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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Insurance Overload
// Author   : Alias Conrad Coldwood
// Filename : EDFBuro.map
// mapmd4   : 38a5325c4d933fa99c050c34aafe259f // 2015-03-14 (AMC TC2)


//         <-> _EDFBureau.mhk
//         <-> _EDFBureau_alt.mhk
//         <-> _EDFBuro.mhk
//         <-> _EDFBureau-megaton-2014-09-16.mhk

// Curr. HRP: r5.4.726




// 0-339 / 381-385
sprite  1005 angoff     128        // tile0021 firstgunsprite
sprite  1005 pitch      1          // tile0021 firstgunsprite
sprite  1005 roll      -1          // tile0021 firstgunsprite
sprite  1005 mdzoff     100000     // tile0021 firstgunsprite
sprite   991 angoff     256        // tile0028 shotgunsprite
sprite   753 angoff     256        // tile0556 chair1
sprite   753 pitch      1          // tile0556 chair1
sprite   753 mdzoff     500000     // tile0556 chair1
sprite  1129 pitch     -1          // tile0042 devistatorammo (multiplayer)
sprite  1129 mdzoff     300000     // tile0042 devistatorammo (multiplayer)
sprite   754 angoff    -384        // tile0557 chair2
sprite   754 pitch      1          // tile0557 chair2
sprite   754 roll       2          // tile0557 chair2
sprite   754 mdzoff     200000     // tile0557 chair2
sprite  1067 angoff     1024       // tile0047 hbombammo (multiplayer)
sprite   999 angoff     512        // tile0052 sixpack
sprite   385 pitch      1          // tile0910 tree2
sprite   385 mdxoff     40000      // tile0910 tree2
sprite  1074 angoff    -256        // tile0026 heavyhbomb (multiplayer)
sprite  1075 angoff    -512        // tile0026 heavyhbomb (multiplayer)
sprite  1076 angoff    -640        // tile0026 heavyhbomb (multiplayer)
sprite    36 angoff    -512        // tile0916 fireext
sprite  1125 angoff    -512        // tile0027 tripbombsprite (multiplayer)
sprite  1126 angoff     512        // tile0027 tripbombsprite (multiplayer)
sprite  1137 angoff     0          // tile0022 chaingunsprite
sprite     3 pitch      1          // tile1062 rubbercan
sprite     3 mdzoff     300000     // tile1062 rubbercan
sprite  1135 angoff     512        // tile0047 hbombammo
sprite  1041 angoff     512        // tile0040 ammo
sprite   926 angoff     256        // tile0049 shotgunammo
sprite   926 pitch      2          // tile0049 shotgunammo
sprite   926 roll       1          // tile0049 shotgunammo
sprite   926 mdzoff     100000     // tile0049 shotgunammo
sprite     8 pitch     -1          // tile0574 (tile0670 (faucet))
sprite     8 mdzoff     250000     // tile0574 (tile0670 (faucet))
sprite    12 angoff     1024       // tile0561 (soap)
sprite     7 pitch     -1          // tile0574 (tile0670 (faucet))
sprite     7 mdzoff     250000     // tile0574 (tile0670 (faucet))
sprite    11 angoff    -640        // tile0561 (soap)
sprite     6 pitch     -1          // tile0574 (tile0670 (faucet))
sprite     6 mdzoff     250000     // tile0574 (tile0670 (faucet))
sprite    21 angoff    -256        // tile1062 rubbercan
sprite    21 pitch      1          // tile1062 rubbercan
sprite    21 roll      -1          // tile1062 rubbercan
sprite    21 mdzoff     500000     // tile1062 rubbercan
sprite   155 angoff    -512        // tile0563 waterfountain
sprite   155 pitch     -1          // tile0563 waterfountain
sprite   155 mdzoff     600000     // tile0563 waterfountain
sprite   935 angoff     1024       // tile0049 shotgunammo
sprite   972 angoff     1024       // tile0051 cola
sprite   248 angoff     256        // tile0996 pipe4
sprite   249 angoff    -384        // tile0995 pipe6
sprite   676 nomdanim              // tile1232 canwithsomething
sprite   676 angoff    -256        // tile1232 canwithsomething
sprite   247 nomdanim              // tile1232 canwithsomething
sprite   247 angoff     512        // tile1232 canwithsomething
sprite   114 angoff     512        // tile0916 fireext
sprite    87 angoff    -448        // tile0556 chair1
sprite    87 pitch     -1          // tile0556 chair1
sprite    87 mdzoff     300000     // tile0556 chair1
sprite    86 angoff    -896        // tile0557 chair2
sprite    93 angoff     640        // tile0556 chair1
sprite    94 angoff    -768        // tile0556 chair1
sprite    94 pitch      1          // tile0556 chair1
sprite    94 mdzoff     500000     // tile0556 chair1
sprite  1082 angoff     1024       // tile0042 devistatorammo (multiplayer)
sprite   107 pitch     -1          // tile0556 chair1
sprite   107 mdzoff     500000     // tile0556 chair1
sprite   108 angoff    -384        // tile0557 chair2
sprite  1083 roll      -1          // tile0029 devistatorsprite (multiplayer)
sprite  1083 mdzoff     200000     // tile0029 devistatorsprite (multiplayer)
sprite   970 roll       1          // tile0041 batteryammo
sprite   970 mdzoff     300000     // tile0041 batteryammo
sprite   971 angoff    -512        // tile0040 ammo
sprite   335 angoff     896        // tile0556 chair1
sprite   335 roll       1          // tile0556 chair1
sprite   335 mdzoff     300000     // tile0556 chair1
sprite   334 angoff    -512        // tile0556 chair1
sprite   333 angoff    -512        // tile0556 chair1
sprite   332 angoff     256        // tile0557 chair2
sprite   331 angoff    -640        // tile0556 chair1
sprite   331 pitch     -1          // tile0556 chair1
sprite   331 mdzoff     500000     // tile0556 chair1
sprite   336 pitch     -1          // tile0574 (tile0670 (faucet))
sprite   336 mdzoff     250000     // tile0574 (tile0670 (faucet))
sprite   330 angoff     128        // tile0557 chair2
sprite   330 roll       1          // tile0557 chair2
sprite   330 mdzoff     500000     // tile0557 chair2
sprite   329 angoff     512        // tile0556 chair1
sprite   328 angoff     512        // tile0556 chair1
sprite   327 angoff    -768        // tile0557 chair2
sprite   327 roll       1          // tile0557 chair2
sprite   327 mdzoff     300000     // tile0557 chair2
sprite   326 angoff     384        // tile0556 chair1
sprite   326 pitch     -1          // tile0556 chair1
sprite   326 mdzoff     400000     // tile0556 chair1
sprite   965 angoff     256        // tile0052 sixpack

