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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Tunnel
// Filename : CHR3.MAP
// Author   : Sanek
// mapmd4   : 93d652797d9e6a18357da1f877fd4afc // 2009-06-27 (GRP)

// Curr. HRP: r5.3.648

sprite   145 angoff     512        // tile0040 ammo
sprite   146 angoff     512        // tile0040 ammo
sprite   147 angoff     512        // tile0040 ammo
sprite   148 angoff     512        // tile0040 ammo
sprite    92 mdzoff     1000000    // tile2060 pigcopdeadsprite
sprite    92 pitch     -1          // tile2060 pigcopdeadsprite
sprite   242 angoff     256        // tile0052 sixpack
sprite   159 angoff     640        // tile0026 heavyhbomb
sprite    76 angoff    -512        // tile1227 nukebarrel
sprite   150 angoff    -512        // tile0049 shotgunammo
sprite   150 mdzoff     500000     // tile0049 shotgunammo
sprite   150 pitch     -1          // tile0049 shotgunammo
sprite    44 mdzoff     500000     // tile1227 nukebarrel
sprite    44 pitch      1          // tile1227 nukebarrel
sprite    82 angoff     1024       // tile0040 ammo
sprite    78 angoff     1024       // tile0051 cola
sprite   104 angoff    -256        // tile1228 nukebarreldented
sprite   104 mdzoff     300000     // tile1228 nukebarreldented
sprite   104 pitch     -1          // tile1228 nukebarreldented
sprite   104 roll      -1          // tile1228 nukebarreldented
sprite   101 angoff    -512        // tile0994 pipe5
sprite   110 angoff     512        // tile1227 nukebarrel
sprite   105 angoff     1024       // tile1227 nukebarrel
sprite   106 angoff    -512        // tile1227 nukebarrel
sprite    88 angoff    -256        // tile0556 chair1
sprite    93 angoff     256        // tile0994 pipe5
sprite    95 angoff    -512        // tile0995 pipe6
sprite    94 angoff    -256        // tile0994 pipe5
sprite   224 angoff     1024       // tile0995 pipe6
sprite   224 mdzoff     300000     // tile0995 pipe6
sprite   224 roll       1          // tile0995 pipe6
sprite   155 angoff     512        // tile1227 nukebarrel
sprite   155 mdzoff     300000     // tile1227 nukebarrel
sprite   155 pitch     -3          // tile1227 nukebarrel
sprite   155 roll      -1          // tile1227 nukebarrel
sprite   162 mdzoff     200000     // tile1247 seenine
sprite   162 pitch      1          // tile1247 seenine
sprite   162 roll       1          // tile1247 seenine
sprite   156 angoff    -512        // tile1247 seenine
sprite   156 mdzoff     200000     // tile1247 seenine
sprite   156 pitch      1          // tile1247 seenine
sprite   156 roll      -3          // tile1247 seenine
sprite   243 mdzoff     200000     // tile1247 seenine
sprite   243 roll       1          // tile1247 seenine
sprite   175 angoff     512        // tile0052 sixpack
sprite   211 angoff    -256        // tile1227 nukebarrel
sprite   210 angoff    -512        // tile1227 nukebarrel
sprite   209 angoff     256        // tile1227 nukebarrel