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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : LOST
// Author   : Ten of Swords
// Filename : LOST.map
// mapmd4   : 1183b7fa54e9be9c1ff43cf539f2658c // 2010-06-03

//         <-> looking_glass_DM.mhk

// Curr. HRP: r5.4.726

sprite    46 angoff    -256        // tile0047 hbombammo
sprite    46 pitch     -3          // tile0047 hbombammo
sprite    46 roll      -1          // tile0047 hbombammo
sprite    46 mdzoff     400000     // tile0047 hbombammo
sprite   319 angoff     1024       // tile0685 cameralight
sprite   319 pitch      64         // tile0685 cameralight
sprite   319 mdzoff     4000       // tile0685 cameralight
sprite   568 pitch      1          // tile0994 pipe5
sprite   568 mdzoff     700000     // tile0994 pipe5
sprite   569 angoff     512        // tile0995 pipe6
sprite   569 roll       1          // tile0995 pipe6
sprite   569 mdzoff     500000     // tile0995 pipe6
sprite   587 angoff    -768        // tile0054 shield
sprite   566 pitch      1          // tile0994 pipe5
sprite   566 mdzoff     800000     // tile0994 pipe5
sprite   576 angoff     512        // tile0700 pipe3b
sprite   576 roll      -1          // tile0700 pipe3b
sprite   576 mdzoff     600000     // tile0700 pipe3b
sprite   577 pitch      1          // tile0994 pipe5
sprite   577 mdzoff     400000     // tile0994 pipe5
sprite   575 angoff    -512        // tile0995 pipe6
sprite   575 roll      -1          // tile0995 pipe6
sprite   575 mdzoff     550000     // tile0995 pipe6
sprite   586 pitch      1          // tile0994 pipe5
sprite   586 mdzoff     700000     // tile0994 pipe5
sprite   592 angoff     512        // tile0995 pipe6
sprite   592 roll      -1          // tile0995 pipe6
sprite   592 mdzoff     600000     // tile0995 pipe6
sprite   597 pitch      1          // tile0994 pipe5
sprite   597 mdzoff     200000     // tile0994 pipe5
sprite   593 angoff    -512        // tile0995 pipe6
sprite   593 roll      -1          // tile0995 pipe6
sprite   593 mdzoff     700000     // tile0995 pipe6
sprite   598 angoff     640        // tile0996 pipe4
sprite   594 angoff     512        // tile0995 pipe6
sprite   594 roll       1          // tile0995 pipe6
sprite   594 mdzoff     700000     // tile0995 pipe6
sprite   206 angoff    -512        // tile1227 nukebarrel
sprite   209 roll      -1          // tile1227 nukebarrel
sprite   209 mdzoff     700000     // tile1227 nukebarrel
sprite   210 angoff    -512        // tile1227 nukebarrel
sprite   214 pitch      1          // tile1227 nukebarrel
sprite   214 mdzoff     100000     // tile1227 nukebarrel
sprite   604 angoff    -768        // tile0021 firstgunsprite
sprite   267 angoff    -320        // tile0052 sixpack
sprite   202 notmd                 // tile0563 waterfountain
sprite   321 pitch     -1          // tile0574 (tile0670 (faucet))
sprite   321 mdzoff     250000     // tile0574 (tile0670 (faucet))
sprite   322 pitch     -1          // tile0574 (tile0670 (faucet))
sprite   322 mdxoff     1000000    // tile0574 (tile0670 (faucet))
sprite  2710 angoff     1024       // tile0956 bottle3
sprite   644 pitch      1          // tile0916 fireext
sprite   644 mdzoff     150000     // tile0916 fireext
sprite   289 angoff     384        // tile4438 coffeemug
sprite   233 angoff     384        // tile1160 bottle13
sprite   652 angoff    -512        // tile1160 bottle13
sprite   660 angoff    -512        // tile1160 bottle13
sprite   270 roll       1          // tile0100 atomichealth
sprite   270 mdzoff     700000     // tile0100 atomichealth
sprite   646 angoff     1024       // tile0047 hbombammo
sprite   646 pitch      1          // tile0047 hbombammo
sprite   646 mdzoff     300000     // tile0047 hbombammo
//sprite   248 angoff     1024       // tile0044 rpgammo
sprite   248 pitch      1          // tile0044 rpgammo
sprite   248 mdzoff     100000     // tile0044 rpgammo
//sprite   247 angoff     1024       // tile0047 hbombammo
sprite   247 pitch      1          // tile0047 hbombammo
sprite   247 roll       2          // tile0047 hbombammo
sprite   247 mdzoff     100000     // tile0047 hbombammo
sprite   240 angoff     1024       // tile0028 shotgunsprite
sprite   243 pitch     -1          // tile0049 shotgunammo
