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//-------------------------------------------------------------------------
/*
Copyright (C) 2013 EDuke32 developers and contributors

This file is part of EDuke32.

EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

//-------------------------------------------------------------------------
#ifndef soundsdyn_h__
#define soundsdyn_h__

#define DYNSOUNDREMAP_ENABLE


#define KICK_HIT__STATIC            0
#define PISTOL_RICOCHET__STATIC     1
#define PISTOL_BODYHIT__STATIC      2
#define PISTOL_FIRE__STATIC         3
#define EJECT_CLIP__STATIC          4
#define INSERT_CLIP__STATIC         5
#define CHAINGUN_FIRE__STATIC       6
#define RPG_SHOOT__STATIC           7
#define POOLBALLHIT__STATIC         8
#define RPG_EXPLODE__STATIC         9
#define CAT_FIRE__STATIC            10
#define SHRINKER_FIRE__STATIC       11
#define PIPEBOMB_BOUNCE__STATIC     13
#define PIPEBOMB_EXPLODE__STATIC    14
#define LASERTRIP_ONWALL__STATIC    15
#define LASERTRIP_ARMING__STATIC    16
#define LASERTRIP_EXPLODE__STATIC   17
#define VENT_BUST__STATIC           18
#define GLASS_BREAKING__STATIC      19
#define GLASS_HEAVYBREAK__STATIC    20
#define SHORT_CIRCUIT__STATIC       21
#define ITEM_SPLASH__STATIC         22
#define DUKE_GASP__STATIC           25
#define SLIM_RECOG__STATIC          26
#define DUKE_URINATE__STATIC        28
#define ENDSEQVOL3SND2__STATIC      29
#define ENDSEQVOL3SND3__STATIC      30
#define DUKE_CRACK__STATIC          33
#define SLIM_ATTACK__STATIC         34
#define SOMETHINGHITFORCE__STATIC   35
#define DUKE_DRINKING__STATIC       36
#define DUKE_GRUNT__STATIC          38
#define DUKE_HARTBEAT__STATIC       39
#define DUKE_ONWATER__STATIC        40
#define DUKE_LAND__STATIC           42
#define DUKE_WALKINDUCTS__STATIC    43
#define DUKE_UNDERWATER__STATIC     48
#define DUKE_JETPACK_ON__STATIC     49
#define DUKE_JETPACK_IDLE__STATIC   50
#define DUKE_JETPACK_OFF__STATIC    51
#define DUKETALKTOBOSS__STATIC      56
#define SQUISHED__STATIC            69
#define TELEPORTER__STATIC          70
#define ELEVATOR_ON__STATIC         71
#define ELEVATOR_OFF__STATIC        73
#define SUBWAY__STATIC              75
#define SWITCH_ON__STATIC           76
#define FLUSH_TOILET__STATIC        79
#define EARTHQUAKE__STATIC          81
#define END_OF_LEVEL_WARN__STATIC   83
#define WIND_AMBIENCE__STATIC       91
#define SOMETHING_DRIPPING__STATIC  92
#define BOS1_RECOG__STATIC          97
#define BOS2_RECOG__STATIC          102
#define DUKE_GETWEAPON2__STATIC     107
#define SHOTGUN_FIRE__STATIC        109
#define PRED_RECOG__STATIC          111
#define CAPT_RECOG__STATIC          117
#define PIG_RECOG__STATIC           121
#define RECO_ROAM__STATIC           125
#define RECO_RECOG__STATIC          126
#define RECO_ATTACK__STATIC         127
#define RECO_PAIN__STATIC           128
#define DRON_RECOG__STATIC          131
#define COMM_RECOG__STATIC          136
#define OCTA_RECOG__STATIC          141
