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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Boiler Cliff
// Filename : BOILCLIF.MAP
// Author   : Fernando Márquez
// mapmd4   : 48898d0df734b732de9c69431a1b7e2e // 1998-04-03 (Megaton Workshop)
// Filename : FM3X03.MAP
// mapmd4   : 48898d0df734b732de9c69431a1b7e2e // 2015-05-25 (GRP)

//         <-> BOILCLIF-FM3X03-2015-06-17.mhk
//         <-> BOILCLIF-FM3X03-2016-05-25.mhk

// Curr. HRP: r5.4.686

// 0-687 / 689-891
sprite    27 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite    27 pitch     -1          // tile0914 maskwall3 (fence)
sprite    34 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite    34 pitch     -1          // tile0914 maskwall3 (fence)
sprite    33 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite    33 pitch     -1          // tile0914 maskwall3 (fence)
sprite    32 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite    32 pitch     -1          // tile0914 maskwall3 (fence)
sprite    48 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite    48 pitch     -2          // tile0914 maskwall3 (fence)
sprite    48 roll      -1          // tile0914 maskwall3 (fence)
sprite    49 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite    49 pitch     -1          // tile0914 maskwall3 (fence)
sprite   891 angoff     512        // tile0057 jetpack
sprite    46 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite    46 pitch     -1          // tile0914 maskwall3 (fence)
sprite    47 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite    47 pitch     -2          // tile0914 maskwall3 (fence)
sprite    47 roll       1          // tile0914 maskwall3 (fence)
sprite    31 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite    31 pitch     -1          // tile0914 maskwall3 (fence)
sprite    30 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite    30 pitch     -1          // tile0914 maskwall3 (fence)
sprite    29 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite    29 pitch     -1          // tile0914 maskwall3 (fence)
sprite    28 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite    28 pitch     -1          // tile0914 maskwall3 (fence)
sprite   668 angoff    -512        // tile0040 ammo
sprite   665 angoff    -192        // tile0023 rpgsprite
sprite   696 angoff    -896        // tile0041 batteryammo
sprite    24 angoff     256        // tile0060 accesscard
sprite   727 angoff     384        // tile0052 sixpack
sprite   713 angoff    -352        // tile0046 crystalammo
sprite   600 mdzoff     900000     // tile0910 tree2
sprite   600 pitch     -1          // tile0910 tree2
sprite   600 roll       1          // tile0910 tree2
sprite    50 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite    50 pitch     -2          // tile0914 maskwall3 (fence)
sprite    50 roll      -1          // tile0914 maskwall3 (fence)
sprite    51 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite    51 pitch     -2          // tile0914 maskwall3 (fence)
sprite    51 roll      -1          // tile0914 maskwall3 (fence)
sprite    52 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite    52 pitch     -2          // tile0914 maskwall3 (fence)
sprite    52 roll      -1          // tile0914 maskwall3 (fence)
sprite    53 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite    53 pitch     -2          // tile0914 maskwall3 (fence)
sprite    53 roll      -1          // tile0914 maskwall3 (fence)
sprite    38 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    38 pitch     -1          // tile0914 maskwall3 (fence)
sprite   151 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite   151 pitch     -1          // tile0914 maskwall3 (fence)
sprite    40 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    40 pitch     -1          // tile0914 maskwall3 (fence)
sprite    39 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    39 pitch     -1          // tile0914 maskwall3 (fence)
sprite    42 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    42 pitch     -1          // tile0914 maskwall3 (fence)
sprite    41 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    41 pitch     -1          // tile0914 maskwall3 (fence)
sprite    44 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    44 pitch     -1          // tile0914 maskwall3 (fence)
sprite    43 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    43 pitch     -1          // tile0914 maskwall3 (fence)
sprite    45 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    45 pitch     -1          // tile0914 maskwall3 (fence)
sprite    58 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    58 pitch     -1          // tile0914 maskwall3 (fence)
sprite    60 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    60 pitch     -1          // tile0914 maskwall3 (fence)
sprite    59 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    59 pitch     -1          // tile0914 maskwall3 (fence)
sprite    62 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    62 pitch     -1          // tile0914 maskwall3 (fence)
sprite    61 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    61 pitch     -1          // tile0914 maskwall3 (fence)
sprite    36 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    36 pitch     -1          // tile0914 maskwall3 (fence)
sprite    35 mdzoff     190000     // tile0914 maskwall3 (fence)
sprite    35 pitch     -1          // tile0914 maskwall3 (fence)
sprite    55 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite    55 pitch     -2          // tile0914 maskwall3 (fence)
sprite    55 roll       1          // tile0914 maskwall3 (fence)
sprite    56 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite    56 pitch     -2          // tile0914 maskwall3 (fence)
sprite    56 roll       1          // tile0914 maskwall3 (fence)
sprite    57 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite    57 pitch     -2          // tile0914 maskwall3 (fence)
sprite    57 roll       1          // tile0914 maskwall3 (fence)
sprite    54 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite    54 pitch     -2          // tile0914 maskwall3 (fence)
sprite    54 roll       1          // tile0914 maskwall3 (fence)
sprite   679 angoff     384        // tile0028 shotgunsprite
sprite   612 mdzoff     500000     // tile0910 tree2
sprite   612 pitch      1          // tile0910 tree2
sprite   745 angoff    -640        // tile0021 firstgunsprite
sprite   666 angoff    -512        // tile0029 devistatorsprite
sprite   611 mdzoff     500000     // tile0910 tree2
sprite   611 pitch     -1          // tile0910 tree2
sprite   697 angoff    -384        // tile0041 batteryammo
sprite   697 mdzoff     200000     // tile0041 batteryammo
sprite   697 pitch      1          // tile0041 batteryammo
sprite   704 angoff    -128        // tile0044 rpgammo
sprite   722 angoff     256        // tile0042 devistatorammo
sprite   722 pitch     -128        // tile0042 devistatorammo
sprite   722 roll      -40         // tile0042 devistatorammo
sprite   742 angoff     64         // tile0053 firstaid
sprite   728 angoff     1024       // tile0052 sixpack
sprite   685 angoff     768        // tile0040 ammo
sprite    79 angoff    -384        // tile0060 accesscard yellow
sprite   753 angoff     1024       // tile0059 heatsensor
sprite   753 pitch      128        // tile0059 heatsensor
sprite   753 roll      -64         // tile0059 heatsensor

