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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : E5L2.map - Metropolitan Mayhem: "Croque Monsieur"
// Author   : Aymeric 'MRCK' Nocus / 'ck3D'
// Map Date : 2012-03-02
// mapmd4   : d7c31dccd2049cac1a0abe50fa895ead
// Curr. HRP: r5.3.592


sprite   446 angoff     512        // tile0054 shield
sprite    15 mdzoff     200000     // tile0913 maskwall2 (fence)
sprite    15 pitch      1          // tile0913 maskwall2 (fence)
sprite    14 mdzoff     200000     // tile0913 maskwall2 (fence)
sprite    14 pitch      1          // tile0913 maskwall2 (fence)
sprite    13 mdzoff     200000     // tile0913 maskwall2 (fence)
sprite    13 pitch      1          // tile0913 maskwall2 (fence)
sprite    12 mdzoff     200000     // tile0913 maskwall2 (fence)
sprite    12 pitch      1          // tile0913 maskwall2 (fence)
sprite    26 angoff     768        // tile1232 canwithsomething
sprite    27 angoff     512        // tile1232 canwithsomething
sprite    38 angoff     1024       // tile1160 bottle13 (Jack Daniels)
sprite    78 angoff    -768        // tile1232 canwithsomething
sprite    74 angoff    -512        // tile0981 hydrent
sprite    74 mdzoff     900000     // tile0981 hydrent
sprite    74 pitch      1          // tile0981 hydrent
sprite   461 angoff    -512        // tile0040 ammo
sprite   460 angoff    -512        // tile0040 ammo
sprite   459 angoff     256        // tile0051 cola
sprite    70 angoff    -640        // tile1232 canwithsomething
sprite   456 angoff     1024       // tile0028 shotgunsprite
sprite    79 angoff    -512        // tile0927 (traffic signal)
sprite    79 mdyoff     90000      // tile0927 (traffic signal)
sprite    79 mdzoff    -300000     // tile0927 (traffic signal)
sprite    79 roll      -1          // tile0927 (traffic signal)
sprite   258 mdzoff     300000     // tile1240 firebarrel
sprite   258 roll       1          // tile1240 firebarrel
sprite   474 angoff    -256        // tile0052 sixpack
sprite   475 angoff     1024       // tile0049 shotgunammo
sprite   209 angoff     1024       // tile0981 hydrent
sprite   494 angoff     256        // tile0049 shotgunammo
sprite   154 angoff     512        // tile0680 chair3
sprite   156 angoff    -384        // tile0680 chair3
sprite   157 angoff    +384        // tile0680 chair3
sprite   158 angoff    -768        // tile0680 chair3
sprite   159 angoff     512        // tile0680 chair3
sprite   160 angoff     1024       // tile0680 chair3
sprite   163 angoff     256        // tile0680 chair3
sprite   164 angoff    -576        // tile0680 chair3
sprite   161 angoff     1024       // tile0680 chair3
sprite   184 notmd                 // tile0914 maskwall3 (fence)
sprite   183 notmd                 // tile0914 maskwall3 (fence)
sprite   182 notmd                 // tile0914 maskwall3 (fence)
sprite   181 notmd                 // tile0914 maskwall3 (fence)
sprite   180 notmd                 // tile0914 maskwall3 (fence)
sprite   179 notmd                 // tile0914 maskwall3 (fence)
sprite   178 notmd                 // tile0914 maskwall3 (fence)
sprite   136 mdxoff    -18000      // tile0914 maskwall3 (fence)
sprite   136 mdzoff     400000     // tile0914 maskwall3 (fence)
sprite   136 pitch      1          // tile0914 maskwall3 (fence)
sprite   136 roll       2          // tile0914 maskwall3 (fence)
sprite   135 mdxoff    -18000      // tile0914 maskwall3 (fence)
sprite   135 mdzoff     400000     // tile0914 maskwall3 (fence)
sprite   135 pitch      1          // tile0914 maskwall3 (fence)
sprite   135 roll       1          // tile0914 maskwall3 (fence)
sprite   134 mdxoff    -9000       // tile0914 maskwall3 (fence)
sprite   134 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   134 pitch      2          // tile0914 maskwall3 (fence)
sprite   134 roll       1          // tile0914 maskwall3 (fence)
sprite   133 mdxoff    -18000      // tile0914 maskwall3 (fence)
sprite   133 mdzoff     400000     // tile0914 maskwall3 (fence)
sprite   133 pitch      1          // tile0914 maskwall3 (fence)
sprite   176 notmd                 // tile0914 maskwall3 (fence)
sprite   177 notmd                 // tile0914 maskwall3 (fence)
sprite    90 mdzoff     300000     // tile1240 firebarrel
sprite    90 pitch      1          // tile1240 firebarrel
sprite    90 roll       1          // tile1240 firebarrel
sprite    89 mdzoff     200000     // tile1240 firebarrel
