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// ScreenText Test

/*
This is half a test and half a demonstration.
For example, some of the spacing and offset stuff could be replaced with tests of other things, like the backwards bit, line wrapping, and space lengths.
Also, if/when Lunatic adds support for \n characters.
*/

definequote 999

definequote 1000 AbCdEfGhIjKlM
definequote 1001 nOpQrStUvWxYz

definequote 1010 X1234567890-.!?;:'\ / %

definequote 1020 ^2R^8G^1B^7Y

definequote 1337 1337

definequote 2000 Left
definequote 2001 Center
definequote 2002 Right

definequote 2003 Top
definequote 2004 Center
definequote 2005 Bottom

definequote 3000 Spacing
definequote 3001 X-Offset
definequote 3002 %d: UiUiUiUiUi
definequote 3003 Justification

definequote 4000 Normal: aBcDeF
definequote 4001 Upper: aBcDeF
definequote 4002 Lower: aBcDeF
definequote 4003 Inverted: aBcDeF

definequote 5000 Rotate
definequote 5001 Top, Left:
definequote 5002 Center, Center:
definequote 5003 Bottom, Right:

gamevar font STARTALPHANUM 0
gamevar x 0 0
gamevar y 0 0
gamevar z 65536 0
gamevar blockangle 0 0
gamevar charangle 0 0
gamevar q 1000 0
gamevar shade 0 0
gamevar pal 0 0
gamevar o 16 0
gamevar alpha 0 0
gamevar xspace 5 0
gamevar yline 8 0
gamevar xbetween 0 0
gamevar ybetween 0 0
gamevar f 0 0
gamevar x1 0 0
gamevar y1 0 0
gamevar x2 0 0
gamevar y2 0 0

gamevar temp 0 0
gamevar doaddtvblend 0 0

state resetbounds
    setvarvar x1 windowx1
    setvarvar y1 windowy1
    setvarvar x2 windowx2
    setvarvar y2 windowy2
ends

onevent EVENT_ENTERLEVEL
    state resetbounds
endevent

define TEXT_XRIGHT            0x00000001
define TEXT_XCENTER           0x00000002
define TEXT_YBOTTOM           0x00000004
define TEXT_YCENTER           0x00000008
define TEXT_INTERNALSPACE     0x00000010
define TEXT_TILESPACE         0x00000020
define TEXT_INTERNALLINE      0x00000040
define TEXT_TILELINE          0x00000080
define TEXT_XOFFSETZERO       0x00000100
define TEXT_XJUSTIFY          0x00000200
define TEXT_YOFFSETZERO       0x00000400
define TEXT_YJUSTIFY          0x00000800
define TEXT_LINEWRAP          0x00001000
define TEXT_UPPERCASE         0x00002000
define TEXT_INVERTCASE        0x00004000
define TEXT_IGNOREESCAPE      0x00008000
define TEXT_LITERALESCAPE     0x00010000
define TEXT_BACKWARDS         0x00020000
define TEXT_GAMETEXTNUMHACK   0x00040000
define TEXT_DIGITALNUMBER     0x00080000
define TEXT_BIGALPHANUM       0x00100000
define TEXT_GRAYFONT          0x00200000

state increment_line
    ifvarg q 0
        screentext font x y z blockangle charangle q shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar y 8
ends

state increment_line_test
    ifvarg q 0
    {
        qsprintf 999 q temp
        screentext font x y z blockangle charangle 999 shade pal o alpha xspace yline temp ybetween f x1 y1 x2 y2
    }
    addvar temp 1
    addvar y 8
ends

onevent EVENT_DISPLAYREST
    state resetbounds

    // screentext font x y z blockangle charangle q shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2

    // spacing
    setvar f 0
    setvar x 35
    setvar y 3
    setvar pal 0

    setvar temp 0
    setvar q 3000
    state increment_line_test

    setvar temp -3
    setvar q 3002
    state increment_line_test
    state increment_line_test
    state increment_line_test
    state increment_line_test
    state increment_line_test
    state increment_line_test
    state increment_line_test

    // justification
    setvar f 0
    orvar f TEXT_XCENTER
    orvar f TEXT_XJUSTIFY
    screentext font 160 y z blockangle charangle 3003 shade 12 o alpha xspace yline 320 ybetween f x1 y1 x2 y2
    addvar y 8
    setvar f 0

    // x-offset
    setvar temp 0
    setvar q 3001
    state increment_line_test

    orvar f TEXT_XOFFSETZERO
    setvar temp 5
    setvar q 3002
    state increment_line_test
    state increment_line_test
    state increment_line_test
    state increment_line_test
    state increment_line_test
    state increment_line_test

    addvar y 4

    // case
    setvar f 0
    setvar q 4000
    setvar pal 23
    state increment_line
    setvar q 4001
    orvar f TEXT_UPPERCASE
    state increment_line
    setvar q 4002
    orvar f TEXT_INVERTCASE
    state increment_line
    setvar q 4003
    xorvar f TEXT_UPPERCASE
    state increment_line