sprite   243 mdzoff     100000     // tile0049 shotgunammo
sprite   303 angoff     0          // tile0060 accesscard [blue]
sprite   255 angoff     1024       // tile0678 scale
sprite   255 pitch     -1          // tile0678 scale
sprite   255 mdzoff     1000000    // tile0678 scale
sprite   249 angoff     1024       // tile4369 (emergency light)
sprite   249 pitch      1          // tile4369 (emergency light)
sprite   249 mdxoff    -20000      // tile4369 (emergency light)
sprite   249 mdzoff     200000     // tile4369 (emergency light)
sprite  2706 pitch      1          // tile0994 pipe5
sprite  2706 mdzoff     600000     // tile0994 pipe5
sprite  2707 angoff    -512        // tile0996 pipe4
sprite  2708 pitch      1          // tile0994 pipe5
sprite  2708 mdzoff     600000     // tile0994 pipe5
sprite  2711 angoff    -512        // tile0995 pipe6
sprite  2711 roll      -1          // tile0995 pipe6
sprite  2711 mdzoff     200000     // tile0995 pipe6
sprite   331 pitch      1          // tile0574 (tile0670 (faucet))
sprite   331 roll       1          // tile0574 (tile0670 (faucet))
sprite   331 mdzoff     100000     // tile0574 (tile0670 (faucet))
sprite  2830 angoff     512        // tile0054 shield
sprite  2830 pitch      1          // tile0054 shield
sprite  2830 mdzoff     200000     // tile0054 shield
sprite   281 angoff    -512        // tile4370 desklamp
sprite   281 pitch     -1          // tile4370 desklamp
sprite   281 roll      -3          // tile4370 desklamp
sprite   281 mdzoff     200000     // tile4370 desklamp
sprite   293 angoff     512        // tile0058 (spacesuit)
sprite   294 pitch     -1          // tile0058 (spacesuit)
sprite   294 mdxoff     1000000    // tile0058 (spacesuit)
sprite   292 pitch     -1          // tile0058 (spacesuit)
sprite   292 mdzoff     500000     // tile0058 (spacesuit)
sprite   295 pitch     -1          // tile0058 (spacesuit)
sprite   295 mdxoff     1000000    // tile0058 (spacesuit)
sprite   296 pitch     -1          // tile0058 (spacesuit)
sprite   296 mdxoff     1000000    // tile0058 (spacesuit)
sprite   288 pitch     -1          // tile0058 (spacesuit)
sprite   288 mdzoff     1000000    // tile0058 (spacesuit)
sprite   696 angoff     768        // tile0569 toilet
sprite  1633 angoff     512        // tile0059 heatsensor
sprite   739 pitch      1          // tile0994 pipe5
sprite   739 mdzoff     700000     // tile0994 pipe5
sprite   736 pitch      1          // tile0994 pipe5
sprite   736 roll       1          // tile0994 pipe5
sprite   736 mdzoff     700000     // tile0994 pipe5
sprite   710 angoff     512        // tile0995 pipe6
sprite   710 roll       1          // tile0995 pipe6
sprite   710 mdzoff     500000     // tile0995 pipe6
sprite   711 pitch     -1          // tile0996 pipe4
sprite   711 mdzoff     1000000    // tile0996 pipe4
sprite   713 angoff    -256        // tile0997 pipe4b
sprite   709 pitch     -1          // tile0994 pipe5
sprite   709 mdzoff     1000000    // tile0994 pipe5
sprite   723 angoff    -512        // tile0995 pipe6
sprite   723 roll       1          // tile0995 pipe6
sprite   723 mdzoff     500000     // tile0995 pipe6
sprite   730 roll      -1          // tile0994 pipe5
sprite   730 mdzoff     200000     // tile0994 pipe5
sprite   740 angoff     512        // tile0995 pipe6
sprite   740 roll      -1          // tile0995 pipe6
sprite   740 mdzoff     500000     // tile0995 pipe6
sprite   720 angoff    -512        // tile0994 pipe5
sprite   720 roll       1          // tile0994 pipe5
sprite   720 mdzoff     200000     // tile0994 pipe5
sprite   721 angoff    -512        // tile0995 pipe6
sprite   721 roll       1          // tile0995 pipe6
sprite   721 mdzoff     500000     // tile0995 pipe6
sprite  2885 angoff     1024       // tile0051 cola
sprite  1646 angoff    -256        // tile0049 shotgunammo
// mhk diff sync 1
sprite  2833 angoff    -768        // tile0027 tripbombsprite
sprite   841 angoff    -512        // tile0027 tripbombsprite
sprite  2834 angoff    -256        // tile0027 tripbombsprite
sprite  2849 angoff     256        // tile0027 tripbombsprite
sprite   840 angoff     512        // tile0027 tripbombsprite
sprite  2848 angoff     768        // tile0027 tripbombsprite
sprite  1611 angoff    -384        // tile0022 chaingunsprite