#define TURR_RECOG__STATIC          146
#define SLIM_DYING__STATIC          149
#define BOS3_RECOG__STATIC          151
#define BOS1_WALK__STATIC           156
#define THUD__STATIC                158
#define WIERDSHOT_FLY__STATIC       160
#define SLIM_ROAM__STATIC           163
#define SHOTGUN_COCK__STATIC        169
#define GENERIC_AMBIENCE17__STATIC  177
#define BONUS_SPEECH1__STATIC       195
#define BONUS_SPEECH2__STATIC       196
#define BONUS_SPEECH3__STATIC       197
#define BONUS_SPEECH4__STATIC       199
#define DUKE_LAND_HURT__STATIC      200
#define DUKE_SEARCH2__STATIC        207
#define DUKE_CRACK2__STATIC         208
#define DUKE_SEARCH__STATIC         209
#define DUKE_GET__STATIC            210
#define DUKE_LONGTERM_PAIN__STATIC  211
#define MONITOR_ACTIVE__STATIC      212
#define NITEVISION_ONOFF__STATIC    213
#define DUKE_CRACK_FIRST__STATIC    215
#define DUKE_USEMEDKIT__STATIC      216
#define DUKE_TAKEPILLS__STATIC      217
#define DUKE_PISSRELIEF__STATIC     218
#define SELECT_WEAPON__STATIC       219
#define JIBBED_ACTOR5__STATIC       226
#define JIBBED_ACTOR6__STATIC       227
#define DUKE_GOTHEALTHATLOW__STATIC 229
#define BOSSTALKTODUKE__STATIC      230
#define WAR_AMBIENCE2__STATIC       232
#define EXITMENUSOUND__STATIC       243
#define FLY_BY__STATIC              244
#define DUKE_SCREAM__STATIC         245
#define SHRINKER_HIT__STATIC        246
#define RATTY__STATIC               247
#define BONUSMUSIC__STATIC          249
#define DUKE_GETWEAPON6__STATIC     264
#define ALIEN_SWITCH1__STATIC       272
#define RIPHEADNECK__STATIC         284
#define ENDSEQVOL3SND4__STATIC      288
#define ENDSEQVOL3SND5__STATIC      289
#define ENDSEQVOL3SND6__STATIC      290
#define ENDSEQVOL3SND7__STATIC      291
#define ENDSEQVOL3SND8__STATIC      292
#define ENDSEQVOL3SND9__STATIC      293
#define WHIPYOURASS__STATIC         294
#define ENDSEQVOL2SND1__STATIC      295
#define ENDSEQVOL2SND2__STATIC      296
#define ENDSEQVOL2SND3__STATIC      297
#define ENDSEQVOL2SND4__STATIC      298
#define ENDSEQVOL2SND5__STATIC      299
#define ENDSEQVOL2SND6__STATIC      300
#define ENDSEQVOL2SND7__STATIC      301
#define SOMETHINGFROZE__STATIC      303
#define WIND_REPEAT__STATIC         308
#define BOS4_RECOG__STATIC          342
#define LIGHTNING_SLAP__STATIC      351
#define THUNDER__STATIC             352
#define INTRO4_1__STATIC            363
#define INTRO4_2__STATIC            364
#define INTRO4_3__STATIC            365
#define INTRO4_4__STATIC            366
#define INTRO4_5__STATIC            367
#define INTRO4_6__STATIC            368
#define BOSS4_DEADSPEECH__STATIC    370
#define BOSS4_FIRSTSEE__STATIC      371
#define VOL4ENDSND1__STATIC         384
#define VOL4ENDSND2__STATIC         385
#define EXPANDERSHOOT__STATIC       388
#define INTRO4_B__STATIC            392
#define BIGBANG__STATIC             393
#define FLAMETHROWER_INTRO__STATIC  398
#define FLAMETHROWER_LOOP__STATIC   399
#define FLAMETHROWER_END__STATIC    400
#define E5L7_DUKE_QUIT_YOU__STATIC  401

