipe1
sprite   197 angoff    -896        // tile0616 pipe2
sprite   198 angoff    -896        // tile0616 pipe2
sprite   199 angoff    -896        // tile0619 pipe1
sprite   200 angoff    -896        // tile0619 pipe1
sprite   183 pitch     -1          // tile1051 (hand dryer)
sprite   183 mdxoff     1000000    // tile1051 (hand dryer)
sprite   184 pitch     -1          // tile1051 (hand dryer)
sprite   184 mdxoff     1000000    // tile1051 (hand dryer)
sprite   185 pitch     -1          // tile1051 (hand dryer)
sprite   185 mdxoff     1000000    // tile1051 (hand dryer)
sprite    74 angoff     512        // tile0023 rpgsprite
sprite    73 angoff     512        // tile0044 rpgammo
sprite    72 angoff     512        // tile0029 devistatorsprite
sprite    75 angoff     512        // tile0042 devistatorammo
sprite     1 angoff    -512        // tile0022 chaingunsprite
sprite     2 angoff     768        // tile0052 sixpack
sprite  2738 notmd                 // tile1048 (pipes)