Subversion Repositories duke3d_hrp

Rev

Rev 681 | Rev 719 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Industrial Devolution
// Filename : Industrial Devolution.map
// Author   : Jelle 'Thedutchjelle' Groot
// mapmd4   : 7bd5fcf9d77ce65eb16fe505829fb9b7 // 1979-12-31 (rather 2007-05-12)

// Curr. HRP: r5.4.681

sprite   983 angoff     512        // tile0028 shotgunsprite
sprite   982 angoff     1024       // tile0040 ammo
sprite   935 mdxoff     7000       // tile0132 slotdoor
sprite   935 pitch      1          // tile0132 slotdoor
sprite    20 notmd                 // tile0962 (fence)
sprite    19 notmd                 // tile0962 (fence)
sprite   990 angoff    -512        // tile0049 shotgunammo
sprite   992 angoff    -256        // tile0052 sixpack
sprite  1032 angoff     512        // tile0026 heavyhbomb
sprite  1033 angoff     512        // tile0026 heavyhbomb
sprite  1034 angoff     512        // tile0026 heavyhbomb
sprite  1035 angoff     768        // tile0054 shield
sprite   922 angoff     0          // tile0060 accesscard blue
sprite  1004 angoff    -512        // tile0040 ammo
sprite  1003 angoff     1024       // tile0049 shotgunammo
sprite  1003 mdzoff     300000     // tile0049 shotgunammo
sprite  1003 pitch      1          // tile0049 shotgunammo
sprite  1003 roll       2          // tile0049 shotgunammo
sprite  1001 angoff     1024       // tile0022 chaingunsprite
sprite  1020 angoff    -768        // tile0049 shotgunammo
sprite  1020 mdzoff     300000     // tile0049 shotgunammo
sprite  1020 roll       1          // tile0049 shotgunammo
sprite  1011 angoff    -768        // tile0028 shotgunsprite
sprite  1011 mdzoff     400000     // tile0028 shotgunsprite
sprite  1011 roll       1          // tile0028 shotgunsprite
sprite  1010 mdzoff     1100000    // tile0022 chaingunsprite
sprite  1010 roll      -1          // tile0022 chaingunsprite
sprite   927 mdzoff     300000     // tile0130 accessswitch blue
sprite   927 roll      -1          // tile0130 accessswitch blue
sprite   928 mdzoff     300000     // tile0130 accessswitch blue
sprite   928 roll       1          // tile0130 accessswitch blue
sprite  1017 angoff     512        // tile0051 cola
sprite   610 angoff     768        // tile0774 sushiplate3 (foot)
sprite   613 angoff    -512        // tile4372 coffeemachine
sprite   217 angoff     1024       // tile0563 waterfountain
sprite   217 mdzoff     50000      // tile0563 waterfountain
sprite   217 pitch     -1          // tile0563 waterfountain
sprite   616 mdzoff     300000     // tile1025 bottle7 (plant)
sprite   616 pitch      1          // tile1025 bottle7 (plant)
sprite   617 mdzoff     300000     // tile1025 bottle7 (plant)
sprite   617 pitch     -1          // tile1025 bottle7 (plant)
sprite  1025 angoff    -512        // tile0040 ammo
sprite   233 away1                 // tile0612 (restricted area sign)
sprite   234 away1                 // tile0842 (no smoking sign)
sprite   235 away1                 // tile0833 (hard hat area sign)
sprite  1044 angoff     512        // tile0052 sixpack
sprite  1026 mdzoff     900000     // tile0047 hbombammo
sprite  1026 roll       1          // tile0047 hbombammo
sprite   256 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   256 pitch      1          // tile0914 maskwall3 (fence)
sprite   257 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   257 pitch      1          // tile0914 maskwall3 (fence)
sprite   258 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   258 pitch      1          // tile0914 maskwall3 (fence)
sprite   259 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   259 pitch      1          // tile0914 maskwall3 (fence)
sprite   260 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   260 pitch      1          // tile0914 maskwall3 (fence)
sprite   261 mdzoff     130000     // tile0914 maskwall3 (fence)
sprite   261 pitch      1          // tile0914 maskwall3 (fence)
sprite  1027 angoff    -512        // tile0040 ammo
sprite  1027 mdzoff     100000     // tile0040 ammo
sprite  1027 roll       1          // tile0040 ammo
sprite   236 away1                 // tile0612 (restricted area sign)
sprite  1053 angoff    -512        // tile0023 rpgsprite
sprite  1054 mdzoff     700000     // tile0044 rpgammo
sprite  1054 roll       1          // tile0044 rpgammo
sprite   248 away1                 // tile4335
sprite   971 angoff    -896        // tile0060 accesscard red
