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Rev Age Author Path Log message Diff
185 4894d 2h plagman / New highpal set by Lezing.  
184 4900d 17h loomsday /highres/ parallaxbias fix for #412  
183 4901d 11h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4902d 12h loomsday /highres/  
181 4905d 2h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 4907d 13h loomsday /highres/textures/ revised  
179 4907d 14h loomsday /highres/ #372 revised, #368 polymerized  
178 4908d 13h loomsday /highres/ #462-#464 tileset polymerized  
177 4909d 5h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4926d 13h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4926d 17h loomsday /highres/  
174 4945d 14h nightfright / Fixed: #345_s (tga -> png)  
173 4945d 15h nightfright / Maphacks update (by Micky C)  
172 4957d 0h devastator /highres/ Added def for texture 0345 (d n s)  
171 4957d 0h devastator /highres/textures/ 3d texture 0345  
170 4957d 0h devastator /highres/ added def for texture (d s n g) 347  
169 4957d 0h devastator /highres/textures/ 0347 textures only  
168 4957d 12h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4957d 16h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4958d 12h loomsday /highres/ #460 polymerized by Devastator  
165 4958d 13h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4959d 9h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 4960d 22h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5009d 22h nightfright / Added: #699 (d/n/s)  
161 5014d 18h loomsday /highres/ fixed missing heightmap for #449  
160 5028d 16h nightfright / Modified: #742_d/n/s  
159 5034d 17h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5038d 0h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5038d 12h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5052d 14h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5052d 15h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5055d 16h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5055d 16h loomsday /highres/ Tile #814 by Cage  
152 5057d 16h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
151 5059d 1h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
150 5059d 3h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
149 5059d 17h loomsday /highres/ fix for #0454  
148 5059d 21h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
147 5060d 0h nightfright / Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures  
146 5061d 14h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized