╔══════════════════════════════════╗ ║ Duke: Nuclear Winter Plus Readme ║ ╚════════╤═════════════════╤═══════╝ │ by Hendricks266 │ └─────────────────┘ This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor. [0.0.0] Table of Contents: [1.0.0] Installation [2.0.0] Running NW+ [3.0.0] Important Info [4.0] Change Log [4.1.0] NWHRP v1.0 [4.1.1] NWHRP v1.1 (v1.5) [4.1.3] NWHRP v1.3 (v2.0) [4.1.5] NWHRP v1.5 (v2.5) [4.1.5a] NWHRP v1.5a (v2.5a) [4.1.6] NWHRP v1.6 (v3.0) [4.1.8] NWHRP v1.8 (v3.5) [4.2.0] NW+ v2.0 [5.0.0] Individual Tile Credits [5.1.0] Textures, Signs, Decals [5.2.0] Models [5.3.0] Skyboxes [5.4.0] Music [5.5.0] Sounds [5.6.0] Cutscenes [5.7.0] 8-Bit Art [5.8.0] Map Patching [5.9.0] Resources from Duke3D HRP [5.10.0] Other Resources [6.0.0] “So, how can I help?” [7.0.0] Credits [8.0.0] Links [9.0.0] Contact Info [1.0.0] Installation: Installation is as simple as extracting the contents of the 7-Zip archive to your EDuke32 directory, and then running NWinter.bat. NW+ is compatible with the Duke3D HRP, Update Pack, XXX Packs, and Music Pack. [2.0.0] Running NW+: This file was made so that you have to change absolutely *NOTHING* within your existing HRP. All you have to do is run NWinter.bat and all of the grunt work will be taken care of. [3.0.0] Important Info: • "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure. • Do *NOT* use maphacks from the original HRP! These are meant for the official episodes *ONLY*! Especially since they are named the same! • I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim to have created every single piece of art contained within this file! See the credits section below in order to see where the tiles came from. [4.0.0] Change Log: This is the timeline of when a piece of artwork or other content was added to NW+. [4.1.0] NWHRP v1.0 - 2006-09-24 • e2l1.mhk-e2l8.mhk: · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones. • NWUSER.CON: · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2). • NWACTOR.CON: · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns. • nwinter\undef.def: · Undefinitions created to enable viewing of changed content if there is no HRP replacement. • nwinter\copies.def: · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART). • nwinter\screen\menu: · 2502-2503 (Nuclear Winter Insignia) · 3240-3249 (End of Level Screen) • nwinter\sprites\signs: · 3830 (Sloppy Red "NAUGHTY") [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03 • e2l1.mhk-e2l2.mhk: · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice. • nwinter\textures: · 3606 (Wooden Desk) · 3607-3612 (Various Wooden Surfaces) · 3695 (Rubble) · 3726 (Wooden Surface) • nwinter\sprites\signs: · 3671 (KayWhy Sign) • nwinter\copies.def: · Added a bunch of things while I did the to-do list that I missed before. • NWinter.ico: · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever. • NWinter_HRP_To_Do.txt: · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log. [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03 • nwinter\textures: · 3661 (Crate w\ Snow on Top) · 3670 (Bluish Ice) • nwinter\sprites\props: · 3595 (Playing Cards) • nwinter\sprites\signs: · 3659 ("SANTA CLAWS" Movie Billboard) [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day) • e2l1.mhk-e2l8.mhk: · I removed the maphack code and replaced it with a note that says that these are only stubs, because all of the corrections will be taken care of in the map patching process. • nwinter\textures: · 3594 (Crate with "COAL") · 3661 (Crate w\ Snow on Top) [Enhanced] · 3695 (Rubble) [Enhanced] · 3729 (Dart Board w\ Black BG) · 3758 (Metal Bars & Grooves) • nwinter\screen\menu: · 2492 (3D Realms Screen - NW+ Screen) · 2502-2503 (Nuclear Winter Insignia) [Re-Done] • nwinter\sprites\props: · 3662 (Wooden Slats) · 3728 (Dart Board), 3795 (Playing Cards) • nwinter\sprites\signs: · 3658 ("NAUGHTY!" Billboard) · 3660 ("SANTA CLAWS" Poster) • nwinter\copies.def: · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3. • nwinter\textures.def: · Fixed a really retarded bug in which everything in nwinter\textures wasn't included. [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18 • I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed. [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22 • Detail textures for all applicable tiles are now defined with the release of HRP v3. • NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con. • NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it. • nwinter\screen\menu: · 2492 (3D Realms Screen - NW+ Screen) [Re-Done] • nwinter\copies.def: · Removed 3686 after seeing that there were some modifications. · 3704-3708 (Cloudy Skies) · 3627-3631 (Top Half of