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342 4465d 9h spiker /highres/sprites/  
341 4465d 13h spiker /highres/sprites/  
340 4466d 19h spiker /highres/sprites/ Shotgun tweaks  
339 4467d 11h spiker /highres/sprites/  
338 4467d 11h spiker /highres/sprites/  
337 4467d 14h spiker /highres/sprites/  
336 4467d 15h spiker /highres/sprites/ shotgun  
335 4480d 5h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4480d 15h leod /highres/sprites/ revert r329 pistol clip definition  
332 4481d 6h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
330 4483d 0h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4483d 5h spiker /highres/sprites/ more tweaks  
328 4486d 8h spiker /highres/ 4288 + shrinker projectile color match  
327 4487d 10h spiker /highres/sprites/ Trooper optimization  
326 4487d 12h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
324 4488d 1h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4488d 5h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4488d 7h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4488d 12h spiker /highres/sprites/ more pistol and hands fixes  
320 4491d 1h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4491d 1h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4493d 3h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4493d 7h leod /highres/textures/ Polymost grass #2  
316 4493d 7h leod /highres/ Polymost grass #1  
315 4494d 1h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4494d 5h spiker /highres/sprites/firstperson/ small tweak  
313 4494d 6h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4495d 1h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4496d 9h leod /highres/ Fix brace  
310 4496d 11h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4499d 1h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4499d 2h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4499d 7h leod /highres/ fix 724_d  
306 4499d 13h leod /highres/ JPG->PNG conversions reverted  
305 4500d 2h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4500d 3h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4500d 3h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4500d 12h leod /highres/textures/ fix case of 1151 #2  
301 4500d 12h leod /highres/textures/ fix case of 1151 #1  
300 4500d 13h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)