Subversion Repositories duke3d_hrp

Rev

Rev 688 | Rev 722 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod

// Title    : Highway to Hell
// Author   : SalaciusCrumb & Mark.
// Filename : highway3.map
// mapmd4   : 2eb2616203833a47318ef60adc8776b2 // 2015-12-17

sprite   199 mdzoff     300000     // tile0951 box
sprite   199 roll       1          // tile0951 box
sprite   198 mdzoff     100000     // tile0951 box
sprite   198 pitch      1          // tile0951 box
sprite   198 roll      -1          // tile0951 box
sprite    87 mdzoff     300000     // tile6995 (decay firetruck)
sprite    87 roll      -1          // tile6995 (decay firetruck)
sprite   358 mdzoff     25000      // tile0977 genericpole
sprite   358 pitch     -2          // tile0977 genericpole
sprite   358 roll      -1          // tile0977 genericpole
sprite   378 away2                 // tile0933 (pxnxd graffiti)
sprite   535 angoff     1024       // tile4264 (decay dumpster)
sprite   535 mdzoff     100000     // tile4264 (decay dumpster)
sprite   535 roll       1          // tile4264 (decay dumpster)
sprite   530 mdzoff     250000     // tile4839 (decay box)
sprite   530 roll      -1          // tile4839 (decay box)
//sprite   475 angoff     1024       // tile5544 (decay pallet)
sprite   723 angoff     1024       // tile4841 (decay box flat)
sprite   758 angoff     1024       // tile0956 bottle3
sprite   756 angoff     1024       // tile0956 bottle3
sprite   756 mdzoff     100000     // tile0956 bottle3
sprite   756 pitch      1          // tile0956 bottle3
sprite   756 roll       1          // tile0956 bottle3
sprite   759 mdzoff     50000      // tile0956 bottle3
sprite   759 roll      -1          // tile0956 bottle3
sprite   670 mdzoff     300000     // tile0951 box
sprite   670 pitch     -2          // tile0951 box
sprite   670 roll       1          // tile0951 box
sprite   671 mdzoff     300000     // tile0951 box
sprite   671 pitch      1          // tile0951 box
sprite   671 roll       1          // tile0951 box
sprite   364 mdzoff     100000     // tile4264 (decay dumpster)
sprite   364 roll       1          // tile4264 (decay dumpster)
sprite   218 mdzoff    -28000      // tile6331 (decay wirefence)
sprite   218 pitch     -28         // tile6331 (decay wirefence)
sprite    65 angoff     768        // tile0689 ivunit
sprite    26 angoff    -256        // tile0689 ivunit
sprite   254 mdzoff     300000     // tile1037 (table)
sprite   254 roll       1          // tile1037 (table)
sprite   252 mdzoff     50000      // tile0916 fireext
sprite   252 pitch     -1          // tile0916 fireext
sprite   251 angoff     768        // tile0994 pipe5
sprite   251 mdzoff     300000     // tile0994 pipe5
sprite   251 pitch     -1          // tile0994 pipe5
sprite   251 roll       1          // tile0994 pipe5
sprite   250 mdzoff     300000     // tile0994 pipe5
sprite   250 angoff     768        // tile0994 pipe5
sprite   250 pitch     -1          // tile0994 pipe5
sprite   250 roll       1          // tile0994 pipe5
//sprite   330 angoff     0          // tile0060 (decay accesscard blue)
sprite   425 angoff     128        // tile1232 canwithsomething
sprite   445 mdzoff     200000     // tile3814 (decay barrel)
sprite   445 roll       1          // tile3814 (decay barrel)
sprite   441 mdxoff     5000       // tile0955 bottle2
sprite   441 pitch      1          // tile0955 bottle2
sprite   621 mdzoff    -13000      // tile6331 (decay wirefence)
sprite   621 pitch     -28         // tile6331 (decay wirefence)
sprite   281 roll      -32         // tile2185 (tile5334 (decay trooper))
sprite   317 mdzoff    -13000      // tile6331 (decay wirefence)
sprite   317 pitch     -28         // tile6331 (decay wirefence)