Front-View Stripper) [Uncommented] · 3984-3991 (Santa's Gun) · 1470-1473 (Rear-View Stripper Screen) • nwinter\sprites\signs: · 3686 (Mock "Lunar Apocalypse" Poster) • nwinter\screen\fonts: · snowy replacements for redfont and digital. If you need red in a custom map, use pal 30. [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25 • nwinter\music: · “At Doom's Gate” by Bobby Prince · all other music by Matéos • nwinter\e2l1demo.map: · NWL1 map from NW demo, slightly different • NWUser.con: · added episode 1: Nuclear Winter Demo · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene • nwinter\textures: · 3594 (Crate with "COAL") Redone, because I found the actual font used. · 3613 (Black\White Gradient) · 3622 (Snow on Ground ?) · 3646/3669 (Snow on Ground) · 3720-3722 (Underwater Brick) · 3739-3741 (Underwater Door) · 3769 (Glass w\ Icicles) · 3770 (Rock w\ Icicles) · 3790 ("Toys for Poor Kids" Crate) I found the actual font used. · 3791 ("Toys for Rich Kids" Crate) I found the actual font used. • nwinter\decals: · 3672 (Billiards Hole) • nwinter\copies.def: · 3632-3636 (Steam from Ceiling) • nwinter\undef.def: · added 2504 (NW Credits), missed it in initial passthrough • nwinter\screen\fonts: · missed some of the snowy punctuation in the DEFs. Fixed. • nwinter\screen\menu: · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo. .png instead of .jpg. 1600x1200 instead of 1024x768. · 2502-2503 (Nuclear Winter Insignia) The second-best version. Much truer to the original than v2, and not scaled up like v1. • nwinter\sprites\props: · 3656 (Snowy Door Shock) • nwinter\sprites\signs: · 3827 (Duke: Nuclear Winter Demo Sign) • NWEDuke.con: · Added so that modders could have an easier time creating addon-themed levels. • NWinter.con: · game name · added a special treat to NWL3 • nwinter\extra: · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily. [4.2.0] NW+ v2.0 - 2010-05-02 • nwinter · all images have been losslessly optimized · normal maps added where applicable · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map · this fixes maphack incompatibilities, and cfg-based personal score times conflicts · annihiliated vanilla cutscenes · removed vanilla story and credits panels, as they weren't relevant · New ambient wind sounds have been added to the maps! • nwuninst.bat · uninstaller added at request of a user • nw_xxx.def · XXX mode! · Nothing in it yet. • nwinter\8bit: · created for 8-bit tile replacement because the ARTs cannot be redistributed · 2472-2481 (White Digitalfont) · 2930-2965, 3002-3009, 3022 (White Redfont) · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2. · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas. · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus. · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE. · 1956 (Floating Snowman Death Frame) Before, this was a blank tile. Thanks to Cap'n, he has a new frame! • nwinter\copies: · checked for newer status in HRP v4 and Polymer pack • nwinter\screen\fonts: · snowy digitalfont removed because a newer version of the normal red color was made • nwinter\screen\menu: · 2492 (3D Realms Screen - NW+ Screen) new insignia · 2502-2503 (Nuclear Winter Insignia) actual font! • nwinter\sounds: · FLY_BY - Opening Cutscene · WIND54 - Ending Cutscene • nwinter\sprites\characters: · 3598-3599, 3784 (Mario Joke) · 3603-3605 (Mario Kart Joke) • nwinter\sprites\ice: · created, but empty. • nwinter\sprites\decals: · 3774 (White Footprint) • nwinter\sprites\gibs: · "jibs" now has a correct spelling • nwinter\sprites\props: · 3600-3602 (Fences) · 3689 (Information Ticker) · 3690 (Information Ticker With Pole) · 3782 (White Present) · 3786 (Red Present) • nwinter\music: · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith • nwinter\textures: · 3622 (Ice on Ground) removed from co-definition · 3646/3669 (Snow on Ground) normal map from CrazyBump · 3661 (Crate w\ Icicles) higher resolution · 3594 (Crate with "COAL") higher resolution · 3790 ("Toys for Poor Kids" Crate) higher resolution · 3791 ("Toys for Rich Kids" Crate) higher resolution • NWinter.con: · eliminated rogue ambient cutscene sounds · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors · in NWL3, the doorshocks display the previously unused snowy version · TEN screen reenabled (NW Credits) · incorporated Jonah Bishop's Unofficial CON Fixes · new enemies automatically resize on level load · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum) · The ringing phone in NWL1 can now be answered. The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia. · added a second special treat to NWL3 · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts. · The new babes