Subversion Repositories duke3d_hrp

Rev

Rev 719 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Justy Bank
// Author   : AoB|whatever aka Hater
// Filename : JustyBank.map
// mapmd4   : bb0caf08cfb8a0bd8b62efda9ae83b76 // 2016-07-15 (Megaton Workshop)

// Curr. HRP: r5.4.722

sprite   361 angoff     1024       // tile0054 shield
sprite   360 angoff     1024       // tile0054 shield (multiplayer)
sprite   362 angoff     1024       // tile0054 shield (multiplayer)
sprite   364 angoff     1024       // tile0022 chaingunsprite
sprite   363 angoff     1024       // tile0022 chaingunsprite (multiplayer)
sprite   365 angoff     1024       // tile0022 chaingunsprite (multiplayer)
sprite   329 roll      -1          // tile0022 chaingunsprite
sprite   329 mdzoff     500000     // tile0022 chaingunsprite
sprite   333 pitch      512        // tile0027 tripbombsprite
sprite   333 mdzoff    -600        // tile0027 tripbombsprite
sprite   334 pitch      1          // tile0054 shield
sprite   334 roll      -1          // tile0054 shield
sprite   334 mdzoff     250000     // tile0054 shield
sprite   288 angoff    -512        // tile0041 batteryammo
sprite   288 roll       1          // tile0041 batteryammo
sprite   288 mdzoff     1000000    // tile0041 batteryammo
sprite   496 angoff    -512        // tile0041 batteryammo
sprite   496 pitch      1          // tile0041 batteryammo
sprite   496 roll       1          // tile0041 batteryammo
sprite   496 mdzoff     325000     // tile0041 batteryammo
sprite   408 angoff     512        // tile0927 (traffic signal)
sprite   408 roll      -1          // tile0927 (traffic signal)
sprite   408 mdyoff    -30000      // tile0927 (traffic signal)
sprite   408 mdzoff     300000     // tile0927 (traffic signal)
sprite   401 angoff     512        // tile0927 (traffic signal)
sprite   401 roll      -1          // tile0927 (traffic signal)
sprite   401 mdyoff    -30000      // tile0927 (traffic signal)
sprite   401 mdzoff     300000     // tile0927 (traffic signal)
sprite   397 angoff     512        // tile0927 (traffic signal)
sprite   397 roll      -1          // tile0927 (traffic signal)
sprite   397 mdyoff    -30000      // tile0927 (traffic signal)
sprite   397 mdzoff     300000     // tile0927 (traffic signal)
sprite   387 angoff    -512        // tile0054 shield
sprite    96 angoff    -512        // tile4864 fem10 sitting babes
sprite    96 pitch     -1          // tile4864 fem10 sitting babes
sprite    96 roll      -2          // tile4864 fem10 sitting babes
sprite    96 mdzoff     400000     // tile4864 fem10 sitting babes
sprite   388 angoff    -48         // tile0913 maskwall2 (fence)
sprite   512 roll      -1          // tile0170 accessswitch2 yellow
sprite   512 mdyoff    -10000      // tile0170 accessswitch2 yellow
sprite   512 mdzoff     350000     // tile0170 accessswitch2 yellow
sprite   389 angoff    -48         // tile0913 maskwall2 (fence)
sprite   162 angoff     384        // tile1232 canwithsomething
sprite    94 notmd                 // tile4517 (tile4516 pirate half)
sprite   506 angoff     512        // tile0040 ammo
sprite   386 angoff     1024       // tile0028 shotgunsprite
sprite   301 angoff     512        // tile0022 chaingunsprite (multiplayer)
sprite   414 angoff     512        // tile0927 (traffic signal)
sprite   414 roll      -1          // tile0927 (traffic signal)
sprite   414 mdyoff    -30000      // tile0927 (traffic signal)
sprite   414 mdzoff     300000     // tile0927 (traffic signal)
sprite   411 angoff     512        // tile0927 (traffic signal)
sprite   411 roll      -1          // tile0927 (traffic signal)
sprite   411 mdyoff    -30000      // tile0927 (traffic signal)
sprite   411 mdzoff     300000     // tile0927 (traffic signal)