sprite  1052 angoff     1024       // tile0041 batteryammo
sprite  1052 mdzoff     500000     // tile0041 batteryammo
sprite  1052 pitch      1          // tile0041 batteryammo
sprite  1052 roll       1          // tile0041 batteryammo
sprite  1111 angoff     320        // tile0054 shield
sprite  1111 mdzoff     700000     // tile0054 shield
sprite  1111 pitch      1          // tile0054 shield
sprite  1111 roll       0          // tile0054 shield
sprite   420 mdzoff     40000      // tile0544 (iron bar)
sprite   420 pitch     -1          // tile0544 (iron bar)
sprite   420 roll       1          // tile0544 (iron bar)
sprite   421 mdzoff     40000      // tile0544 (iron bar)
sprite   421 pitch     -1          // tile0544 (iron bar)
sprite   421 roll       1          // tile0544 (iron bar)
sprite   447 mdzoff     40000      // tile0544 (iron bar)
sprite   447 pitch     -1          // tile0544 (iron bar)
sprite   447 roll       1          // tile0544 (iron bar)
sprite  1090 angoff     512        // tile0044 rpgammo
sprite   507 mdzoff     500000     // tile0997 pipe4b
sprite   507 roll       1          // tile0997 pipe4b
sprite   498 angoff     256        // tile0994 pipe5
sprite   498 mdzoff     200000     // tile0994 pipe5
sprite   498 pitch      1          // tile0994 pipe5
sprite   498 roll      -1          // tile0994 pipe5
sprite  1065 mdzoff     500000     // tile0047 hbombammo
sprite  1065 pitch      1          // tile0047 hbombammo
sprite   504 angoff     512        // tile0994 pipe5
sprite   505 angoff     1024       // tile0994 pipe5
sprite   499 angoff    -256        // tile0994 pipe5
sprite   500 angoff     512        // tile0995 pipe6
sprite   500 mdzoff     200000     // tile0995 pipe6
sprite   500 pitch      1          // tile0995 pipe6
sprite   503 mdxoff     9999999    // tile0996 pipe4
sprite   503 pitch     -1          // tile0996 pipe4
sprite   501 angoff    -512        // tile0995 pipe6
sprite   502 angoff    -256        // tile0994 pipe5
sprite   938 angoff    -768        // tile0056 airtank
sprite   937 angoff    -512        // tile0059 heatsensor
sprite  1055 angoff    -512        // tile0052 sixpack
sprite  1070 angoff    -512        // tile0049 shotgunammo
sprite  1071 angoff     512        // tile0049 shotgunammo
sprite  1072 mdzoff     200000     // tile0053 firstaid
sprite  1072 pitch     -1          // tile0053 firstaid
sprite  1072 roll      -2          // tile0053 firstaid
sprite   556 mdzoff     50000      // tile1045 donuts
sprite   556 roll       1          // tile1045 donuts
sprite   550 angoff     1024       // tile0994 pipe5
sprite   549 angoff    -768        // tile0994 pipe5
sprite   548 angoff     1024       // tile0995 pipe6
sprite   546 angoff     1024       // tile0996 pipe4
sprite  1134 mdzoff     1200000    // tile0028 shotgunsprite
sprite  1134 roll      -1          // tile0028 shotgunsprite
sprite   567 angoff    -256        // tile0994 pipe5
sprite  1081 angoff     768        // tile0051 cola
sprite  1079 mdzoff     400000     // tile0042 devistatorammo
sprite  1079 pitch      1          // tile0042 devistatorammo
sprite  1079 roll      -1          // tile0042 devistatorammo
sprite  1080 mdzoff     400000     // tile0042 devistatorammo
sprite  1080 pitch      1          // tile0042 devistatorammo
sprite  1080 roll      -2          // tile0042 devistatorammo
sprite  1075 angoff    -256        // tile0029 devistatorsprite
sprite  1107 angoff    -512        // tile0040 ammo
sprite  1107 mdzoff     150000     // tile0040 ammo
sprite  1107 roll       1          // tile0040 ammo
sprite  1099 angoff     1024       // tile0042 devistatorammo
sprite  1100 angoff     1024       // tile0042 devistatorammo
sprite  1102 angoff    -768        // tile0045 growammo
sprite  1103 angoff    -768        // tile0045 growammo
sprite  1101 angoff     768        // tile0025 shrinkersprite
sprite  1101 mdzoff     400000     // tile0025 shrinkersprite
sprite  1101 pitch      1          // tile0025 shrinkersprite
sprite  1101 roll       2          // tile0025 shrinkersprite
sprite   852 mdzoff     50000      // tile1048 (pipes)
sprite   852 pitch     -2          // tile1048 (pipes)
sprite   852 roll      -3          // tile1048 (pipes)
sprite  1122 mdzoff     1100000    // tile0951 box
sprite  1122 roll      -1          // tile0951 box
sprite  1123 mdzoff     1000000    // tile0951 box
sprite  1123 pitch     -1          // tile0951 box
sprite  1123 roll      -1          // tile0951 box