extern int16_t DynamicSoundMap[MAXSOUNDS];

void G_InitDynamicSounds(void);

#ifdef DYNSOUNDREMAP_ENABLE

void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue);

#if !defined LUNATIC
void initsoundhashnames(void);
void freesoundhashnames(void);
#endif

extern int32_t ALIEN_SWITCH1;
extern int32_t BIGBANG;
extern int32_t BONUS_SPEECH1;
extern int32_t BONUS_SPEECH2;
extern int32_t BONUS_SPEECH3;
extern int32_t BONUS_SPEECH4;
extern int32_t BONUSMUSIC;
extern int32_t BOS1_RECOG;
extern int32_t BOS1_WALK;
extern int32_t BOS2_RECOG;
extern int32_t BOS3_RECOG;
extern int32_t BOS4_RECOG;
extern int32_t BOSS4_DEADSPEECH;
extern int32_t BOSS4_FIRSTSEE;
extern int32_t BOSSTALKTODUKE;
extern int32_t CAPT_RECOG;
extern int32_t CAT_FIRE;
extern int32_t CHAINGUN_FIRE;
extern int32_t COMM_RECOG;
extern int32_t DRON_RECOG;
extern int32_t DUKE_CRACK;
extern int32_t DUKE_CRACK_FIRST;
extern int32_t DUKE_CRACK2;
extern int32_t DUKE_DRINKING;
extern int32_t DUKE_GASP;
extern int32_t DUKE_GET;
extern int32_t DUKE_GETWEAPON2;
extern int32_t DUKE_GETWEAPON6;
extern int32_t DUKE_GOTHEALTHATLOW;
extern int32_t DUKE_GRUNT;
extern int32_t DUKE_HARTBEAT;
extern int32_t DUKE_JETPACK_IDLE;
extern int32_t DUKE_JETPACK_OFF;
extern int32_t DUKE_JETPACK_ON;
extern int32_t DUKE_LAND;
extern int32_t DUKE_LAND_HURT;
extern int32_t DUKE_LONGTERM_PAIN;
extern int32_t DUKE_ONWATER;
extern int32_t DUKE_PISSRELIEF;
extern int32_t DUKE_SCREAM;
extern int32_t DUKE_SEARCH;
extern int32_t DUKE_SEARCH2;
extern int32_t DUKE_TAKEPILLS;
extern int32_t DUKE_UNDERWATER;
extern int32_t DUKE_URINATE;
extern int32_t DUKE_USEMEDKIT;
extern int32_t DUKE_WALKINDUCTS;
extern int32_t DUKETALKTOBOSS;
extern int32_t EARTHQUAKE;
extern int32_t EJECT_CLIP;
extern int32_t ELEVATOR_OFF;
extern int32_t ELEVATOR_ON;
extern int32_t END_OF_LEVEL_WARN;
extern int32_t ENDSEQVOL2SND1;
extern int32_t ENDSEQVOL2SND2;
extern int32_t ENDSEQVOL2SND3;
extern int32_t ENDSEQVOL2SND4;
extern int32_t ENDSEQVOL2SND5;
extern int32_t ENDSEQVOL2SND6;
extern int32_t ENDSEQVOL2SND7;
extern int32_t ENDSEQVOL3SND2;
extern int32_t ENDSEQVOL3SND3;
extern int32_t ENDSEQVOL3SND4;
extern int32_t ENDSEQVOL3SND5;
extern int32_t ENDSEQVOL3SND6;
extern int32_t ENDSEQVOL3SND7;
extern int32_t ENDSEQVOL3SND8;
extern int32_t ENDSEQVOL3SND9;
extern int32_t EXITMENUSOUND;
extern int32_t EXPANDERSHOOT;
extern int32_t FLUSH_TOILET;
extern int32_t FLY_BY;
extern int32_t GENERIC_AMBIENCE17;
extern int32_t GLASS_BREAKING;
extern int32_t GLASS_HEAVYBREAK;
extern int32_t INSERT_CLIP;
extern int32_t INTRO4_1;
extern int32_t INTRO4_2;
extern int32_t INTRO4_3;
extern int32_t INTRO4_4;
extern int32_t INTRO4_5;
extern int32_t INTRO4_6;
extern int32_t INTRO4_B;
extern int32_t ITEM_SPLASH;
extern int32_t JIBBED_ACTOR5;
extern int32_t JIBBED_ACTOR6;
extern int32_t KICK_HIT;
extern int32_t LASERTRIP_ARMING;
extern int32_t LASERTRIP_EXPLODE;
extern int32_t LASERTRIP_ONWALL;
extern int32_t LIGHTNING_SLAP;
extern int32_t MONITOR_ACTIVE;
extern int32_t NITEVISION_ONOFF;
extern int32_t OCTA_RECOG;
extern int32_t PIG_RECOG;
extern int32_t PIPEBOMB_BOUNCE;
extern int32_t PIPEBOMB_EXPLODE;
extern int32_t PISTOL_BODYHIT;
extern int32_t PISTOL_FIRE;
extern int32_t PISTOL_RICOCHET;
extern int32_t POOLBALLHIT;
extern int32_t PRED_RECOG;
extern int32_t RATTY;
extern int32_t RECO_ATTACK;
extern int32_t RECO_PAIN;
extern int32_t RECO_RECOG;
extern int32_t RECO_ROAM;
extern int32_t RIPHEADNECK;
extern int32_t RPG_EXPLODE;
extern int32_t RPG_SHOOT;
extern int32_t SELECT_WEAPON;
extern int32_t SHORT_CIRCUIT;
extern int32_t SHOTGUN_COCK;
extern int32_t SHOTGUN_FIRE;
extern int32_t SHRINKER_FIRE;
extern int32_t SHRINKER_HIT;
extern int32_t SLIM_ATTACK;
extern int32_t SLIM_DYING;
extern int32_t SLIM_RECOG;
extern int32_t SLIM_ROAM;
extern int32_t SOMETHING_DRIPPING;
extern int32_t SOMETHINGFROZE;
extern int32_t SOMETHINGHITFORCE;
extern int32_t SQUISHED;
extern int32_t SUBWAY;
extern int32_t SWITCH_ON;
extern int32_t TELEPORTER;
extern int32_t THUD;
extern int32_t THUNDER;
extern int32_t TURR_RECOG;
extern int32_t VENT_BUST;
extern int32_t VOL4ENDSND1;
extern int32_t VOL4ENDSND2;
extern int32_t WAR_AMBIENCE2;
extern int32_t WHIPYOURASS;
extern int32_t WIERDSHOT_FLY;
extern int32_t WIND_AMBIENCE;
extern int32_t WIND_REPEAT;
extern int32_t FLAMETHROWER_INTRO;
extern int32_t FLAMETHROWER_LOOP;
extern int32_t FLAMETHROWER_END;
extern int32_t E5L7_DUKE_QUIT_YOU;

#define DYNAMICSOUNDMAP(Soundnum) (DynamicSoundMap[Soundnum])

#else  /* if !defined DYNSOUNDREMAP_ENABLE */

#define G_ProcessDynamicSoundMapping(x, y) ((void)(0))

#define initsoundhashnames() ((void)0)
#define freesoundhashnames() ((void)0)

#include "soundefs.h"

#define DYNAMICSOUNDMAP(Soundnum) (Soundnum)

#endif
#endif // soundsdyn_h__