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// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod

// Title    : Problems Downtown
// Author   : John Henderson & Leonardo 'DavoX' Pellegrini & Mark.
// Filename : beach1.map
// mapmd4   : 088bcf5d9920263ee311e329110f377d // 2015-12-17

sprite  1030 angoff    -64         // tile3808 [decay chair2]
sprite  1030 pitch     -1          // tile3808 [decay chair2]
sprite  1030 mdzoff     300000     // tile3808 [decay chair2]
sprite  1031 pitch     -32         // tile3808 [decay chair2]
sprite  1031 mdxoff    -200        // tile3808 [decay chair2]
sprite   866 roll      -20         // tile3807 [decay broom]
sprite   971 nomdanim              // tile1232 canwithsomething
sprite   972 nomdanim              // tile1232 canwithsomething
sprite   977 pitch      1          // tile4840 [decay box open]
sprite   977 mdxoff     5000       // tile4840 [decay box open]
sprite   666 angoff     1024       // tile4264 [decay dumpster]
sprite   629 roll      -1          // tile0913 maskwall2 (fence)
sprite   629 mdzoff     50000      // tile0913 maskwall2 (fence)
sprite   630 roll      -1          // tile0913 maskwall2 (fence)
sprite   630 mdzoff     50000      // tile0913 maskwall2 (fence)
sprite   631 roll      -1          // tile0913 maskwall2 (fence)
sprite   631 mdzoff     50000      // tile0913 maskwall2 (fence)
sprite   632 roll       1          // tile0913 maskwall2 (fence)
sprite   632 mdzoff     50000      // tile0913 maskwall2 (fence)
sprite   626 roll      -1          // tile0913 maskwall2 (fence)
sprite   626 mdzoff     75000      // tile0913 maskwall2 (fence)
sprite  1858 roll      -1          // tile0913 maskwall2 (fence)
sprite  1858 mdzoff     75000      // tile0913 maskwall2 (fence)
sprite  1663 angoff     0          // tile0913 maskwall2 (fence)
sprite  1663 pitch     -2          // tile0913 maskwall2 (fence)
sprite  1663 roll       1          // tile0913 maskwall2 (fence)
sprite  1663 mdzoff     100000     // tile0913 maskwall2 (fence)
/*
sprite   629 roll      -1          // tile0913 maskwall2 (fence) [new]
sprite   629 mdzoff     100000     // tile0913 maskwall2 (fence) [new]
sprite   630 roll      -1          // tile0913 maskwall2 (fence) [new]
sprite   630 mdzoff     100000     // tile0913 maskwall2 (fence) [new]
sprite   631 roll      -1          // tile0913 maskwall2 (fence) [new]
sprite   631 mdzoff     100000     // tile0913 maskwall2 (fence) [new]
sprite   632 roll       1          // tile0913 maskwall2 (fence) [new]
sprite   632 mdzoff     100000     // tile0913 maskwall2 (fence) [new]
sprite   626 roll      -1          // tile0913 maskwall2 (fence) [new]
sprite   626 mdzoff     150000     // tile0913 maskwall2 (fence) [new]
sprite  1858 roll      -1          // tile0913 maskwall2 (fence) [new]
sprite  1858 mdzoff     150000     // tile0913 maskwall2 (fence) [new]
*/
sprite   639 pitch      1          // tile0913 maskwall2 (fence)
sprite   639 mdzoff     200000     // tile0913 maskwall2 (fence)
sprite   638 pitch      1          // tile0913 maskwall2 (fence)
sprite   638 mdzoff     200000     // tile0913 maskwall2 (fence)
sprite   637 pitch      1          // tile0913 maskwall2 (fence)
sprite   637 mdzoff     200000     // tile0913 maskwall2 (fence)
sprite   642 roll       1          // tile0913 maskwall2 (fence)
sprite   642 mdzoff     150000     // tile0913 maskwall2 (fence)
sprite   636 roll       1          // tile0913 maskwall2 (fence)