also receive the same parental lock treatment as their full counterparts. • NWSanta.con & nwinter\nwsanta: · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles. · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug. · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model. • NWActor.con: · Santa spawns Santa gibs! Previously impossible without EVENT_ANIMATESPRITES. · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki. · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one. • nwl5.map · The commanders at the base of the lava pit are now functional. · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide. · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black. [5.0.0] Individual Tile Credits: [5.1.0] Textures, Signs, Decals • chicken 2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741, 3769, 3770, 3827 • Captain Awesome 2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830 • Hendricks266 2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3774, 3790, 3791 normal/specular maps: 3646/3669 • Alexander Filippov 3606-3612, 3671, 3695, 3726 • Matéos 3622 (originally), 3646/3669 (originally) • Parkar source release: 2492, 3240-3249 [5.2.0] Models • chicken 3656 (skin) • Hendricks266 3598-3599+3784 (conversion, assembly) skins: 3689, 3690, 3782, 3786 • Flacken.WS 3598-3599+3784 (skin recolor) • Tea Monster 3782, 3786 • Roma Loom 3600-3602 [5.3.0] Skyboxes None have been submitted yet! [5.4.0] Music • MusicallyInspired all level music • Bobby Prince “At Doom's Gate” • Soyo Oka, Taro Bando “Mario Circuit” [5.5.0] Sounds • 3D Realms, John Galt JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC • Hendricks266 WIND54 FLY_BY [5.6.0] Cutscenes None have been submitted yet! [5.7.0] 8-Bit Art: • Hendricks266 recolors: 2472-2481, digital_minus, 2929-3022 improvements: 3293, 3591, 3785 edits: 3832-3834 • Captain Awesome 1956 [5.8.0] Map Patching • Hendricks266: all maps [5.9.0] Resources from Duke3D HRP • End of Level Screen (3240-3249) by Parkar • Everything in copies.def • A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art. Duke3D Addon 79 3714-3718 160 3656 238 3770 340 3758 448 3739-3741 504 3670, 3769 550 3774 742 3726 748 3720-3722 784 3659 826 3686 884 3594, 3661, 3666, 3790, 3791 1211 3658 4319 3695 4453 3689, 3690 4567 3661, 3769 [5.10.0] Other Resources • Christmas Tree (3240-3249) from some website... • 3D Realms screen background from somewhere (see 3DR thread). [6.0.0] “So, how can I help?” First, check the to-do list to see what is done and what needs to be done. For the most accurate version, check the website. Second, check the nwinter/extra folder to see if there is a WIP. Third, make sure that if you take art from somewhere, check its license first! You should also cite any sources you used, especially another HRP tile. Fourth, do not use any of the original 8-bit art in your final products. You may use the art as placeholders, but do not leave it in the final product. The exception to this rule is when a complex object (such as an enemy) has not been re-done. It can be added to the interim release version. However, once a replacement has become available, then you must use it instead of the original. Fifth, make sure textures are exactly 4 times the original size of the tile. In most cases, you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera). However, if the original art has a weird resolution, then you should use the original ×4. Model skins should be power of 2 as well. It might work better for you if you created the tile in ×8 scale. Sixth, post the artwork at the Duke4.net thread. If you do not have an account, e-mail the artwork to me (Hendricks266). Tell me what you would like to be credited as. Last, remember to back up your source .psd/.xcf files, and your source models. It will make the above rules much easier. =D [7.0.0] Credits: • Hendricks266 (Author of this pack) .............................. See below for contact information. • Parkar (Author of Duke3D HRP) ............................. parkar82 at gmail dot com • JonoF (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au • TerminX (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com [8.0.0] Links: • Hendricks266's Site (NW+, Vaca+, and more!) http://hendricks266.duke4.net/ • Duke Nukem 3D High-Resolution Pack http://hrp.duke4.net • EDuke32 http://www.eduke32.com [9.0.0] Contact Info: If you need to contact me (Hendricks266): First, look here: http://hendricks266.duke4.net/nw_plus.php AIM: TheHendricks266 MSN: Hendricks266 at hotmail dot com email: Hendricks266 at gmail dot com Change the “at” and “dot” to their respective characters (@ and .), and get rid of the spaces. -Hendricks266