sprite   877 angoff     512        // tile1227 nukebarrel
sprite   877 pitch     -1          // tile1227 nukebarrel
sprite   877 mdzoff     200000     // tile1227 nukebarrel
sprite   875 angoff     512        // tile1227 nukebarrel
sprite   880 angoff     768        // tile1227 nukebarrel
sprite   883 pitch     -1          // tile1227 nukebarrel
sprite   883 mdzoff     500000     // tile1227 nukebarrel
sprite   884 angoff     1024       // tile1227 nukebarrel
sprite   885 roll      -3          // tile1227 nukebarrel
sprite   885 mdzoff     500000     // tile1227 nukebarrel
sprite   886 angoff     1024       // tile1227 nukebarrel
sprite   887 angoff     1024       // tile1227 nukebarrel
sprite   887 pitch     -1          // tile1227 nukebarrel
sprite   887 mdzoff     500000     // tile1227 nukebarrel
sprite   741 angoff    -256        // tile0056 airtank
sprite  1822 angoff     512        // tile4586 (pipe)
sprite  1822 roll       1          // tile4586 (pipe)
sprite  1822 mdzoff     300000     // tile4586 (pipe)
sprite  2734 angoff     1024       // tile4586 (pipe)
sprite  2734 pitch     -1          // tile4586 (pipe)
sprite  2734 roll      -1          // tile4586 (pipe)
sprite  2734 mdzoff     200000     // tile4586 (pipe)
sprite  2712 angoff    -256        // tile4583 (pipe)
sprite  2735 pitch     -1          // tile4586 (pipe)
sprite  2735 mdzoff     1000000    // tile4586 (pipe)
sprite  2714 roll      -1          // tile4587 (pipe)
sprite  2714 mdzoff     200000     // tile4587 (pipe)
sprite  2736 angoff     512        // tile1227 nukebarrel
sprite  2736 roll      -1          // tile1227 nukebarrel
sprite  2736 mdzoff     500000     // tile1227 nukebarrel
sprite  2851 pitch     -1          // tile1227 nukebarrel
sprite  2851 roll       1          // tile1227 nukebarrel
sprite  2851 mdzoff     900000     // tile1227 nukebarrel
sprite   893 angoff    -512        // tile0916 fireext
sprite  2669 pitch      2          // tile1227 nukebarrel
sprite  2669 roll       1          // tile1227 nukebarrel
sprite  2669 mdzoff     500000     // tile1227 nukebarrel
sprite  2410 angoff     768        // tile1227 nukebarrel
sprite  2409 angoff     768        // tile1227 nukebarrel
sprite  2832 angoff     1024       // tile0055 steroids


sprite  2666 angoff    -512        // tile1247 seenine
sprite  2666 pitch      1          // tile1247 seenine
sprite  2666 roll      -1          // tile1247 seenine
sprite  2666 mdzoff     500000     // tile1247 seenine
sprite  2875 pitch     -1          // tile1247 seenine
sprite  2875 mdxoff     1000000    // tile1247 seenine


sprite  2668 pitch      1          // tile1247 seenine
sprite  2668 mdzoff     500000     // tile1247 seenine