sprite   636 mdzoff     150000     // tile0913 maskwall2 (fence)
/*
sprite  1663 angoff     16         // tile0913 maskwall2 (fence) [new]
sprite  1663 pitch     -1          // tile0913 maskwall2 (fence) [new]
sprite  1663 mdzoff     250000     // tile0913 maskwall2 (fence) [new]
*/
sprite  1457 roll       1          // tile0913 maskwall2 (fence)
sprite  1457 mdzoff     150000     // tile0913 maskwall2 (fence)
sprite   682 roll       1          // tile0913 maskwall2 (fence)
sprite   682 mdzoff     150000     // tile0913 maskwall2 (fence)
sprite  1456 roll       1          // tile0913 maskwall2 (fence)
sprite  1456 mdzoff     150000     // tile0913 maskwall2 (fence)
sprite   683 roll       1          // tile0913 maskwall2 (fence)
sprite   683 mdzoff     150000     // tile0913 maskwall2 (fence)
sprite   887 angoff    -640        // tile1232 canwithsomething
sprite   885 angoff    -128        // tile1232 canwithsomething
sprite  1180 pitch     -1          // tile0916 fireext
sprite  1180 mdzoff     50000      // tile0916 fireext
sprite  1193 away1                 // tile6189 [decay planks]
//sprite  1857 angoff     0          // tile0060 accesscard [yellow]
sprite   373 angoff     384        // tile0990 tire
sprite   460 pitch     -1          // tile4411 (tile4410 mail)
sprite   460 mdxoff     9000       // tile4411 (tile4410 mail)
sprite   457 pitch     -1          // tile4411 (tile4410 mail)
sprite   457 mdxoff     9000       // tile4411 (tile4410 mail)
sprite   456 pitch     -1          // tile4411 (tile4410 mail)
sprite   456 mdxoff     9000       // tile4411 (tile4410 mail)
sprite   459 pitch     -1          // tile4411 (tile4410 mail)
sprite   459 mdxoff     9000       // tile4411 (tile4410 mail)
sprite   458 pitch     -1          // tile4411 (tile4410 mail)
sprite   458 mdxoff     9000       // tile4411 (tile4410 mail)
sprite   461 pitch     -1          // tile4411 (tile4410 mail)
sprite   461 mdxoff     9000       // tile4411 (tile4410 mail)
sprite   462 pitch     -1          // tile4411 (tile4410 mail)
sprite   462 mdxoff     9000       // tile4411 (tile4410 mail)
sprite   393 nomdanim              // tile1232 canwithsomething
sprite   392 nomdanim              // tile1232 canwithsomething
sprite   391 nomdanim              // tile1232 canwithsomething
sprite   450 pitch     -1          // tile4411 (tile4410 mail)
sprite   450 mdxoff     9000       // tile4411 (tile4410 mail)
sprite   451 angoff    -384        // tile4411 (tile4410 mail)
sprite   451 pitch     -1          // tile4411 (tile4410 mail)
sprite   451 mdxoff     9000       // tile4411 (tile4410 mail)
sprite   452 pitch     -1          // tile4411 (tile4410 mail)
sprite   452 mdxoff     9000       // tile4411 (tile4410 mail)
sprite   453 pitch     -1          // tile4411 (tile4410 mail)
sprite   453 mdxoff     9000       // tile4411 (tile4410 mail)
sprite   454 pitch     -1          // tile4411 (tile4410 mail)
sprite   454 mdxoff     9000       // tile4411 (tile4410 mail)
sprite  2078 angoff     512        // tile4411 (tile4410 mail)
sprite  2078 pitch     -1          // tile4411 (tile4410 mail)
sprite  2078 mdxoff     4000       // tile4411 (tile4410 mail)
sprite  2079 pitch     -1          // tile4411 (tile4410 mail)
sprite  2079 mdxoff     4000       // tile4411 (tile4410 mail)
sprite  2080 pitch     -1          // tile4411 (tile4410 mail)
sprite  2080 mdxoff     4000       // tile4411 (tile4410 mail)
sprite  1827 pitch      2          // tile6343 [decay mailbox]
