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Rev Age Author Path Log message Diff
297 4549d 11h spiker /highres/sprites/  
296 4550d 7h spiker /highres/sprites/  
295 4556d 14h spiker /highres/ 281  
294 4557d 6h spiker /highres/ Added 4266  
293 4557d 18h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4559d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4569d 7h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4570d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4570d 6h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4574d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4604d 6h spiker /highres/  
286 4609d 18h spiker /highres/ 4154  
285 4636d 5h nightfright / Reverted to previous versions: 341-343  
284 4692d 5h loomsday /highres/sprites/props/ doublesided now  
283 4692d 18h spiker /highres/  
282 4692d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4695d 18h nightfright / Modified: #341, 343  
280 4702d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4751d 5h loomsday /highres/ #369 polymerized + #797 recreated  
277 4759d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4759d 9h spiker /highres/  
275 4767d 8h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4768d 7h loomsday /highres/ polyTile #367  
273 4768d 8h spiker /highres/ 885 polymerized  
272 4768d 12h spiker /highres/textures/  
271 4768d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4769d 8h spiker /highres/ Content by Lightsource  
269 4771d 10h loomsday /highres/ polymerTile #318  
268 4772d 8h loomsday /highres/ polymer-ed tile #317  
267 4779d 23h h266 /highres/screen/fonts/digital/  
266 4783d 7h loomsday /highres/ #371 polymerized, #152 glow added  
265 4786d 21h spiker /highres/ Fixes some broken normal maps  
264 4805d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4811d 13h nightfright / Updated: #821, 1189, 2493  
262 4825d 6h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4832d 7h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4835d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4840d 19h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4841d 8h parkar / Added installer source.  
256 4842d 18h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)