Subversion Repositories duke3d_hrp

Rev

Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
289 4533d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4537d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 5h spiker /highres/  
286 4572d 16h spiker /highres/ 4154  
285 4599d 4h nightfright / Reverted to previous versions: 341-343  
284 4655d 4h loomsday /highres/sprites/props/ doublesided now  
283 4655d 17h spiker /highres/  
282 4655d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4658d 16h nightfright / Modified: #341, 343  
280 4665d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4714d 4h loomsday /highres/ #369 polymerized + #797 recreated  
277 4722d 7h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4722d 8h spiker /highres/  
275 4730d 6h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4731d 6h loomsday /highres/ polyTile #367  
273 4731d 7h spiker /highres/ 885 polymerized  
272 4731d 11h spiker /highres/textures/  
271 4731d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 7h spiker /highres/ Content by Lightsource  
269 4734d 8h loomsday /highres/ polymerTile #318  
268 4735d 7h loomsday /highres/ polymer-ed tile #317  
267 4742d 22h h266 /highres/screen/fonts/digital/  
266 4746d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4749d 20h spiker /highres/ Fixes some broken normal maps  
264 4768d 15h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4774d 12h nightfright / Updated: #821, 1189, 2493  
262 4788d 5h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4795d 6h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4798d 17h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4803d 18h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4804d 7h parkar / Added installer source.  
256 4805d 16h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4810d 11h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4811d 16h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4811d 18h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4812d 5h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4812d 10h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4812d 11h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4821d 5h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4822d 17h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)