sprite  1827 roll       1          // tile6343 [decay mailbox]
sprite  1827 mdzoff     50000      // tile6343 [decay mailbox]
sprite  1826 pitch      1          // tile6343 [decay mailbox]
sprite  1826 mdzoff     100000     // tile6343 [decay mailbox]
sprite   541 nomdanim              // tile1232 canwithsomething
sprite   541 angoff    -512        // tile1232 canwithsomething
sprite   345 roll      -72         // tile3807 [decay broom]
sprite   323 pitch      48         // tile3808 [decay chair2]
sprite   323 mdzoff    -3000       // tile3808 [decay chair2]
sprite   324 pitch      48         // tile3808 [decay chair2]
sprite   324 mdzoff    -4000       // tile3808 [decay chair2]
sprite   326 pitch      48         // tile3808 [decay chair2]
sprite   326 mdzoff    -4000       // tile3808 [decay chair2]
sprite   325 pitch      48         // tile3808 [decay chair2]
sprite   325 mdzoff    -3000       // tile3808 [decay chair2]
sprite   614 pitch      48         // tile3808 [decay chair2]
sprite   614 mdzoff    -3000       // tile3808 [decay chair2]
sprite   617 pitch      48         // tile3808 [decay chair2]
sprite   617 mdzoff    -3000       // tile3808 [decay chair2]
sprite  1322 pitch      1          // tile6983 [decay radiator]
sprite  1322 mdzoff     150000     // tile6983 [decay radiator]
//sprite  1856 angoff     0          // tile0060 accesscard [blue]
sprite   254 angoff     1024       // tile4264 [decay dumpster]
sprite   528 pitch      48         // tile3808 [decay chair2]
sprite   528 mdzoff    -3000       // tile3808 [decay chair2]
sprite   580 pitch     -1          // tile0916 fireext
sprite   580 mdzoff     100000     // tile0916 fireext
sprite   537 angoff     1024       // tile1232 canwithsomething
sprite    13 pitch     -1          // tile4264 [decay dumpster]
sprite    13 mdzoff     200000     // tile4264 [decay dumpster]
sprite   539 angoff    -512        // tile1232 canwithsomething
sprite   656 pitch      1          // tile0916 fireext
sprite   656 mdzoff     50000      // tile0916 fireext
sprite  1511 roll      -1          // tile4840 [decay box open]
sprite  1511 mdzoff     120000     // tile4840 [decay box open]
sprite   659 pitch      1          // tile0621 camera1
sprite   659 mdzoff     600000     // tile0621 camera1
sprite   660 pitch      1          // tile0977 genericpole
sprite   660 mdzoff     300000     // tile0977 genericpole
sprite   655 pitch      1          // tile0916 fireext
sprite   655 mdzoff     50000      // tile0916 fireext
sprite   533 roll       1          // tile1037 (table)
sprite   533 mdzoff     200000     // tile1037 (table)
sprite    15 angoff    -512        // tile1161 bottle14
sprite   771 notmd                 // tile0994 pipe5
sprite   769 notmd                 // tile0994 pipe5
sprite   770 notmd                 // tile0994 pipe5
sprite   759 pitch     -1          // tile1062 rubbercan
sprite   759 mdzoff     100000     // tile1062 rubbercan
sprite   773 pitch     -1          // tile0712 lightswitch2
sprite   773 mdzoff     20000      // tile0712 lightswitch2
sprite   658 pitch     -1          // tile0916 fireext
sprite   658 mdzoff     50000      // tile0916 fireext
sprite   593 pitch     -1          // tile0712 lightswitch2
sprite   593 mdzoff     80000      // tile0712 lightswitch2
sprite   421 roll       1          // tile3878 [decay parkometer]
sprite   421 mdzoff     2500000    // tile3878 [decay parkometer]
sprite   422 roll       1          // tile3878 [decay parkometer]
