Subversion Repositories duke3d_hrp

Rev

Rev 722 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : The Last Train to Marsville
// Author   : reflex17
// Filename : MARSBASE.map
// mapmd4   : 9e987065e3d79b5afa7054adf1cd2874 // 2007-10-12

// Curr. HRP: r5.4.722

sprite  1325 angoff     1024       // tile4586 (pipe)
sprite  1326 angoff     1024       // tile4586 (pipe)
sprite  1327 angoff     1024       // tile4587 (pipe)
sprite  2766 angoff     1024       // tile0051 cola
sprite   955 roll      -80         // tile0026 heavyhbomb
sprite  2807 angoff    -16         // tile0041 batteryammo
sprite  2808 roll       1          // tile0041 batteryammo
sprite  2808 mdzoff     500000     // tile0041 batteryammo
sprite   967 angoff     512        // tile0060 accesscard [red]
sprite  2895 angoff    -768        // tile0045 growammo
sprite  1354 pitch      1          // tile0556 chair1
sprite  1354 mdzoff     300000     // tile0556 chair1
sprite   747 angoff     640        // tile4419 (openbomb)
sprite  3004 angoff     1024       // tile0051 cola
sprite  1397 angoff    -512        // tile0610 (lightswitch pole)
sprite   706 angoff    -512        // tile0610 (lightswitch pole)
sprite  2942 angoff     1024       // tile0045 growammo
sprite  3051 angoff     1024       // tile0045 growammo
sprite  3066 pitch     -1          // tile0051 cola
sprite  3066 mdzoff     150000     // tile0051 cola
sprite  3072 angoff     1024       // tile0028 shotgunsprite
sprite   594 angoff    -512        // tile1079 oozfilter
sprite   593 angoff     1024       // tile1079 oozfilter
sprite  3409 angoff    -512        // tile0023 rpgsprite
sprite  3074 angoff     512        // tile0049 shotgunammo
sprite  3164 angoff     512        // tile0049 shotgunammo
sprite   205 angoff    -768        // tile0916 fireext
sprite  3089 angoff    -512        // tile0023 rpgsprite
sprite  3131 pitch      1          // tile0047 hbombammo
sprite  3131 mdzoff     300000     // tile0047 hbombammo
sprite  3161 angoff     1024       // tile4548 foodobject19
sprite   128 angoff     512        // tile0060 accesscard [yellow]
sprite  3093 angoff     1024       // tile0028 shotgunsprite
sprite  2003 angoff     1024       // tile0051 cola
sprite  1999 angoff    -896        // tile0051 cola
sprite  3191 angoff    -512        // tile0037 freezeammo
sprite  3099 angoff    -512        // tile0037 freezeammo
sprite  3101 angoff    -512        // tile0037 freezeammo
sprite  3194 angoff     512        // tile0024 freezesprite (multiplayer)
sprite  3193 angoff     512        // tile0049 shotgunammo
sprite  3193 roll      -1          // tile0049 shotgunammo
sprite  3193 mdzoff     300000     // tile0049 shotgunammo
sprite  3350 angoff    -512        // tile0023 rpgsprite
sprite  3198 angoff     1024       // tile0028 shotgunsprite
sprite  2777 angoff     512        // tile0053 firstaid
sprite  3202 angoff     1024       // tile1079 oozfilter
sprite  3204 angoff     1024       // tile1079 oozfilter
sprite  3245 pitch      64         // tile0041 batteryammo
sprite  3245 roll       32         // tile0041 batteryammo
sprite  3246 pitch      48         // tile0041 batteryammo
sprite  3246 roll      -32         // tile0041 batteryammo
sprite  3211 angoff     1024       // tile0028 shotgunsprite
// go back near start
sprite  3179 angoff    -512        // tile0995 pipe6
sprite   149 roll       1          // tile0047 hbombammo
sprite   149 mdzoff     200000     // tile0047 hbombammo
sprite   129 angoff     512        // tile0060 accesscard [blue]
sprite  3177 angoff     512        // tile0024 freezesprite
//
sprite  2000 angoff    -768        // tile0045 growammo
sprite  2001 angoff    -768        // tile0045 growammo
sprite  2002 angoff     512        // tile0049 shotgunammo
sprite  3292 pitch     -1          // tile0041 batteryammo
sprite  3292 mdzoff     200000     // tile0041 batteryammo
sprite  3289 angoff    -512        // tile0053 firstaid
sprite  3272 angoff     1024       // tile0051 cola
sprite  3330 angoff     1024       // tile0051 cola
sprite  3330 pitch      1          // tile0051 cola
sprite  3330 mdzoff     100000     // tile0051 cola
sprite  3317 angoff    -256        // tile0022 chaingunsprite
sprite  3317 pitch      64         // tile0022 chaingunsprite
sprite  3317 roll      -80         // tile0022 chaingunsprite
sprite  3318 angoff     512        // tile0041 batteryammo
sprite  3318 roll      -96         // tile0041 batteryammo
sprite  3358 angoff     512        // tile0037 freezeammo
sprite  3359 angoff    -512        // tile0037 freezeammo
sprite  3357 angoff     512        // tile0049 shotgunammo
sprite  3414 angoff     512        // tile0049 shotgunammo
sprite  3368 angoff    -256        // tile0029 devistatorsprite
sprite  2718 angoff     512        // tile0060 accesscard [red]