    // Calculate periodically cycling alpha value. PERIODIC_ALPHA.
    setvarvar temp totalclock
    shiftvarl temp 2

    sin alpha temp   // alpha is now in [-2^14 .. 2^14]
    shiftvarr alpha 7  // [-2^7 .. 2^7]
    addvar alpha 128  // [0 .. 256]
    ifvarg alpha 254 { setvar alpha 255 setvar doaddtvblend 1 }
    else ifvarl alpha 2 { setvar doaddtvblend 0 }

    ifvare doaddtvblend 1
    {
        shiftvarr alpha 2  // [0 63]

        ifvarg alpha 31
        {
            setvar temp 63
            subvarvar temp alpha
            setvarvar alpha temp
            orvar o 32  // RS_TRANS2
        }
        // alpha now in [0 .. 31]

        addvar alpha 101  // additive translucency tables are assumed to be at [101 .. 132]
        mulvar alpha -1
    }

    // divider line
    rotatespritea 240 65 32768 512 WINDOWBORDER1 0 2 0 85 x1 y1 x2 y2

    setvar pal 12

    // x-alignment
    setvar f 0
    setvar x 220
    screentext font x 127 z blockangle charangle 2000 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
    orvar f TEXT_XCENTER
    screentext font x 137 z blockangle charangle 2001 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
    xorvar f TEXT_XCENTER
    orvar f TEXT_XRIGHT
    screentext font x 147 z blockangle charangle 2002 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
    rotatespritea x 132 32768 0 WINDOWBORDER2 127 0 0 85 x1 y1 x2 y2

    // y-alignment
    setvar f TEXT_UPPERCASE
    screentext font 180 162 z blockangle charangle 2003 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
    orvar f TEXT_YCENTER
    screentext font 208 162 z blockangle charangle 2004 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
    xorvar f TEXT_YCENTER
    orvar f TEXT_YBOTTOM
    screentext font 260 162 z blockangle charangle 2005 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
    rotatespritea 240 163 32768 512 WINDOWBORDER1 127 0 0 85 x1 y1 x2 y2

    setvar pal 0

    // bluefont vs. redfont XOFFSETZERO comparison
    setvar f 0
    orvar f TEXT_XOFFSETZERO
    screentext font 0 175 65536 blockangle charangle 1010 shade pal o alpha xspace yline 13 ybetween f x1 y1 x2 y2
    orvar f TEXT_BIGALPHANUM
    orvar f TEXT_YBOTTOM
    screentext BIGALPHANUM 0 200 z blockangle charangle 1010 shade pal o alpha xspace yline 13 ybetween f x1 y1 x2 y2

    // block rotation
    setvar y 2
    screentext MINIFONT 170 y z blockangle charangle 5001 shade 10 o alpha 2 yline 1 ybetween 0 x1 y1 x2 y2
    screentext MINIFONT 237 y z blockangle charangle 5002 shade 14 o alpha 2 yline 1 ybetween TEXT_XCENTER x1 y1 x2 y2
    screentext MINIFONT 317 y z blockangle charangle 5003 shade 16 o alpha 2 yline 1 ybetween TEXT_XRIGHT x1 y1 x2 y2

    setvar f 0
    setvar x 175
    setvar y 12
    setvar pal 10
    setvar blockangle 0
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2

    setvar blockangle -256
    setvar x 245
    setvar y 40
    setvar f 0
    setvar pal 14
    orvar f TEXT_XCENTER
    orvar f TEXT_YCENTER
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2

    setvar blockangle -512
    setvar x 317
    setvar y 19
    setvar f 0
    setvar pal 16
    orvar f TEXT_XRIGHT
    orvar f TEXT_YBOTTOM
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar blockangle 128
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2

    setvar pal 15

    // character rotation
    setvar blockangle 0
    setvar charangle 256
    setvar f 0
    setvar x 175
    setvar y 78
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar charangle 256
    addvar y 13
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar charangle 256
    addvar y 13
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    addvar charangle 256
    addvar y 13
    screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    setvar charangle 0

    setvar x 225
    setvar y 78
    screentext font x y z 128 -128 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    screentext font x y z 256 -256 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    screentext font x y z 384 -384 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    screentext font x y z 512 -512 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2

    setvar x 312
    setvar y 90
    orvar f TEXT_XRIGHT
    orvar f TEXT_YCENTER
    screentext font x y z -128 128 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    screentext font x y z -256 256 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    screentext font x y z -384 384 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
    screentext font x y z -512 512 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2

    // alpha, sideways, and escape colors
    setvar pal 13
    setvar blockangle 0
    setvar f 0
    orvar f TEXT_XCENTER
    screentext font 0 100 z 1536 charangle 1020 shade pal o 0 xspace yline xbetween ybetween f x1 y1 x2 y2
    orvar f TEXT_IGNOREESCAPE
    screentext font 10 100 z 1536 charangle 1020 shade pal o 85 xspace yline xbetween ybetween f x1 y1 x2 y2
    orvar f TEXT_LITERALESCAPE
    screentext font 20 100 z 1536 charangle 1020 shade pal o 170 xspace yline xbetween ybetween f x1 y1 x2 y2

    ifvarand o 32 xorvar o 32  // clear RS_TRANS2
    setvar alpha 0  // Clear alpha so it's only active from PERIODIC_ALPHA to here.
endevent