sprite   422 mdzoff     2500000    // tile3878 [decay parkometer]
sprite   423 roll       1          // tile3878 [decay parkometer]
sprite   423 mdzoff     2500000    // tile3878 [decay parkometer]
sprite  2064 roll       1          // tile3878 [decay parkometer]
sprite  2064 mdzoff     2500000    // tile3878 [decay parkometer]
sprite  1527 roll      -1          // tile7178 [decay (tile7120 halfie)]
sprite  1527 mdzoff     300000     // tile7178 [decay (tile7120 halfie)]
sprite   155 pitch     -1          // tile0909 (treetrunk)
sprite   155 mdxoff     50000      // tile0909 (treetrunk)
sprite   154 pitch     -1          // tile0909 (treetrunk)
sprite   154 mdxoff     50000      // tile0909 (treetrunk)
sprite   158 pitch     -1          // tile0909 (treetrunk)
sprite   158 mdxoff     100000     // tile0909 (treetrunk)
sprite   148 pitch     -1          // tile0909 (treetrunk)
sprite   148 mdxoff     50000      // tile0909 (treetrunk)
sprite   151 pitch     -1          // tile0909 (treetrunk)
sprite   151 mdxoff     100000     // tile0909 (treetrunk)
sprite   150 pitch     -1          // tile0909 (treetrunk)
sprite   150 mdxoff     50000      // tile0909 (treetrunk)
sprite  2065 roll       1          // tile3878 [decay parkometer]
sprite  2065 mdzoff     2500000    // tile3878 [decay parkometer]
sprite   573 roll       1          // tile3878 [decay parkometer]
sprite   573 mdzoff     2500000    // tile3878 [decay parkometer]
sprite   574 roll       1          // tile3878 [decay parkometer]
sprite   574 mdzoff     2500000    // tile3878 [decay parkometer]
sprite   575 roll       1          // tile3878 [decay parkometer]
sprite   575 mdzoff     2500000    // tile3878 [decay parkometer]
// maphacks can't delete ...
//sprite   572 pitch     -1          // tile3878 [decay parkometer]
//sprite   572 mdxoff     9999999    // tile3878 [decay parkometer]
sprite     1 angoff    -384        // tile0040 ammo
sprite     2 angoff    -384        // tile0040 ammo
sprite  1313 pitch      1          // tile1062 rubbercan
sprite  1313 mdzoff     300000     // tile1062 rubbercan
sprite  2040 pitch     -1          // tile1025 bottle7 (plant)
sprite  2040 roll      -1          // tile1025 bottle7 (plant)
sprite  2040 mdzoff     200000     // tile1025 bottle7 (plant)
sprite  2035 pitch      48         // tile3808 [decay chair2]
sprite  2035 mdxoff    -200        // tile3808 [decay chair2]
sprite  2035 mdzoff    -1000       // tile3808 [decay chair2]
sprite   292 angoff     1024       // tile4264 [decay dumpster]
sprite  1312 angoff     1024       // tile4264 [decay dumpster]
sprite   342 angoff     1024       // tile4264 [decay dumpster]
sprite   343 angoff     512        // tile4264 [decay dumpster]
sprite  1391 angoff     1024       // tile0913 maskwall2 (fence)
sprite  1391 roll      -1          // tile0913 maskwall2 (fence)
sprite  1391 mdzoff     250000     // tile0913 maskwall2 (fence)
sprite  1392 roll       1          // tile0913 maskwall2 (fence)
sprite  1392 mdzoff     250000     // tile0913 maskwall2 (fence)
sprite   146 roll       1          // tile0913 maskwall2 (fence)
sprite   146 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   145 roll       1          // tile0913 maskwall2 (fence)
sprite   145 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   144 roll       1          // tile0913 maskwall2 (fence)
sprite   144 mdzoff     300000     // tile0913 maskwall2 (fence)
//sprite  1872 angoff     0          // tile0060 accesscard [red]