sprite    89 pitch     -1          // tile1240 firebarrel
sprite    89 roll       3          // tile1240 firebarrel
sprite    98 mdzoff     100000     // tile0978 cone
sprite    98 pitch      6          // tile0978 cone
sprite    98 roll      -1          // tile0978 cone
sprite    91 angoff    -768        // tile1232 canwithsomething
sprite    92 angoff     1024       // tile1227 nukebarrel
sprite    92 mdzoff     300000     // tile1227 nukebarrel
sprite    92 roll       1          // tile1227 nukebarrel
sprite    94 angoff    -512        // tile1232 canwithsomething
sprite    86 mdzoff     500000     // tile0951 box
sprite    86 pitch      1          // tile0951 box
sprite   102 mdzoff     400000     // tile0978 cone
sprite   102 pitch      1          // tile0978 cone
sprite   470 angoff     512        // tile0049 shotgunammo
sprite   465 mdzoff     600000     // tile0049 shotgunammo
sprite   465 pitch     -1          // tile0049 shotgunammo
sprite   440 angoff    -256        // tile0060 accesscard blue
sprite   137 angoff    -512        // tile0680 chair3
sprite   142 angoff     1024       // tile0680 chair3
sprite   143 angoff     512        // tile0680 chair3
sprite   149 angoff    -256        // tile0680 chair3
sprite   148 angoff     256        // tile0680 chair3
sprite   140 angoff    -512        // tile0680 chair3
sprite   141 angoff     1024       // tile0680 chair3
sprite   138 angoff     512        // tile0680 chair3
sprite   147 angoff     512        // tile0052 sixpack
sprite   282 angoff    -512        // tile0916 fireext
sprite   274 angoff     1024       // tile0680 chair3
sprite   277 angoff    -256        // tile0680 chair3
sprite   277 mdzoff     200000     // tile0680 chair3
sprite   277 pitch     -1          // tile0680 chair3
sprite   275 angoff    -768        // tile0680 chair3
sprite   276 angoff    -256        // tile0680 chair3
sprite   284 mdxoff     60000      // tile0958 (lights)
sprite   284 pitch      1          // tile0958 (lights)
sprite   285 mdxoff     60000      // tile0958 (lights)
sprite   285 pitch      1          // tile0958 (lights)
sprite   538 angoff     512        // tile0052 sixpack
sprite   268 angoff     768        // tile0762 mike
sprite   267 angoff    -768        // tile0762 mike
sprite   304 angoff     768        // tile1312 fem1 stripper
sprite   305 angoff     1024       // tile1312 fem1 stripper
sprite   302 angoff     256        // tile0680 chair3
sprite   299 angoff     512        // tile0680 chair3
sprite   523 angoff     1024       // tile0022 chaingunsprite
sprite   307 angoff     128        // tile0955 bottle2
sprite   309 angoff     384        // tile0955 bottle2
sprite   441 angoff    -256        // tile0060 accesscard red
sprite   325 angoff     512        // tile0916 fireext
sprite   325 mdzoff     200000     // tile0916 fireext
sprite   325 pitch     -1          // tile0916 fireext
sprite   506 angoff     512        // tile0051 cola
sprite   504 angoff    -512        // tile0041 batteryammo
sprite   504 mdzoff     300000     // tile0041 batteryammo
sprite   504 pitch      1          // tile0041 batteryammo
sprite   507 angoff    -512        // tile0051 cola
sprite   505 angoff    -512        // tile0041 batteryammo
sprite   505 mdzoff     300000     // tile0041 batteryammo
sprite   505 pitch     -1          // tile0041 batteryammo
sprite   340 angoff    -512        // tile0916 fireext
sprite   340 mdzoff     200000     // tile0916 fireext
sprite   340 pitch     -1          // tile0916 fireext
sprite   339 angoff     512        // tile0916 fireext
sprite   339 mdzoff     200000     // tile0916 fireext
sprite   339 pitch     -1          // tile0916 fireext
sprite   521 angoff     512        // tile0023 rpgsprite
sprite   521 mdzoff     900000     // tile0023 rpgsprite
sprite   521 pitch     -1          // tile0023 rpgsprite
sprite   520 angoff     1024       // tile0049 shotgunammo
sprite   518 angoff    -512        // tile0041 batteryammo
sprite   537 angoff    -256        // tile0052 sixpack
sprite   535 angoff     1024       // tile0041 batteryammo
sprite   442 angoff     1024       // tile0060 accesscard yellow
sprite   360 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   360 pitch      1          // tile0913 maskwall2 (fence)
sprite   361 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   361 pitch      1          // tile0913 maskwall2 (fence)