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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Mistake
// Filename : MSSP1.MAP
// Author   : Mikko Sandt
// mapmd4   : dbf7c0be63b600d7bfa67679b657d853 // 2001-03-12 (GRP)

// Curr. HRP: r5.3.648

sprite   300 angoff     768        // tile0028 shotgunsprite
sprite   300 mdzoff     100000     // tile0028 shotgunsprite
sprite   300 pitch     -1          // tile0028 shotgunsprite
sprite   268 angoff    -512        // tile0040 ammo
sprite   312 angoff     1024       // tile0053 firstaid
sprite   313 angoff     896        // tile0049 shotgunammo
sprite   313 mdzoff     500000     // tile0049 shotgunammo
sprite   313 roll      -1          // tile0049 shotgunammo
sprite   320 angoff    -768        // tile0051 cola
sprite   316 angoff     512        // tile0995 pipe6
sprite   316 mdzoff     400000     // tile0995 pipe6
sprite   316 roll       1          // tile0995 pipe6
sprite   327 angoff    -512        // tile0040 ammo
sprite   328 angoff    -512        // tile0040 ammo
sprite   329 angoff    -512        // tile0040 ammo
sprite   317 angoff     512        // tile0996 pipe4
sprite   261 angoff    -768        // tile0022 chaingunsprite
sprite   260 angoff     1024       // tile0041 batteryammo
sprite   259 mdzoff     350000     // tile2060 pigcopdeadsprite
sprite   259 pitch     -1          // tile2060 pigcopdeadsprite
sprite   253 angoff     1024       // tile0691 (cleaver)
sprite   253 mdzoff    -1000       // tile0691 (cleaver)
sprite   253 roll       512        // tile0691 (cleaver)
sprite   258 angoff     1024       // tile1734 liztroopdsprite
sprite   258 mdzoff     1100000    // tile1734 liztroopdsprite
sprite   258 pitch     -1          // tile1734 liztroopdsprite
sprite   243 angoff     1024       // tile0052 sixpack
sprite   256 nomdanim              // tile2201 lizmanhead1
sprite   257 nomdanim              // tile2205 lizmanarm1
sprite   242 mdzoff     700000     // tile0023 rpgsprite
sprite   242 pitch     -1          // tile0023 rpgsprite
sprite   347 angoff    -512        // tile0044 rpgammo
sprite   354 angoff    -512        // tile0047 hbombammo
sprite   354 mdzoff     200000     // tile0047 hbombammo
sprite   354 pitch      1          // tile0047 hbombammo
sprite   354 roll       3          // tile0047 hbombammo
sprite   235 angoff     1024       // tile0569 toilet
sprite   233 angoff    -512        // tile0060 accesscard blue
sprite   360 angoff     1024       // tile0051 cola
sprite   201 angoff     512        // tile0049 shotgunammo
sprite   200 angoff    -768        // tile0052 sixpack
sprite    39 angoff     512        // tile0053 firstaid
sprite   372 angoff     1024       // tile0059 heatsensor
sprite   372 mdzoff     100000     // tile0059 heatsensor
sprite   372 pitch      1          // tile0059 heatsensor
sprite   164 angoff    -768        // tile0052 sixpack
sprite    92 angoff     768        // tile0049 shotgunammo
sprite    91 angoff     512        // tile0041 batteryammo
sprite   129 angoff     768        // tile1079 oozfilter
sprite   128 angoff    -384        // tile1079 oozfilter
sprite   127 angoff    -512        // tile1079 oozfilter
sprite   393 angoff     0          // tile0060 accesscard red
/*
sprite   117 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   117 pitch      1          // tile0914 maskwall3 (fence)
sprite   122 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   122 pitch      1          // tile0914 maskwall3 (fence)
sprite   118 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   118 pitch      1          // tile0914 maskwall3 (fence)
sprite   119 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   119 pitch      1          // tile0914 maskwall3 (fence)
sprite   120 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   120 pitch      1          // tile0914 maskwall3 (fence)

sprite    98 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite    98 pitch      1          // tile0914 maskwall3 (fence)
sprite    98 roll      -1          // tile0914 maskwall3 (fence)

sprite    97 angoff     32         // tile0914 maskwall3 (fence)
sprite    97 mdzoff     300000     // tile0914 maskwall3 (fence)
sprite    97 pitch      1          // tile0914 maskwall3 (fence)
sprite    97 roll      -2          // tile0914 maskwall3 (fence)

sprite    99 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite    99 pitch      1          // tile0914 maskwall3 (fence)
sprite    99 roll       1          // tile0914 maskwall3 (fence)
sprite   100 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   100 pitch      1          // tile0914 maskwall3 (fence)
sprite   100 roll       1          // tile0914 maskwall3 (fence)
sprite   101 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   101 pitch      1          // tile0914 maskwall3 (fence)
sprite   101 roll       1          // tile0914 maskwall3 (fence)
sprite   102 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   102 pitch      1          // tile0914 maskwall3 (fence)
sprite   102 roll       1          // tile0914 maskwall3 (fence)
sprite   103 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   103 pitch      1          // tile0914 maskwall3 (fence)
sprite   103 roll       1          // tile0914 maskwall3 (fence)

sprite   104 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   104 pitch      1          // tile0914 maskwall3 (fence)

sprite   105 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   105 pitch      1          // tile0914 maskwall3 (fence)
sprite   106 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   106 pitch      1          // tile0914 maskwall3 (fence)
sprite   107 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   107 pitch      1          // tile0914 maskwall3 (fence)
sprite   108 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   108 pitch      1          // tile0914 maskwall3 (fence)
sprite   109 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   109 pitch      1          // tile0914 maskwall3 (fence)

sprite   104 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   104 pitch      1          // tile0914 maskwall3 (fence)

sprite   111 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   111 pitch      1          // tile0914 maskwall3 (fence)
sprite   110 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   110 pitch      1          // tile0914 maskwall3 (fence)
sprite   110 roll      -3          // tile0914 maskwall3 (fence)

sprite   112 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   112 pitch      1          // tile0914 maskwall3 (fence)
sprite   113 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   113 pitch      1          // tile0914 maskwall3 (fence)
sprite   114 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   114 pitch      1          // tile0914 maskwall3 (fence)
sprite   115 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   115 pitch      1          // tile0914 maskwall3 (fence)
sprite   115 roll       1          // tile0914 maskwall3 (fence)

sprite   116 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite   116 pitch      1          // tile0914 maskwall3 (fence)
sprite   116 roll       1          // tile0914 maskwall3 (fence)

sprite   121 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   121 pitch      1          // tile0914 maskwall3 (fence)
//sprite   121 roll       1          // tile0914 maskwall3 (fence)
*/

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