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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : ewitness.map - "Eye-Witness"
// Author   : Kevin 'Kef_Nukem' Cools & Alejandro Glavic
// Map Date : 2002-01-26
// mapmd4   : 6cd8eccd819c843ccc8ab206c0b7df54


// Curr. HRP: r5.2.511

//         <-> EWITNESS-2002-01-25.mhk

sprite  2355 angoff     256        // tile4367 hatrack
//sprite  1379 notmd                 // tile4408 (tile4407 robotmouse)
sprite  1379 nomdanim              // tile4408 (tile4407 robotmouse)
sprite  1379 angoff     768        // tile4408 (tile4407 robotmouse)
//sprite  1381 notmd                 // tile4408 (tile4407 robotmouse)
sprite  1381 nomdanim              // tile4408 (tile4407 robotmouse)
sprite  1381 angoff     896        // tile4408 (tile4407 robotmouse)
sprite  3056 angoff    -768        // tile0022 chaingunsprite
sprite  3056 mdzoff     200000     // tile0022 chaingunsprite
sprite  3056 pitch      1          // tile0022 chaingunsprite
sprite  3054 angoff    -768        // tile0051 cola
sprite    62 angoff     1024       // tile0041 batteryammo
sprite    73 angoff     256        // tile0051 cola
sprite  2637 notmd                 // tile2400 scrap1
sprite  2638 notmd                 // tile2401 (tile2400 scrap1)
sprite  2639 notmd                 // tile2402 (tile2400 scrap1)
sprite  2645 notmd                 // tile2402 (tile2400 scrap1)
sprite  2646 notmd                 // tile2402 (tile2400 scrap1)
sprite  2647 notmd                 // tile2402 (tile2400 scrap1)
sprite  2648 notmd                 // tile2402 (tile2400 scrap1)
sprite  2664 notmd                 // tile2402 (tile2400 scrap1)
sprite  2649 notmd                 // tile2403 (tile2400 scrap1)
sprite  2650 notmd                 // tile2403 (tile2400 scrap1)
sprite  2651 notmd                 // tile2403 (tile2400 scrap1)
sprite  2665 notmd                 // tile2403 (tile2400 scrap1)
sprite  2652 notmd                 // tile2404 scrap2
sprite  2653 notmd                 // tile2404 scrap2
sprite  2654 notmd                 // tile2404 scrap2
sprite  2655 notmd                 // tile2404 scrap2
sprite  2640 notmd                 // tile2405 (tile2404 scrap2)
sprite  2666 notmd                 // tile2405 (tile2404 scrap2)
sprite  2656 notmd                 // tile2407 (tile2404 scrap2)
sprite  2667 notmd                 // tile2407 (tile2404 scrap2)
sprite  2641 notmd                 // tile2408 scrap3
sprite  2642 notmd                 // tile2390 scrap6
sprite  2643 notmd                 // tile2390 scrap6
sprite  2644 notmd                 // tile2391 (tile2390 scrap6)
sprite  2657 notmd                 // tile2393 (tile2390 scrap6)
sprite  2658 notmd                 // tile2393 (tile2390 scrap6)
sprite  2659 notmd                 // tile2394 (tile2390 scrap6)
sprite  2660 notmd                 // tile2396 (tile2390 scrap6)
sprite  2661 notmd                 // tile2397 (tile2390 scrap6)
sprite    76 angoff    -768        // tile0049 shotgunammo
sprite    76 mdzoff     600000     // tile0049 shotgunammo
sprite    76 pitch     -1          // tile0049 shotgunammo
sprite    66 angoff     512        // tile0049 shotgunammo
sprite  2319 notmd                 // tile2412 scrap4
sprite  2320 notmd                 // tile2414 (tile2412 scrap4)
sprite  2318 notmd                 // tile2407 (tile2404 scrap2)
sprite  2316 notmd                 // tile2406 (tile2404 scrap2)
sprite  2322 notmd                 // tile2398 (tile2390 scrap6)
sprite  2321 notmd                 // tile2417 (tile2416 scrap5)
sprite  2283 angoff     768        // tile0981 hydrent
sprite  1611 angoff     768        // tile1232 canwithsomething
sprite  2253 nomdanim              // tile4410 mail
sprite  2254 nomdanim              // tile4410 mail
sprite  2255 nomdanim              // tile4410 mail
sprite  2256 nomdanim              // tile4410 mail
sprite  2252 angoff     768        // tile4413 mailbag
sprite  1520 notmd                 // tile2402 (tile2400 scrap1)
sprite  1519 notmd                 // tile2403 (tile2400 scrap1)
sprite  1521 notmd                 // tile2404 scrap2
sprite  1516 notmd                 // tile2405 (tile2404 scrap2)
sprite  1517 notmd                 // tile2405 (tile2404 scrap2)
sprite  1523 notmd                 // tile2405 (tile2404 scrap2)
sprite  1514 notmd                 // tile2406 (tile2404 scrap2)
sprite  1515 notmd                 // tile2406 (tile2404 scrap2)
sprite  1522 notmd                 // tile2406 (tile2404 scrap2)
sprite  1513 notmd                 // tile2407 (tile2404 scrap2)