sprite   635 angoff     768        // tile0556 chair1
sprite   173 angoff    -512        // tile0762 mike
sprite   139 angoff     640        // tile0557 chair2
sprite   139 pitch     -1          // tile0557 chair2
sprite   139 mdzoff     300000     // tile0557 chair2
sprite   138 angoff    -256        // tile0556 chair1
sprite   138 roll       1          // tile0556 chair1
sprite   138 mdzoff     300000     // tile0556 chair1
sprite   137 angoff     512        // tile0557 chair2
sprite   136 angoff    -128        // tile0556 chair1
sprite   135 angoff    -768        // tile0556 chair1
sprite   135 roll       1          // tile0556 chair1
sprite   135 mdzoff     200000     // tile0556 chair1
sprite  1084 angoff     1024       // tile0041 batteryammo (multiplayer)
sprite  1084 roll       1          // tile0041 batteryammo (multiplayer)
sprite  1084 mdzoff     500000     // tile0041 batteryammo (multiplayer)
sprite   940 pitch     -1          // tile0022 chaingunsprite
sprite   940 roll       2          // tile0022 chaingunsprite
sprite   940 mdzoff     100000     // tile0022 chaingunsprite
sprite   140 angoff    -128        // tile0556 chair1
sprite   141 angoff    -512        // tile0557 chair2
sprite   142 angoff    -384        // tile0556 chair1
sprite   143 angoff    -512        // tile0556 chair1
sprite   143 pitch     -1          // tile0556 chair1
sprite   143 roll       1          // tile0556 chair1
sprite   143 mdzoff     300000     // tile0556 chair1
sprite   144 angoff    -256        // tile0557 chair2
sprite    43 angoff     0          // tile0060 accesscard [blue]
sprite  1081 angoff     512        // tile0042 devistatorammo (multiplayer)
sprite  1086 angoff     256        // tile0052 sixpack (multiplayer)
sprite  1068 angoff    -512        // tile0049 shotgunammo (multiplayer)
sprite   944 angoff    -512        // tile0051 cola
sprite   966 angoff    -512        // tile0040 ammo
sprite   923 angoff     1024       // tile0028 shotgunsprite
sprite   877 angoff     384        // tile0556 chair1
sprite   890 angoff    -768        // tile0557 chair2
sprite   891 angoff    -512        // tile0557 chair2
sprite   878 angoff     896        // tile1045 donuts
sprite   878 pitch      1          // tile1045 donuts
sprite   878 mdzoff     700000     // tile1045 donuts
sprite  1085 angoff    -768        // tile0052 sixpack (multiplayer)

