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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Haunted House
// Filename : HH.MAP
// Author   : Sanek
// mapmd4   : 6d968a3cfc02ba574f01c14c3f7e41f3 // 2010-03-14 (GRP)

// Curr. HRP: r5.3.639

/*
Haunted House is not intended to be played using the HRP. But in case, well, 
if you really want, I have prepared a duke3d.def for you, so that the HRP does 
not override the custom textures in tiles006.art and tiles018.art.
Get the User ART Compatibility Pack from here:
  http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for Haunted House into your EDuke32 folder.
*/

sprite   902 nomdanim              // tile0974 oceansprite4
sprite   901 nomdanim              // tile0974 oceansprite4
sprite   900 nomdanim              // tile0974 oceansprite4
sprite   899 nomdanim              // tile0974 oceansprite4
sprite   898 nomdanim              // tile0974 oceansprite4
sprite   897 nomdanim              // tile0974 oceansprite4
sprite   896 nomdanim              // tile0974 oceansprite4
sprite   919 angoff     1024       // tile1164 bottle17
sprite   920 angoff     1024       // tile1160 bottle13
sprite   917 angoff     1024       // tile0028 shotgunsprite
sprite   917 mdzoff     500000     // tile0028 shotgunsprite
sprite   917 roll       1          // tile0028 shotgunsprite
sprite    44 angoff    -512        // tile4454 deskphone
sprite    40 angoff     0          // tile0060 accesscard blue
sprite    52 angoff    -320        // tile1163 bottle16
sprite   872 angoff     1024       // tile0060 accesscard red
sprite   107 angoff    -512        // tile1162 bottle15
sprite   322 angoff    -768        // tile0769 sushiplate2 (hand)
sprite   322 mdzoff     300000     // tile0769 sushiplate2 (hand)
sprite   322 roll      -1          // tile0769 sushiplate2 (hand)
sprite   319 angoff     512        // tile1163 bottle16
sprite   183 angoff     512        // tile1159 bottle12
sprite   184 angoff     1024       // tile4438 coffeemug
sprite   873 angoff     1024       // tile0060 accesscard yellow
sprite   360 angoff     640        // tile0779 sushiplate4 (eye)
sprite   361 mdzoff     300000     // tile0957 bottle4 (cocktail glass)
sprite   361 roll      -1          // tile0957 bottle4 (cocktail glass)
sprite   780 angoff     1024       // tile0040 ammo
sprite   893 angoff     1024       // tile0040 ammo
sprite   894 angoff     1024       // tile0040 ammo
sprite   930 angoff     1024       // tile0040 ammo
sprite   931 angoff     1024       // tile0040 ammo
sprite   932 angoff     1024       // tile0040 ammo
sprite   400 angoff     1024       // tile1161 bottle14
sprite   688 angoff    -512        // tile1162 bottle15
sprite   153 mdzoff     200000     // tile0956 bottle3
sprite   153 pitch      1          // tile0956 bottle3
sprite   833 angoff     1024       // tile0956 bottle3
sprite   892 angoff    -768        // tile0052 sixpack
sprite   631 angoff     1024       // tile0956 bottle3
sprite   723 angoff     256        // tile1160 bottle13
sprite   726 angoff     1024       // tile0769 sushiplate2 (hand)
sprite   451 angoff     512        // tile4438 coffeemug
sprite   879 angoff    -512        // tile4454 deskphone