sprite  1525 notmd                 // tile2407 (tile2404 scrap2)
sprite  1524 notmd                 // tile2408 scrap3
sprite  1512 notmd                 // tile2410 (tile2408 scrap3)
sprite  1511 notmd                 // tile2412 scrap4
sprite  2058 angoff     256        // tile4560 robotdog2
sprite  2560 notmd                 // tile2408 scrap3
sprite  2561 notmd                 // tile2408 scrap3
sprite  2556 notmd                 // tile2412 scrap4
sprite  2557 notmd                 // tile2412 scrap4
sprite  2558 notmd                 // tile2405 (tile2404 scrap2)
sprite  2559 notmd                 // tile2405 (tile2404 scrap2)
sprite  2221 angoff    -512        // tile0051 cola
sprite  1641 angoff     1024       // tile4369 (emergency light)
sprite  1642 angoff     1024       // tile4369 (emergency light)
sprite  1791 notmd                 // tile4386 (power line)
sprite  1792 notmd                 // tile4386 (power line)
sprite  1793 notmd                 // tile4386 (power line)
sprite  1794 notmd                 // tile4386 (power line)
sprite  1795 notmd                 // tile4386 (power line)
sprite  1796 notmd                 // tile4386 (power line)
sprite  1797 notmd                 // tile4386 (power line)
sprite  1798 notmd                 // tile4386 (power line)
sprite  1799 notmd                 // tile4386 (power line)
sprite  1816 notmd                 // tile4386 (power line)
sprite  1817 notmd                 // tile4386 (power line)
sprite  1818 notmd                 // tile4386 (power line)
sprite  1819 notmd                 // tile4386 (power line)
sprite  1820 notmd                 // tile4386 (power line)
sprite  1821 notmd                 // tile4386 (power line)
sprite  1822 notmd                 // tile4386 (power line)
sprite  1823 notmd                 // tile4386 (power line)
sprite  1824 notmd                 // tile4386 (power line)
sprite  1949 notmd                 // tile4386 (power line)
sprite  1950 notmd                 // tile4386 (power line)
sprite  1951 notmd                 // tile4386 (power line)
sprite  1952 notmd                 // tile4386 (power line)
sprite  1953 notmd                 // tile4386 (power line)
sprite  3118 angoff     256        // tile0052 sixpack
sprite   197 angoff     640        // tile1232 canwithsomething
sprite    58 angoff     512        // tile0041 batteryammo
sprite  1335 notmd                 // tile0132 slotdoor
sprite  1333 angoff    -768        // tile0956 bottle3
sprite  1333 mdzoff     300000     // tile0956 bottle3
sprite  1333 pitch      1          // tile0956 bottle3
sprite  1332 angoff     1024       // tile1045 donuts
sprite  3083 angoff     768        // tile0049 shotgunammo
sprite   550 angoff    -384        // tile0060 accesscard blue
sprite  1901 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1901 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1895 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1895 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1896 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1896 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1897 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1897 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1898 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1898 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1899 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1899 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1900 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1900 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1902 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1902 pitch     -1          // tile0913 maskwall2 (fence)
sprite    70 angoff     512        // tile0049 shotgunammo
sprite  1632 angoff     768        // tile0047 hbombammo
sprite    69 angoff    -768        // tile0051 cola
sprite   535 angoff     256        // tile0060 accesscard yellow
sprite   535 pitch     -512        // tile0060 accesscard yellow
sprite    51 angoff    -512        // tile0049 shotgunammo
sprite    63 notmd                 // tile0132 slotdoor
sprite    64 notmd                 // tile0132 slotdoor
sprite    65 notmd                 // tile0132 slotdoor
sprite  3119 angoff     640        // tile0052 sixpack
sprite    50 angoff    -768        // tile0049 shotgunammo
sprite  2768 angoff     128        // tile0060 accesscard red
sprite    71 angoff     256        // tile0052 sixpack
sprite    72 angoff    -768        // tile0049 shotgunammo