sprite   229 angoff     128        // tile1232 canwithsomething
sprite   379 pitch      1          // tile0914 maskwall3 (fence)
sprite   379 mdzoff     40000      // tile0914 maskwall3 (fence)
sprite   380 pitch      1          // tile0914 maskwall3 (fence)
sprite   380 mdzoff     40000      // tile0914 maskwall3 (fence)
sprite   381 pitch      1          // tile0914 maskwall3 (fence)
sprite   381 mdzoff     40000      // tile0914 maskwall3 (fence)
sprite   382 pitch      1          // tile0914 maskwall3 (fence)
sprite   382 mdzoff     40000      // tile0914 maskwall3 (fence)
sprite   383 pitch      1          // tile0914 maskwall3 (fence)
sprite   383 mdzoff     40000      // tile0914 maskwall3 (fence)
sprite   384 pitch      1          // tile0914 maskwall3 (fence)
sprite   384 mdzoff     40000      // tile0914 maskwall3 (fence)
sprite   385 pitch      1          // tile0914 maskwall3 (fence)
sprite   385 mdzoff     40000      // tile0914 maskwall3 (fence)
sprite   308 pitch     -1          // tile0100 atomichealth (multiplayer)
sprite   308 mdzoff     500000     // tile0100 atomichealth (multiplayer)
sprite   307 angoff     512        // tile0022 chaingunsprite (multiplayer)
sprite   306 angoff     1024       // tile0053 firstaid (multiplayer)
sprite   306 pitch     -1          // tile0053 firstaid (multiplayer)
sprite   306 mdzoff     800000     // tile0053 firstaid (multiplayer)
sprite   435 angoff     512        // tile0060 accesscard blue
sprite   435 pitch     -512        // tile0060 accesscard blue
sprite   435 mdzoff    -1          // tile0060 accesscard blue
sprite   455 angoff     1024       // tile0052 sixpack
sprite   454 angoff    -512        // tile0047 hbombammo
sprite   451 angoff    -512        // tile0052 sixpack
sprite   451 pitch     -1          // tile0052 sixpack
sprite   451 mdzoff     100000     // tile0052 sixpack
sprite   452 angoff    -512        // tile0052 sixpack
sprite   452 pitch      1          // tile0052 sixpack
sprite   452 mdzoff     100000     // tile0052 sixpack
sprite   453 angoff    -512        // tile0060 accesscard red
sprite   304 angoff     512        // tile0022 chaingunsprite
sprite     6 angoff     1024       // tile0556 chair1
sprite    28 angoff    -384        // tile0557 chair2
sprite    31 angoff     128        // tile0556 chair1
sprite    31 pitch      3          // tile0556 chair1
sprite    31 roll       2          // tile0556 chair1
sprite    31 mdzoff     50000      // tile0556 chair1
sprite    33 angoff     768        // tile0556 chair1
sprite    34 angoff    -256        // tile0557 chair2
sprite    32 angoff     512        // tile0556 chair1
sprite    95 angoff    -512        // tile4514 pirate3a
sprite    80 angoff    -512        // tile1321 fem3 hooker
sprite    79 angoff     512        // tile1321 fem3 hooker
sprite    78 angoff     512        // tile1321 fem3 hooker
sprite    77 angoff     512        // tile1321 fem3 hooker
sprite   471 pitch      1          // tile0053 firstaid
sprite   471 mdzoff     200000     // tile0053 firstaid
sprite   476 angoff     512        // tile0053 firstaid
sprite   475 angoff     512        // tile0023 rpgsprite
sprite   511 angoff     512        // tile0054 shield
sprite   480 angoff     512        // tile0044 rpgammo
sprite   509 angoff     512        // tile0060 accesscard yellow
sprite   509 roll      -1          // tile0060 accesscard yellow
sprite   509 mdzoff     500000     // tile0060 accesscard yellow
sprite   510 angoff     512        // tile0060 accesscard yellow
sprite   479 angoff     512        // tile0060 accesscard yellow
sprite   479 roll       1          // tile0060 accesscard yellow
sprite   479 mdzoff     500000     // tile0060 accesscard yellow