Subversion Repositories duke3d_hrp

Rev

Rev 719 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Duke Craft
// Filename : dukecraft.map
// Author   : Zykov Eddy
// mapmd4   : b9a11521ba8ea8dc62cc60f2b9cdd20c // 2014-08-08 (Megaton Workshop)
// mapmd4   : b9fd19d5aee868616d7bec24e5806821 // 2014-08-20 (Megaton Workshop)

//         <-> DUKECRFT.mhk

// Curr. HRP: r5.3.644

/*
  I don't answer questions why I made this ...
*/

// 14-1932 / / 1945 / / 2105-2739
sprite  1080 angoff    -512        // tile0021 firstgunsprite
sprite  1753 notmd                 // tile0132 slotdoor
sprite  2693 angoff     512        // tile0040 ammo
sprite  2694 angoff     512        // tile0051 cola
sprite  2658 angoff    -512        // tile0028 shotgunsprite
sprite  2670 angoff    -512        // tile0022 chaingunsprite
sprite  2670 mdzoff     900000     // tile0022 chaingunsprite
sprite  2670 pitch     -1          // tile0022 chaingunsprite
sprite   767 notmd                 // tile0132 slotdoor
sprite  2692 angoff     1024       // tile0049 shotgunammo
sprite  2691 angoff     1024       // tile0051 cola
sprite  2684 angoff     1024       // tile0049 shotgunammo
sprite  2690 angoff     1024       // tile0051 cola
sprite   739 notmd                 // tile0132 slotdoor
sprite  2687 angoff     1024       // tile0040 ammo
sprite  2686 angoff     1024       // tile0052 sixpack
sprite   896 notmd                 // tile0132 slotdoor
sprite  2688 angoff     1024       // tile0040 ammo
sprite  2689 angoff     1024       // tile0052 sixpack
sprite   772 notmd                 // tile0132 slotdoor
sprite  2710 angoff     1024       // tile0051 cola
sprite   720 notmd                 // tile1111 handswitch
sprite   778 notmd                 // tile1111 handswitch
sprite   796 notmd                 // tile1122 pullswitch
sprite  2711 angoff     512        // tile0051 cola
sprite   831 notmd                 // tile1122 pullswitch
sprite  2668 angoff     1024       // tile0049 shotgunammo
sprite  2669 angoff     1024       // tile0040 ammo
sprite   815 notmd                 // tile1111 handswitch
sprite  2713 angoff    -512        // tile0049 shotgunammo
sprite  2714 angoff     1024       // tile0026 heavyhbomb
sprite  2659 angoff     1024       // tile0022 chaingunsprite
sprite  2715 angoff    -768        // tile0055 steroids
sprite  2722 angoff     1024       // tile0051 cola
sprite  2718 angoff     512        // tile0040 ammo
sprite  2719 angoff     1024       // tile0051 cola
sprite  2660 angoff     512        // tile0028 shotgunsprite
sprite  2678 angoff     1024       // tile0054 shield
sprite  2666 angoff     1024       // tile0025 shrinkersprite
sprite  2666 mdzoff     700000     // tile0025 shrinkersprite
sprite  2666 roll       1          // tile0025 shrinkersprite
sprite  2721 mdzoff     300000     // tile0041 batteryammo
sprite  2721 roll       1          // tile0041 batteryammo
sprite    14 angoff     512        // tile0060 accesscard blue
sprite  1127 notmd                 // tile0130 accessswitch blue
sprite  1083 notmd                 // tile0132 slotdoor
sprite  1813 notmd                 // tile0132 slotdoor
sprite  2723 angoff    -512        // tile0051 cola
sprite  2724 angoff     1024       // tile0049 shotgunammo
sprite  1826 notmd                 // tile0132 slotdoor
sprite  2725 angoff     512        // tile0054 shield
sprite  1923 notmd                 // tile0132 slotdoor
sprite  2661 angoff     1024       // tile0047 hbombammo
sprite  1932 notmd                 // tile0132 slotdoor
sprite  1945 notmd                 // tile0132 slotdoor
sprite  2735 angoff    -512        // tile0051 cola
sprite  2726 angoff     512        // tile0051 cola
sprite  2736 angoff     512        // tile0041 batteryammo
sprite  2662 angoff    -512        // tile0023 rpgsprite
sprite  1744 notmd                 // tile0132 slotdoor
sprite  2676 angoff    -512        // tile0037 freezeammo
sprite  2677 angoff     1024       // tile0037 freezeammo
sprite  2677 mdzoff     900000     // tile0037 freezeammo
sprite  2677 pitch     -1          // tile0037 freezeammo
sprite  2665 angoff     1024       // tile0024 freezesprite
sprite  2665 mdzoff     150000     // tile0024 freezesprite
sprite  2665 roll       1          // tile0024 freezesprite
sprite  2727 angoff    -512        // tile0053 firstaid
sprite  1750 notmd                 // tile0132 slotdoor
sprite   738 notmd                 // tile0132 slotdoor
sprite  1798 angoff     1024       // tile0009 respawn [accesscard blue]
sprite  2105 notmd                 // tile0130 accessswitch blue
sprite  2733 angoff     512        // tile0051 cola
sprite  2732 angoff     1024       // tile0051 cola
sprite  2664 angoff    -512        // tile0047 hbombammo
sprite  2731 angoff    -512        // tile0026 heavyhbomb
sprite  2672 angoff    -512        // tile0045 growammo
sprite  2671 angoff     1024       // tile0045 growammo
sprite  2729 angoff    -512        // tile0041 batteryammo
sprite  2728 angoff     512        // tile0052 sixpack
sprite  2673 angoff     1024       // tile0025 shrinkersprite
sprite  2523 angoff    -768        // tile2254 (tile2250 jibs2 (eye))
sprite  2178 angoff     1024       // tile0060 accesscard red
sprite  1131 notmd                 // tile0130 accessswitch red
sprite  2738 angoff    -512        // tile0051 cola
sprite  2703 angoff     512        // tile0051 cola
sprite  2705 angoff     1024       // tile0047 hbombammo
sprite  2702 angoff    -512        // tile0051 cola
sprite  2701 angoff    -512        // tile0051 cola
sprite  2700 angoff     512        // tile0051 cola
sprite  2739 angoff     1024       // tile0041 batteryammo
sprite  2502 notmd                 // tile0142 nukebutton