sprite  2713 pitch      1          // tile4583 (pipe)
sprite  2713 mdzoff     900000     // tile4583 (pipe)
sprite  2737 angoff    -512        // tile4586 (pipe)
sprite  2737 roll       1          // tile4586 (pipe)
sprite  2737 mdzoff     200000     // tile4586 (pipe)
sprite  2738 angoff    -512        // tile4586 (pipe)
sprite  2738 roll       1          // tile4586 (pipe)
sprite  2738 mdzoff     500000     // tile4586 (pipe)
sprite  2909 angoff    -512        // tile1227 nukebarrel
sprite  2909 pitch      1          // tile1227 nukebarrel
sprite  2909 roll      -1          // tile1227 nukebarrel
sprite  2909 mdzoff     500000     // tile1227 nukebarrel
sprite  2910 angoff     512        // tile1227 nukebarrel
sprite  2910 pitch     -1          // tile1227 nukebarrel
sprite  2910 roll       2          // tile1227 nukebarrel
sprite  2910 mdzoff     500000     // tile1227 nukebarrel
sprite  2717 angoff    -128        // tile4583 (pipe)
sprite  2739 angoff     1024       // tile4586 (pipe)
sprite  2739 roll       1          // tile4586 (pipe)
sprite  2739 mdzoff     500000     // tile4586 (pipe)
sprite   950 angoff    -512        // tile4587 (pipe)
sprite   950 roll       1          // tile4587 (pipe)
sprite   950 mdzoff     500000     // tile4587 (pipe)
sprite   945 pitch     -1          // tile4373 cups
sprite   945 mdzoff     100000     // tile4373 cups

sprite  2741 angoff     512        // tile4587 (pipe)
sprite  2741 roll       1          // tile4587 (pipe)
sprite  2741 mdzoff     500000     // tile4587 (pipe)
sprite   918 nomdanim              // tile1232 canwithsomething
sprite   917 pitch      1          // tile0916 fireext
sprite   917 mdzoff     250000     // tile0916 fireext
//sprite   913 nomdanim              // tile4398 (broken speaker)
sprite  2500 angoff     1024       // tile0051 cola
sprite  2500 roll      -64         // tile0051 cola
sprite   913 notmd                 // tile4398 (broken speaker)
sprite   912 notmd                 // tile4398 (broken speaker)
sprite   907 angoff     1024       // tile0047 hbombammo
sprite   907 roll      -1          // tile0047 hbombammo
sprite   907 mdzoff     500000     // tile0047 hbombammo
sprite  1472 angoff     1024       // tile4592 dolphin2
sprite   906 roll      -1          // tile1158 bottle11
sprite   906 mdzoff     500000     // tile1158 bottle11
sprite   946 notmd                 // tile0140 frankenstineswitch
sprite  2911 angoff    -512        // tile1227 nukebarrel
sprite  2911 pitch     -2          // tile1227 nukebarrel
sprite  2911 roll      -1          // tile1227 nukebarrel
sprite  2911 mdzoff     500000     // tile1227 nukebarrel
sprite  2912 angoff     1024       // tile1227 nukebarrel
sprite  2912 roll       1          // tile1227 nukebarrel
sprite  2912 mdzoff     500000     // tile1227 nukebarrel
sprite  2742 angoff     512        // tile4587 (pipe)
sprite  2718 angoff     256        // tile4583 (pipe)
sprite   994 angoff    -512        // tile0052 sixpack

sprite   868 angoff    -640        // tile0557 chair2
sprite   848 angoff     256        // tile0916 fireext
sprite   848 pitch      1          // tile0916 fireext
sprite   848 mdzoff     250000     // tile0916 fireext
sprite   984 angoff     512        // tile0916 fireext
sprite   984 pitch      1          // tile0916 fireext
sprite   984 mdzoff     150000     // tile0916 fireext
sprite  1009 angoff     1024       // tile0044 rpgammo
sprite  1009 pitch      1          // tile0044 rpgammo
sprite  1009 mdzoff     500000     // tile0044 rpgammo
sprite  2419 pitch      1          // tile0029 devistatorsprite
sprite  2419 mdzoff     1100000    // tile0029 devistatorsprite
sprite  2417 angoff     1024       // tile4496 broom
sprite  2417 pitch     -1          // tile4496 broom
sprite  2417 roll       1          // tile4496 broom
sprite  2417 mdzoff     500000     // tile4496 broom
sprite   858 angoff     512        // tile0557 chair2