sprite   689 angoff     1024       // tile0049 shotgunammo

sprite   724 angoff     1024       // tile0037 freezeammo
sprite   152 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   152 pitch     -2          // tile0914 maskwall3 (fence)
sprite   152 roll      -1          // tile0914 maskwall3 (fence)
sprite   153 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   153 pitch     -2          // tile0914 maskwall3 (fence)
sprite   153 roll      -1          // tile0914 maskwall3 (fence)
sprite   154 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   154 pitch     -2          // tile0914 maskwall3 (fence)
sprite   154 roll      -1          // tile0914 maskwall3 (fence)
sprite   164 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   164 pitch     -2          // tile0914 maskwall3 (fence)
sprite   164 roll      -1          // tile0914 maskwall3 (fence)
sprite   188 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   188 pitch     -1          // tile0914 maskwall3 (fence)
sprite   155 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   155 pitch     -1          // tile0914 maskwall3 (fence)
sprite   156 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   156 pitch     -1          // tile0914 maskwall3 (fence)
sprite   157 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   157 pitch     -1          // tile0914 maskwall3 (fence)
sprite   189 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   189 pitch     -1          // tile0914 maskwall3 (fence)
sprite   158 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   158 pitch     -1          // tile0914 maskwall3 (fence)
sprite   159 mdzoff     160000     // tile0914 maskwall3 (fence)
sprite   159 pitch     -1          // tile0914 maskwall3 (fence)
sprite   160 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   160 pitch     -2          // tile0914 maskwall3 (fence)
sprite   160 roll       1          // tile0914 maskwall3 (fence)
sprite   161 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   161 pitch     -1          // tile0914 maskwall3 (fence)
sprite   162 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   162 pitch     -1          // tile0914 maskwall3 (fence)
sprite   163 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   163 pitch     -1          // tile0914 maskwall3 (fence)
sprite    37 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite    37 pitch     -1          // tile0914 maskwall3 (fence)
sprite   729 angoff    -512        // tile0052 sixpack
sprite   165 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   165 pitch     -2          // tile0914 maskwall3 (fence)
sprite   165 roll      -1          // tile0914 maskwall3 (fence)
sprite   166 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   166 pitch     -1          // tile0914 maskwall3 (fence)
sprite   167 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   167 pitch     -1          // tile0914 maskwall3 (fence)
sprite   168 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   168 pitch     -1          // tile0914 maskwall3 (fence)
sprite   169 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   169 pitch     -1          // tile0914 maskwall3 (fence)
sprite   170 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   170 pitch     -1          // tile0914 maskwall3 (fence)
sprite   184 mdzoff     140000     // tile0914 maskwall3 (fence)
sprite   184 pitch     -1          // tile0914 maskwall3 (fence)
sprite   171 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   171 pitch     -2          // tile0914 maskwall3 (fence)
sprite   171 roll       1          // tile0914 maskwall3 (fence)
sprite   667 angoff    -384        // tile0022 chaingunsprite
sprite   172 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   172 pitch     -2          // tile0914 maskwall3 (fence)
sprite   172 roll      -2          // tile0914 maskwall3 (fence)
sprite   173 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   173 pitch     -2          // tile0914 maskwall3 (fence)
sprite   173 roll      -2          // tile0914 maskwall3 (fence)
sprite   174 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   174 pitch     -2          // tile0914 maskwall3 (fence)
sprite   174 roll      -2          // tile0914 maskwall3 (fence)
sprite   175 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   175 pitch     -2          // tile0914 maskwall3 (fence)
sprite   175 roll      -2          // tile0914 maskwall3 (fence)
sprite   176 mdzoff     210000     // tile0914 maskwall3 (fence)
sprite   176 pitch     -1          // tile0914 maskwall3 (fence)
sprite   177 mdzoff     210000     // tile0914 maskwall3 (fence)
sprite   177 pitch     -1          // tile0914 maskwall3 (fence)
sprite   178 mdzoff     210000     // tile0914 maskwall3 (fence)
sprite   178 pitch     -1          // tile0914 maskwall3 (fence)
sprite   179 mdzoff     210000     // tile0914 maskwall3 (fence)
