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//
// Definitions of common game-only data structures/functions
// (and declarations of data appearing in both)
// for EDuke32 and Mapster32
//

#ifndef EDUKE32_COMMON_GAME_H_
#define EDUKE32_COMMON_GAME_H_

#ifdef __cplusplus
extern "C" {
#endif

extern int32_t usecwd;

#define GAMEFLAG_DUKE       0x00000001
#define GAMEFLAG_NAM        0x00000002
#define GAMEFLAG_NAPALM     0x00000004
#define GAMEFLAG_WW2GI      0x00000008
#define GAMEFLAG_ADDON      0x00000010
#define GAMEFLAG_SHAREWARE  0x00000020
#define GAMEFLAG_DUKEBETA   0x00000060 // includes 0x20 since it's a shareware beta
#define GAMEFLAGMASK        0x0000007F // flags allowed from grpinfo
#define GAMEFLAG_NWINTER    0x00000080

extern int32_t g_gameType;

extern int32_t g_usingAddon;
extern int32_t g_dependencyCRC;

#define DUKE                (g_gameType & GAMEFLAG_DUKE)
#define NAM                 (g_gameType & GAMEFLAG_NAM)
#define NAPALM              (g_gameType & GAMEFLAG_NAPALM)
#define WW2GI               (g_gameType & GAMEFLAG_WW2GI)
#define SHAREWARE           (g_gameType & GAMEFLAG_SHAREWARE)
#define DUKEBETA            ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
#define NWINTER             (g_gameType & GAMEFLAG_NWINTER)

enum Games_t {
    GAME_DUKE = 0,
    GAME_NAM,
    GAME_NAPALM,
    GAME_WW2GI,
    GAMECOUNT
};

enum instpath_t {
    INSTPATH_STEAM_DUKE3D,
    INSTPATH_GOG_DUKE3D,
    INSTPATH_3DR_DUKE3D,
    INSTPATH_3DR_ANTH,
    INSTPATH_STEAM_NAM,
    NUMINSTPATHS
};

enum searchpathtypes_t {
    SEARCHPATH_REMOVE = 1<<0,
    SEARCHPATH_NAM    = 1<<1,

    SEARCHPATH_NWINTER = 1<<2,
};

typedef enum basepal_ {
    BASEPAL = 0,
    WATERPAL,
    SLIMEPAL,
    DREALMSPAL,
    TITLEPAL,
    ENDINGPAL,  // 5
    ANIMPAL,
    BASEPALCOUNT
} basepal_t;

extern const char *g_gameNamePtr;

extern char *g_grpNamePtr;
extern char *g_scriptNamePtr;

extern const char *G_DefaultGrpFile(void);
extern const char *G_GrpFile(void);

extern const char *G_DefaultConFile(void);
extern const char *G_ConFile(void);

extern char **g_scriptModules;
extern int32_t g_scriptModulesNum;

extern void G_AddCon(const char *buffer);
extern void G_AddConModule(const char *buffer);

extern void clearGrpNamePtr(void);
extern void clearScriptNamePtr(void);

extern int32_t loaddefinitions_game(const char *, int32_t);
extern int32_t g_groupFileHandle;

//////////

extern void G_InitMultiPsky(int32_t CLOUDYOCEAN__DYN, int32_t MOONSKY1__DYN, int32_t BIGORBIT1__DYN, int32_t LA__DYN);
extern void G_SetupGlobalPsky(void);

//////////

extern char g_modDir[BMAX_PATH];
extern int32_t kopen4loadfrommod(const char *filename, char searchfirst);
extern void G_AddSearchPaths(void);
extern void G_CleanupSearchPaths(void);

extern void G_ExtPreInit(int32_t argc,const char **argv);
extern void G_ExtInit(void);
extern void G_ScanGroups(void);
extern void G_LoadGroups(int32_t autoload);

extern const char * G_GetInstallPath(int32_t insttype);

//////////

void G_LoadGroupsInDir(const char *dirname);
void G_DoAutoload(const char *dirname);

//////////

extern uint8_t *basepaltable[BASEPALCOUNT];

extern int32_t G_LoadLookups(void);

//////////

#if defined HAVE_FLAC || defined HAVE_VORBIS
int32_t S_UpgradeFormat(const char *fn, char searchfirst);
#endif

#ifdef __cplusplus
}
#endif

#endif