sprite  2749 angoff     512        // tile4587 (pipe)
sprite  2749 roll       1          // tile4587 (pipe)
sprite  2749 mdzoff     500000     // tile4587 (pipe)
sprite  2745 angoff     1024       // tile4587 (pipe)
sprite  2721 angoff     768        // tile4583 (pipe)
sprite   970 angoff    -768        // tile0051 cola
sprite  2928 angoff     1024       // tile0049 shotgunammo
sprite  2929 angoff     1024       // tile0054 shield
sprite   553 angoff     896        // tile0053 firstaid




sprite  1053 angoff    -256        // tile0037 freezeammo
sprite  1052 angoff     256        // tile0037 freezeammo
sprite  1036 angoff     0          // tile0024 freezesprite

sprite   822 angoff     0          // tile0023 rpgsprite
// mhk diff sync 2
sprite  2461 angoff     768        // tile0052 sixpack
sprite  2462 angoff    -256        // tile0054 shield
sprite  2812 pitch      2          // tile4580 canwithsomething2
sprite  2812 roll       1          // tile4580 canwithsomething2
sprite  2812 mdzoff     250000     // tile4580 canwithsomething2
sprite  2810 angoff     640        // tile4580 canwithsomething2
sprite  1829 roll       128        // tile0914 maskwall3 (fence)
sprite  1830 pitch     -192        // tile0914 maskwall3 (fence)
sprite  1831 roll       1          // tile0914 maskwall3 (fence)
sprite  1831 mdzoff     2000000    // tile0914 maskwall3 (fence)
sprite  1223 angoff     512        // tile4580 canwithsomething2
sprite  2813 angoff     1024       // tile4580 canwithsomething2
sprite  2450 pitch      1          // tile0914 maskwall3 (fence)
sprite  2450 roll       4          // tile0914 maskwall3 (fence)
sprite  2450 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite  2449 pitch      1          // tile0914 maskwall3 (fence)
sprite  2449 roll       4          // tile0914 maskwall3 (fence)
sprite  2449 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite  2448 pitch      1          // tile0914 maskwall3 (fence)
sprite  2448 roll       4          // tile0914 maskwall3 (fence)
sprite  2448 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite  2445 pitch      1          // tile0914 maskwall3 (fence)
sprite  2445 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2446 pitch      1          // tile0914 maskwall3 (fence)
sprite  2446 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2447 pitch      1          // tile0914 maskwall3 (fence)
sprite  2447 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2444 pitch      1          // tile0914 maskwall3 (fence)
sprite  2444 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2506 pitch      1          // tile0914 maskwall3 (fence)
sprite  2506 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2443 pitch      1          // tile0914 maskwall3 (fence)
sprite  2443 roll       1          // tile0914 maskwall3 (fence)
sprite  2443 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2435 pitch      1          // tile0914 maskwall3 (fence)
sprite  2435 roll      -2          // tile0914 maskwall3 (fence)
sprite  2435 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2434 pitch      1          // tile0914 maskwall3 (fence)
sprite  2434 roll       1          // tile0914 maskwall3 (fence)
sprite  2434 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2433 pitch      1          // tile0914 maskwall3 (fence)
sprite  2433 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2432 pitch      1          // tile0914 maskwall3 (fence)
sprite  2432 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2440 pitch      1          // tile0914 maskwall3 (fence)
sprite  2440 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2436 pitch      1          // tile0914 maskwall3 (fence)
sprite  2436 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2437 pitch      1          // tile0914 maskwall3 (fence)
sprite  2437 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2438 pitch      1          // tile0914 maskwall3 (fence)
sprite  2438 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2439 pitch      1          // tile0914 maskwall3 (fence)
sprite  2439 roll      -1          // tile0914 maskwall3 (fence)
sprite  2439 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1379 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1379 roll      -1          // tile0914 maskwall3 (fence)
sprite  1379 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1229 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1229 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1233 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1233 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1834 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1834 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2441 pitch     -1          // tile0914 maskwall3 (fence)
sprite  2441 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1835 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1835 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1836 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1836 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1837 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1837 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1838 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1838 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2442 pitch     -1          // tile0914 maskwall3 (fence)