sprite   179 pitch     -1          // tile0914 maskwall3 (fence)
sprite   180 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   180 pitch     -2          // tile0914 maskwall3 (fence)
sprite   180 roll       1          // tile0914 maskwall3 (fence)
sprite   181 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   181 pitch     -2          // tile0914 maskwall3 (fence)
sprite   181 roll       1          // tile0914 maskwall3 (fence)
sprite   182 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   182 pitch     -2          // tile0914 maskwall3 (fence)
sprite   182 roll       1          // tile0914 maskwall3 (fence)
sprite   183 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   183 pitch     -2          // tile0914 maskwall3 (fence)
sprite   183 roll       1          // tile0914 maskwall3 (fence)
sprite   190 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   190 pitch     -2          // tile0914 maskwall3 (fence)
sprite   190 roll       1          // tile0914 maskwall3 (fence)
sprite   187 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   187 pitch     -2          // tile0914 maskwall3 (fence)
sprite   187 roll       1          // tile0914 maskwall3 (fence)
sprite   186 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   186 pitch     -2          // tile0914 maskwall3 (fence)
sprite   186 roll       1          // tile0914 maskwall3 (fence)
sprite   185 mdzoff     70000      // tile0914 maskwall3 (fence)
sprite   185 pitch     -2          // tile0914 maskwall3 (fence)
sprite   185 roll      -1          // tile0914 maskwall3 (fence)
sprite   750 angoff    -512        // tile0054 shield
sprite   702 angoff     640        // tile0041 batteryammo
sprite   702 pitch     -32         // tile0041 batteryammo
sprite   702 roll       80         // tile0041 batteryammo
sprite   734 angoff    -512        // tile0052 sixpack
//
sprite   690 angoff     1024       // tile0049 shotgunammo
sprite   690 mdzoff     200000     // tile0049 shotgunammo
sprite   690 roll       1          // tile0049 shotgunammo
sprite   686 angoff     1024       // tile0040 ammo
sprite   758 angoff    -896        // tile1348 holoduke
sprite   625 mdxoff     50000      // tile0910 tree2
sprite   625 pitch      1          // tile0910 tree2
sprite   725 angoff    -256        // tile0037 freezeammo
sprite   669 angoff     384        // tile0028 shotgunsprite
sprite   730 angoff     1024       // tile0052 sixpack
sprite   687 angoff    -256        // tile0040 ammo
sprite   225 angoff     256        // tile1247 seenine
sprite   226 angoff    -256        // tile1247 seenine
sprite   678 angoff    -512        // tile0027 tripbombsprite
sprite   676 angoff    -256        // tile0027 tripbombsprite
sprite   698 angoff    -128        // tile0041 batteryammo
sprite   731 angoff     1024       // tile0052 sixpack
sprite   705 angoff     256        // tile0044 rpgammo
sprite   692 angoff    -256        // tile0049 shotgunammo
sprite   754 angoff    -640        // tile0061 boots
sprite   754 mdzoff     400000     // tile0061 boots
sprite   754 pitch      1          // tile0061 boots
sprite   671 angoff     896        // tile0024 freezesprite
sprite   720 angoff     1024       // tile0042 devistatorammo
sprite   720 mdzoff     250000     // tile0042 devistatorammo
sprite   720 pitch     -2          // tile0042 devistatorammo
sprite   720 roll      -1          // tile0042 devistatorammo
sprite   732 angoff     512        // tile0052 sixpack
sprite   693 angoff     512        // tile0049 shotgunammo
sprite   743 angoff     768        // tile0053 firstaid
sprite   739 angoff    -512        // tile0051 cola
sprite   711 angoff    -512        // tile0026 heavyhbomb
sprite   680 angoff    -512        // tile0022 chaingunsprite
sprite   680 mdzoff     1200000    // tile0022 chaingunsprite
sprite   680 pitch     -1          // tile0022 chaingunsprite
sprite   712 angoff    -768        // tile0026 heavyhbomb
sprite   232 angoff    -896        // tile0060 accesscard red
sprite   701 angoff    -768        // tile0041 batteryammo
sprite   701 roll      -96         // tile0041 batteryammo
sprite   751 angoff    -448        // tile0054 shield
sprite   706 pitch      48         // tile0044 rpgammo
sprite   706 roll       48         // tile0044 rpgammo
sprite   741 angoff     512        // tile0051 cola
sprite   683 roll      -32         // tile0029 devistatorsprite
sprite   673 angoff     512        // tile0057 jetpack
//
sprite   719 angoff     640        // tile0042 devistatorammo
sprite   719 pitch     -32         // tile0042 devistatorammo
sprite   719 roll       96         // tile0042 devistatorammo
sprite   757 angoff     1024       // tile0059 heatsensor
sprite   757 pitch     -80         // tile0059 heatsensor
sprite   757 roll       16         // tile0059 heatsensor
sprite   681 pitch      96         // tile0047 hbombammo


