Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Blame | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Dark Tunnel
// Filename : E2L4.MAP
// Author   : Lukas Cerovsky & Petr Kucera
// mapmd4   : f53f9a63cc608e442bb4488bab8b64a2 // 1999-09-03

// Curr. HRP: r5.3.643

sprite   140 angoff     896        // tile0040 ammo
sprite   137 angoff    -768        // tile0040 ammo
sprite   216 angoff     512        // tile0040 ammo
sprite   212 angoff     512        // tile0996 pipe4
sprite   224 angoff     512        // tile0996 pipe4
sprite   223 angoff    -512        // tile0996 pipe4
sprite   234 angoff     768        // tile0049 shotgunammo
sprite   234 mdzoff     500000     // tile0049 shotgunammo
sprite   234 pitch     -1          // tile0049 shotgunammo
sprite   254 angoff     256        // tile0040 ammo
sprite   242 angoff     1024       // tile0051 cola
sprite   242 mdzoff     900000     // tile0051 cola
sprite   242 pitch     -1          // tile0051 cola
sprite   241 angoff     512        // tile0028 shotgunsprite
sprite    18 angoff    -768        // tile0040 ammo
sprite    19 angoff    -256        // tile0054 shield
sprite   240 angoff    -512        // tile0060 accesscard red
sprite   114 mdzoff     50000      // tile0916 fireext
sprite   114 pitch     -1          // tile0916 fireext
sprite   102 angoff     512        // tile0040 ammo
sprite   286 mdzoff     400000     // tile1062 rubbercan
sprite   286 pitch      1          // tile1062 rubbercan
sprite   104 angoff    -768        // tile0052 sixpack
sprite   107 mdzoff     500000     // tile0955 bottle2
sprite   107 roll      -1          // tile0955 bottle2
sprite   105 angoff    -512        // tile0040 ammo
sprite   101 angoff     128        // tile0026 heavyhbomb
sprite    99 angoff     768        // tile0009 respawn [accesscard blue]
sprite   334 angoff    -768        // tile0996 pipe4
sprite   335 angoff     1024       // tile1276 (newspaper)
sprite    53 angoff     256        // tile0040 ammo
sprite    59 angoff     1024       // tile0047 hbombammo
sprite   351 angoff    -128        // tile0060 accesscard yellow
sprite   370 angoff     640        // tile0026 heavyhbomb
sprite   352 angoff    -256        // tile0052 sixpack
sprite   377 angoff     288        // tile0022 chaingunsprite
sprite   377 mdzoff     200000     // tile0022 chaingunsprite
sprite   377 pitch      2          // tile0022 chaingunsprite
sprite   377 roll       3          // tile0022 chaingunsprite
sprite    34 angoff    -512        // tile0040 ammo
sprite   397 angoff    -768        // tile0052 sixpack
sprite    11 angoff     1024       // tile0049 shotgunammo
sprite    11 mdzoff     500000     // tile0049 shotgunammo
sprite    11 pitch     -1          // tile0049 shotgunammo
sprite    11 roll      -1          // tile0049 shotgunammo
sprite     8 angoff     256        // tile0051 cola