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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Duke Nukem 2013
// Filename : DUKE2013.MAP
// Author   : Artem 'CK Games' Nevinchanny, Maxim 'Lezing' Chinyakin, Zykov Eddy
// mapmd4   : 75c8b8f5b45166c08df41a7745f0981d // 2013-01-03

// Curr. HRP: r5.3.576

/*
Duke Nukem 2013 is not intended to be played using the HRP. But in case, well, 
if you really want, I have prepared a duke3d.def for you, so that the HRP does 
not override the custom textures in tiles009.art.
Get the User ART Compatibility Pack from here:
  http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for duke2013 into your EDuke32 folder.
*/

sprite   439 angoff     1024       // tile0040 ammo
sprite   440 angoff     1024       // tile0040 ammo
sprite    46 mdzoff     400000     // tile0951 box
sprite    46 pitch     -2          // tile0951 box
sprite    46 roll      -1          // tile0951 box
sprite    45 mdzoff     500000     // tile0951 box
sprite    45 roll      -1          // tile0951 box
sprite   426 angoff    -512        // tile0049 shotgunammo
sprite   426 mdzoff     700000     // tile0049 shotgunammo
sprite   426 pitch     -1          // tile0049 shotgunammo
sprite   230 notmd                 // tile1276 (newspaper)
sprite   419 angoff     512        // tile0052 sixpack
sprite   429 angoff    -512        // tile0040 ammo
sprite   425 angoff     256        // tile0028 shotgunsprite
sprite   144 notmd                 // tile1031 glasspieces
sprite   147 notmd                 // tile1031 glasspieces
sprite   145 notmd                 // tile1032 (tile1031 glasspieces)
sprite   150 notmd                 // tile1032 (tile1031 glasspieces)
sprite   146 notmd                 // tile1033 (tile1031 glasspieces)
sprite   148 notmd                 // tile1033 (tile1031 glasspieces)
sprite   149 notmd                 // tile1033 (tile1031 glasspieces)
sprite   431 angoff     256        // tile0021 firstgunsprite
sprite   418 angoff    -256        // tile0052 sixpack
sprite   285 angoff    -640        // tile1232 canwithsomething
sprite   287 angoff     512        // tile1232 canwithsomething
sprite   435 angoff     512        // tile0053 firstaid
sprite   251 pitch      512        // tile4461 (tile4460 paper)
sprite   252 pitch      512        // tile4462 (tile4460 paper)
sprite   253 pitch      512        // tile4461 (tile4460 paper)
sprite   254 pitch      512        // tile4462 (tile4460 paper)
sprite   209 angoff     256        // tile0557 chair2
sprite   210 angoff     256        // tile0556 chair1
sprite   258 nomdanim              // tile2206 (tile2205 lizmanarm1)
sprite   218 angoff     512        // tile0060 accesscard red
sprite   223 nomdanim              // tile1232 canwithsomething
sprite   223 angoff     896        // tile1232 canwithsomething
sprite   271 nomdanim              // tile1232 canwithsomething
sprite   420 angoff    -256        // tile0052 sixpack
sprite   260 angoff    -512        // tile0762 mike
sprite   511 angoff    -512        // tile0762 mike
sprite   541 angoff    -256        // tile0685 cameralight
sprite   539 angoff    -256        // tile0685 cameralight
sprite   540 angoff     256        // tile0685 cameralight
sprite   542 angoff     256        // tile0685 cameralight
sprite   543 angoff    -768        // tile0685 cameralight
sprite   544 angoff    -768        // tile0685 cameralight
sprite   545 angoff    -768        // tile0685 cameralight
sprite   546 angoff     768        // tile0685 cameralight
sprite   547 angoff     768        // tile0685 cameralight
sprite   548 angoff     768        // tile0685 cameralight
sprite   409 angoff    -512        // tile0916 fireext
sprite   409 mdzoff     300000     // tile0916 fireext
sprite   409 pitch      1          // tile0916 fireext
sprite   346 mdzoff     130000     // tile0574 (tile0670 (faucet))
