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727 1519d 21h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1520d 0h leod /maphacks/ Maphacks : tile comment consistency fix #3  
725 1520d 6h leod /maphacks/ Maphacks : tile comment consistency fix #2  
724 1521d 1h leod /maphacks/ Maphacks : Fix some more autodetected issues; start fixing tile comment consistency  
723 1521d 3h leod / Maphacks : Fix some upper/lower case DEF issues  
722 1566d 20h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1566d 23h leod /maphacks/ Maphacks: last touches before ...  
719 1577d 0h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1578d 20h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1585d 3h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
711 1771d 22h leod / Maphacks: ZERO, + some housekeeping;
hrp_extract: improve Voxel Pack handling
 
707 1906d 11h leod / Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1'  
702 1939d 4h leod /maphacks/ UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13  
695 2851d 5h leod / Spec updates by Tea Mpnster for 2524_pistol, 2530_clip, 2532_cliphand;
UserMapHacks: def/mhk updates to support NightFright's Addon Pack v3.1
 
690 2966d 6h leod / UserMapHacks: a couple of 'recent' releases  
689 2981d 21h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
683 3173d 19h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
682 3188d 6h leod /maphacks/ UserMapHacks: new 'South of Hell*, 'Groovy Street', 'Baptized in ...' + reviews and restructuring.  
681 3201d 22h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
667 3418d 19h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
659 3491d 21h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
656 3517d 0h leod / Polymost HRP: keep using old 1222 crane model;
hrp_extract.sh: Polymost/Megaton override extraction revamped;
UserMapHacks: four recent releases
 
648 3563d 23h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
647 3578d 4h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3593d 22h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3608d 5h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
643 3638d 3h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3688d 0h leod / UserMapHacks: big update  
638 3726d 22h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
636 3737d 2h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3754d 21h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3776d 5h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3790d 3h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
630 3801d 1h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
622 3817d 22h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
606 3850d 6h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base