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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Alien Bastard City
// Author   : Ildar Sagdejev
// Filename : ALIENCTY.MAP
// mapmd4   : 64a25c48abd804c1c2ccb5c6d8a57b0d // 1996-08-08

// Curr. HRP: r5.4.726

sprite   108 angoff     768        // tile0057 jetpack
sprite   109 angoff     512        // tile0056 airtank
sprite   113 angoff     768        // tile0027 tripbombsprite
sprite   112 angoff     512        // tile0040 ammo
sprite   111 angoff     1024       // tile0024 freezesprite
sprite   110 angoff     1024       // tile0054 shield
sprite   118 angoff    -512        // tile0052 sixpack
sprite   117 angoff     512        // tile0028 shotgunsprite
sprite    75 angoff    -512        // tile0060 accesscard [blue]
sprite   174 nomdanim              // tile1232 canwithsomething
sprite   173 nomdanim              // tile1232 canwithsomething
sprite   153 pitch      1          // tile0557 chair2
sprite   153 mdzoff     500000     // tile0557 chair2
sprite   157 angoff     512        // tile1321 fem3 hooker
sprite    55 pitch      1          // tile0621 camera1
sprite    55 mdxoff     20000      // tile0621 camera1
sprite   128 nomdanim              // tile1232 canwithsomething
sprite    59 angoff     512        // tile1160 bottle13
sprite    59 roll      -1          // tile1160 bottle13
sprite    59 mdzoff     900000     // tile1160 bottle13
sprite   129 angoff     512        // tile1160 bottle13
sprite   129 roll      -1          // tile1160 bottle13
sprite   129 mdzoff     900000     // tile1160 bottle13
sprite   130 pitch     -1          // tile0697 pot3
sprite   130 mdzoff     900000     // tile0697 pot3
sprite   131 pitch     -1          // tile0792 sushiplate5 (hand)
sprite   131 mdzoff     900000     // tile0792 sushiplate5 (hand)
sprite   137 angoff    -512        // tile1159 bottle12
sprite   137 roll       1          // tile1159 bottle12
sprite   137 mdzoff     900000     // tile1159 bottle12
sprite   138 angoff     512        // tile1160 bottle13
sprite   138 roll      -1          // tile1160 bottle13
sprite   138 mdzoff     900000     // tile1160 bottle13
sprite   136 pitch     -1          // tile1166 bottle19
sprite   136 mdzoff     500000     // tile1166 bottle19
sprite   135 pitch     -1          // tile1165 bottle18
sprite   135 mdzoff     900000     // tile1165 bottle18
sprite   132 pitch     -1          // tile0774 sushiplate3 (foot)
sprite   132 mdzoff     900000     // tile0774 sushiplate3 (foot)
sprite   134 angoff    -512        // tile1161 bottle14
sprite   134 roll       1          // tile1161 bottle14
sprite   134 mdzoff     900000     // tile1161 bottle14
sprite   133 angoff    -512        // tile1162 bottle15
sprite   133 roll       1          // tile1162 bottle15
sprite   133 mdzoff     900000     // tile1162 bottle15
sprite   139 pitch     -1          // tile0957 bottle4 (cocktail glass)
sprite   139 mdzoff     900000     // tile0957 bottle4 (cocktail glass)
sprite   184 angoff     256        // tile0040 ammo
sprite   187 angoff    -512        // tile0569 toilet
sprite   187 pitch     -1          // tile0569 toilet
sprite   187 mdzoff     900000     // tile0569 toilet
sprite   301 angoff     768        // tile0037 freezeammo
sprite   301 pitch     -1          // tile0037 freezeammo
sprite   301 mdzoff     900000     // tile0037 freezeammo
sprite   194 pitch      1          // tile0574 (tile0670 (faucet))
sprite   194 mdzoff     250000     // tile0574 (tile0670 (faucet))
sprite   193 pitch      1          // tile0574 (tile0670 (faucet))
sprite   193 mdzoff     250000     // tile0574 (tile0670 (faucet))
sprite   197 away2                 // tile0937 (forbidden v & b sign)
sprite    47 nomdanim              // tile1232 canwithsomething
//sprite    4? angoff     1024       // tile1232 canwithsomething
sprite    48 nomdanim              // tile1232 canwithsomething
sprite    48 angoff     128        // tile1232 canwithsomething
sprite   300 angoff     512        // tile0040 ammo (multiplayer)
sprite    21 angoff    -640        // tile0681 (tile0680 chair3)
sprite    22 angoff    -512        // tile0681 (tile0680 chair3)
sprite   255 angoff     1024       // tile0023 rpgsprite
sprite   256 angoff     512        // tile0025 shrinkersprite
sprite   257 angoff    -512        // tile0024 freezesprite
sprite   248 angoff     1024       // tile1227 nukebarrel
sprite   249 angoff     640        // tile1227 nukebarrel
sprite   246 angoff     384        // tile1227 nukebarrel
sprite   245 angoff     512        // tile1227 nukebarrel
sprite    23 angoff    -512        // tile1232 canwithsomething
sprite   241 angoff     1024       // tile1079 oozfilter
sprite   243 angoff     512        // tile1079 oozfilter
sprite   243 pitch     -1          // tile1079 oozfilter
sprite   243 mdzoff     500000     // tile1079 oozfilter
sprite   242 angoff     512        // tile1079 oozfilter
sprite   242 pitch     -1          // tile1079 oozfilter
sprite   242 mdzoff     500000     // tile1079 oozfilter
sprite   239 angoff     896        // tile1238 explodingbarrel
sprite   238 angoff     512        // tile1238 explodingbarrel
sprite   237 angoff     384        // tile1238 explodingbarrel
sprite   234 angoff     512        // tile1247 seenine
sprite   233 angoff     512        // tile1247 seenine
sprite   232 angoff     512        // tile1247 seenine
sprite   287 angoff     256        // tile1247 seenine
sprite   226 angoff     256        // tile1232 canwithsomething
sprite   223 angoff    -512        // tile1227 nukebarrel
sprite   218 angoff     384        // tile1232 canwithsomething
sprite   216 angoff    -512        // tile1232 canwithsomething
sprite   215 angoff     512        // tile1232 canwithsomething
sprite    20 notmd                 // tile1221 cranepole