Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4549d 11h |
spiker |
/highres/sprites/ |
|
|
296 |
4550d 7h |
spiker |
/highres/sprites/ |
|
|
295 |
4556d 14h |
spiker |
/highres/ |
281 |
|
294 |
4557d 6h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4557d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4559d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4569d 7h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4570d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4570d 6h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4574d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4604d 6h |
spiker |
/highres/ |
|
|
286 |
4609d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4636d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4692d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4692d 18h |
spiker |
/highres/ |
|
|
282 |
4692d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4695d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4702d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4751d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4759d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4759d 9h |
spiker |
/highres/ |
|
|
275 |
4767d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4768d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4768d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4768d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4768d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4769d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4771d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4772d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4779d 23h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4783d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4786d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4805d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4811d 13h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4825d 6h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4832d 7h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4835d 19h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4840d 19h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4841d 8h |
parkar |
/ |
Added installer source. |
|
256 |
4842d 18h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|