sprite  1072 angoff     896        // tile0026 heavyhbomb (multiplayer)
sprite   471 pitch     -1          // tile0556 chair1
sprite   471 mdzoff     700000     // tile0556 chair1
sprite   472 angoff     256        // tile0556 chair1
sprite   472 pitch      1          // tile0556 chair1
sprite   472 roll       2          // tile0556 chair1
sprite   472 mdzoff     300000     // tile0556 chair1
sprite   476 angoff     512        // tile0556 chair1
sprite   476 pitch     -1          // tile0556 chair1
sprite   476 mdzoff     500000     // tile0556 chair1
sprite   475 angoff     768        // tile0557 chair2
sprite   475 pitch      1          // tile0557 chair2
sprite   475 roll       1          // tile0557 chair2
sprite   475 mdzoff     400000     // tile0557 chair2
sprite   530 pitch     -1          // tile0556 chair1
sprite   530 mdzoff     500000     // tile0556 chair1
sprite   531 angoff    -384        // tile0557 chair2
sprite   531 pitch      1          // tile0557 chair2
sprite   531 roll       1          // tile0557 chair2
sprite   531 mdzoff     500000     // tile0557 chair2
sprite   473 angoff    -768        // tile0557 chair2
sprite   473 pitch     -1          // tile0557 chair2
sprite   473 roll       1          // tile0557 chair2
sprite   473 mdzoff     500000     // tile0557 chair2
sprite   474 pitch     -1          // tile0557 chair2
sprite   474 mdzoff     500000     // tile0557 chair2
sprite   470 angoff     1024       // tile0557 chair2
sprite   470 pitch     -1          // tile0557 chair2
sprite   470 mdzoff     600000     // tile0557 chair2
sprite   469 pitch     -1          // tile0557 chair2
sprite   469 mdzoff     500000     // tile0557 chair2
sprite  1070 angoff     512        // tile0047 hbombammo (multiplayer)
sprite   962 angoff     1024       // tile0053 firstaid
sprite  1127 angoff    -128        // tile0027 tripbombsprite (multiplayer)
sprite  1128 angoff     128        // tile0027 tripbombsprite (multiplayer)
sprite   684 pitch      1          // tile0910 tree2
sprite   684 mdzoff     300000     // tile0910 tree2
sprite  1153 pitch     -1          // tile0994 pipe5
sprite  1153 mdxoff     22000      // tile0994 pipe5
sprite   575 pitch      1          // tile0914 maskwall3 (fence)
sprite   575 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   574 pitch      1          // tile0914 maskwall3 (fence)
sprite   574 roll      -1          // tile0914 maskwall3 (fence)
sprite   574 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   573 pitch      1          // tile0914 maskwall3 (fence)
sprite   573 roll      -1          // tile0914 maskwall3 (fence)
sprite   573 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   570 pitch      1          // tile0914 maskwall3 (fence)
sprite   570 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   571 pitch      1          // tile0914 maskwall3 (fence)
sprite   571 roll       1          // tile0914 maskwall3 (fence)
sprite   571 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   572 pitch      1          // tile0914 maskwall3 (fence)
sprite   572 roll       1          // tile0914 maskwall3 (fence)
sprite   572 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite  1000 angoff     768        // tile0044 rpgammo
sprite   952 angoff    -768        // tile0023 rpgsprite
sprite   603 angoff     1024       // tile0916 fireext
sprite   675 angoff     1024       // tile0916 fireext
sprite   601 pitch      1          // tile0914 maskwall3 (fence)
sprite   601 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   600 pitch      1          // tile0914 maskwall3 (fence)
sprite   600 roll      -1          // tile0914 maskwall3 (fence)
sprite   600 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   599 pitch      1          // tile0914 maskwall3 (fence)
sprite   599 roll      -1          // tile0914 maskwall3 (fence)
sprite   599 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   596 pitch      1          // tile0914 maskwall3 (fence)
sprite   596 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   597 pitch      1          // tile0914 maskwall3 (fence)
sprite   597 roll       1          // tile0914 maskwall3 (fence)
sprite   597 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   598 pitch      1          // tile0914 maskwall3 (fence)
sprite   598 roll       1          // tile0914 maskwall3 (fence)
sprite   598 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite  1052 angoff     512        // tile0557 chair2
sprite  1051 angoff    -256        // tile0556 chair1
sprite  1050 angoff     128        // tile0556 chair1
sprite  1047 pitch     -1          // tile0557 chair2
sprite  1047 mdzoff     300000     // tile0557 chair2
sprite  1046 angoff     128        // tile0556 chair1
sprite  1046 pitch     -1          // tile0556 chair1
sprite  1046 mdzoff     500000     // tile0556 chair1
sprite  1048 angoff    -512        // tile0556 chair1
sprite  1048 pitch     -2          // tile0556 chair1
sprite  1048 mdzoff     200000     // tile0556 chair1
sprite  1049 angoff     384        // tile0557 chair2
sprite    68 angoff     640        // tile0060 accesscard [red]