sprite   691 angoff     512        // tile0049 shotgunammo
sprite   703 angoff     512        // tile0041 batteryammo
sprite   708 angoff    -512        // tile0044 rpgammo
sprite   688 angoff     384        // tile0040 ammo
sprite   675 angoff     768        // tile0025 shrinkersprite
sprite   675 mdzoff     100000     // tile0025 shrinkersprite
sprite   675 pitch      2          // tile0025 shrinkersprite
sprite   675 roll      -3          // tile0025 shrinkersprite


sprite   735 angoff     960        // tile0052 sixpack


sprite   740 angoff     1024       // tile0051 cola
sprite   709 angoff     768        // tile0026 heavyhbomb
sprite   710 angoff    -768        // tile0026 heavyhbomb
//
sprite   700 angoff    -512        // tile0041 batteryammo
sprite   736 angoff     1024       // tile0052 sixpack
sprite   695 angoff    -768        // tile0049 shotgunammo
sprite   752 angoff    -256        // tile0054 shield
sprite   752 mdzoff     700000     // tile0054 shield
sprite   752 pitch     -1          // tile0054 shield
sprite   723 angoff    -512        // tile0042 devistatorammo
sprite   717 angoff     512        // tile0046 crystalammo
sprite   707 angoff    -416        // tile0044 rpgammo
sprite   707 roll       144        // tile0044 rpgammo
sprite   721 angoff     768        // tile0037 freezeammo
sprite   699 angoff    -768        // tile0041 batteryammo
sprite   756 angoff     1024       // tile0047 hbombammo
sprite   756 mdzoff     500000     // tile0047 hbombammo
sprite   756 pitch      1          // tile0047 hbombammo
sprite   878 angoff     512        // tile0027 tripbombsprite
sprite   879 angoff     512        // tile0027 tripbombsprite
sprite   682 angoff     1024       // tile0024 freezesprite
sprite   682 roll      -240        // tile0024 freezesprite
sprite   737 angoff     768        // tile0052 sixpack
sprite   860 angoff     512        // tile0055 steroids
sprite   395 away1                 // tile0884 (wooden panel)
sprite   393 away1                 // tile0884 (wooden panel)
sprite   394 away1                 // tile0884 (wooden panel)
sprite   392 away1                 // tile0884 (wooden panel)
sprite   674 angoff    -512        // tile0021 firstgunsprite
sprite   744 angoff    -512        // tile0057 jetpack
sprite   718 angoff     320        // tile0046 crystalammo
sprite   738 angoff     1024       // tile0052 sixpack