sprite  2442 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1232 pitch      1          // tile0914 maskwall3 (fence)
sprite  1232 roll      -1          // tile0914 maskwall3 (fence)
sprite  1232 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1843 pitch      1          // tile0914 maskwall3 (fence)
sprite  1843 roll       1          // tile0914 maskwall3 (fence)
sprite  1843 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1230 pitch      1          // tile0914 maskwall3 (fence)
sprite  1230 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1392 pitch      1          // tile0914 maskwall3 (fence)
sprite  1392 roll      -4          // tile0914 maskwall3 (fence)
sprite  1392 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1393 pitch      1          // tile0914 maskwall3 (fence)
sprite  1393 roll       1          // tile0914 maskwall3 (fence)
sprite  1393 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2427 pitch      1          // tile0914 maskwall3 (fence)
sprite  2427 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2430 pitch      1          // tile0914 maskwall3 (fence)
sprite  2430 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2428 pitch      2          // tile0914 maskwall3 (fence)
sprite  2428 roll      -1          // tile0914 maskwall3 (fence)
sprite  2428 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite  2429 pitch      2          // tile0914 maskwall3 (fence)
sprite  2429 roll       3          // tile0914 maskwall3 (fence)
sprite  2429 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite  2431 pitch      1          // tile0914 maskwall3 (fence)
sprite  2431 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1844 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1844 mdzoff     300000     // tile0914 maskwall3 (fence)
sprite  1845 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1845 roll      -1          // tile0914 maskwall3 (fence)
sprite  1845 mdzoff     300000     // tile0914 maskwall3 (fence)
sprite  1810 pitch     -3          // tile0914 maskwall3 (fence)
sprite  1810 roll       2          // tile0914 maskwall3 (fence)
sprite  1810 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1811 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1811 mdzoff     300000     // tile0914 maskwall3 (fence)
sprite  1812 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1812 mdzoff     300000     // tile0914 maskwall3 (fence)
sprite  1813 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1813 mdzoff     300000     // tile0914 maskwall3 (fence)
sprite  2512 pitch     -1          // tile0914 maskwall3 (fence)
sprite  2512 mdzoff     300000     // tile0914 maskwall3 (fence)
sprite  2872 notmd                 // tile1069 plug
sprite  1508 angoff     1024       // tile0916 fireext
sprite  1536 angoff     512        // tile0995 pipe6
sprite  1536 roll       1          // tile0995 pipe6
sprite  1536 mdzoff     600000     // tile0995 pipe6
sprite  1538 angoff     512        // tile0996 pipe4
sprite  1538 roll       1          // tile0996 pipe4
sprite  1538 mdzoff     700000     // tile0996 pipe4
sprite  1537 angoff     512        // tile0995 pipe6
sprite  1537 roll      -1          // tile0995 pipe6
sprite  1537 mdzoff     600000     // tile0995 pipe6
sprite  1425 angoff    -384        // tile0556 chair1
sprite  2843 angoff     1024       // tile0051 cola
sprite  1429 angoff    -256        // tile0557 chair2
sprite  1524 angoff     768        // tile0557 chair2
sprite  1671 angoff     1024       // tile0054 shield
sprite  1527 angoff     1024       // tile0060 accesscard [red]
sprite  1674 angoff    -256        // tile0669 vacuum
sprite  2863 pitch      1          // tile4539 foodobject10
sprite  2863 mdzoff     500000     // tile4539 foodobject10
sprite  2579 angoff    -768        // tile0023 rpgsprite
sprite  2578 angoff    -512        // tile0029 devistatorsprite
sprite  2577 pitch     -1          // tile0025 shrinkersprite
sprite  2577 mdzoff     500000     // tile0025 shrinkersprite
sprite  2581 angoff    -512        // tile0046 crystalammo
sprite  2582 angoff    -512        // tile0042 devistatorammo
sprite  2583 angoff    -256        // tile0044 rpgammo
sprite  1814 notmd                 // tile1261 transporterbeam
sprite  1815 notmd                 // tile1261 transporterbeam
sprite  1816 notmd                 // tile1261 transporterbeam
sprite  1817 notmd                 // tile1261 transporterbeam
sprite  1581 notmd                 // tile1056 (tile1055 (film reel))
sprite   203 angoff     1024       // tile0060 accesscard [yellow]
sprite  2845 angoff    -768        // tile0047 hbombammo
sprite   182 angoff    -512        // tile0516 satelite (dish)
sprite   182 pitch     -1          // tile0516 satelite (dish)
sprite   182 mdzoff     200000     // tile0516 satelite (dish)