sprite   346 pitch     -1          // tile0574 (tile0670 (faucet))
sprite   345 mdzoff     130000     // tile0574 (tile0670 (faucet))
sprite   345 pitch     -1          // tile0574 (tile0670 (faucet))
sprite   344 mdzoff     130000     // tile0574 (tile0670 (faucet))
sprite   344 pitch     -1          // tile0574 (tile0670 (faucet))
sprite   348 mdzoff     130000     // tile0574 (tile0670 (faucet))
sprite   348 pitch     -1          // tile0574 (tile0670 (faucet))
sprite   347 mdzoff     130000     // tile0574 (tile0670 (faucet))
sprite   347 pitch     -1          // tile0574 (tile0670 (faucet))
sprite   349 mdzoff     130000     // tile0574 (tile0670 (faucet))
sprite   349 pitch     -1          // tile0574 (tile0670 (faucet))
sprite   422 angoff     512        // tile0037 freezeammo
sprite   423 angoff     512        // tile0037 freezeammo
sprite   482 angoff    -512        // tile4496 broom
sprite   482 mdzoff     700000     // tile4496 broom
sprite   482 pitch     -1          // tile4496 broom
sprite   270 angoff    -128        // tile0685 cameralight
sprite   273 angoff    -768        // tile0685 cameralight
sprite   274 angoff     768        // tile0686 moviecamera
sprite   481 angoff     512        // tile0060 accesscard blue
sprite   370 angoff     768        // tile0556 chair1
sprite   424 angoff    -128        // tile0049 shotgunammo
sprite   532 angoff     0          // tile0060 accesscard yellow
//sprite   459 mdzoff     900000     // tile0959 (pole)
//sprite   459 pitch      1          // tile0959 (pole)
//sprite   459 roll      -1          // tile0959 (pole)
//sprite   466 mdzoff     900000     // tile0958 (lights)
//sprite   466 pitch      1          // tile0958 (lights)
//sprite   466 roll      -1          // tile0958 (lights)
//sprite   460 mdzoff     900000     // tile0959 (pole)
//sprite   460 pitch      1          // tile0959 (pole)
//sprite   460 roll      -1          // tile0959 (pole)
//sprite   465 mdzoff     900000     // tile0958 (lights)
//sprite   465 pitch      1          // tile0958 (lights)
//sprite   465 roll      -1          // tile0958 (lights)
//sprite   461 mdzoff     900000     // tile0959 (pole)
//sprite   461 pitch      1          // tile0959 (pole)
//sprite   461 roll      -1          // tile0959 (pole)
//sprite   464 mdzoff     900000     // tile0958 (lights)
//sprite   464 pitch      1          // tile0958 (lights)
//sprite   464 roll      -1          // tile0958 (lights)
//sprite   462 mdzoff     900000     // tile0959 (pole)
//sprite   462 pitch      1          // tile0959 (pole)
//sprite   462 roll       1          // tile0959 (pole)
//sprite   463 mdzoff     900000     // tile0958 (lights)
//sprite   463 pitch      1          // tile0958 (lights)
//sprite   463 roll       1          // tile0958 (lights)
sprite  1202 pitch     -320        // tile0051 cola
sprite  1201 angoff     1024       // tile0042 devistatorammo
sprite  1201 pitch     -192        // tile0042 devistatorammo
sprite  1200 angoff    -512        // tile0049 shotgunammo
sprite  1200 roll      -192        // tile0049 shotgunammo
sprite  1099 angoff    -256        // tile0029 devistatorsprite
sprite  1194 angoff     1024       // tile0044 rpgammo
sprite  1198 angoff    -512        // tile0024 freezesprite
sprite  1196 angoff     1024       // tile0037 freezeammo
sprite  1103 angoff     768        // tile0023 rpgsprite
sprite  1211 angoff    -512        // tile0041 batteryammo
sprite  1080 angoff    -256        // tile1061 (streetlight)
sprite  1094 angoff     1024       // tile1061 (streetlight)
sprite  1095 angoff     1024       // tile1061 (streetlight)
sprite  1096 angoff     1024       // tile1061 (streetlight)
sprite  1097 angoff     1024       // tile1061 (streetlight)
sprite   957 angoff     0          // tile0060 accesscard blue