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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 197
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197
4974d 13h
loomsday
/highres/
Tile #4117 plymerized
196
4975d 6h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
195
4975d 6h
plagman
/highres/screen/
I don't think this section is needed anymore.
194
4976d 11h
loomsday
/highres/
193
4977d 1h
plagman
/highres/screen/
8-bit support for the new red font by SwissCM.
192
4977d 3h
plagman
/highres/screen/
Awesome new redfont by SwissCM.
191
4983d 14h
loomsday
/highres/
#413 is now polymerized
190
4992d 12h
loomsday
/highres/
#0877 is now polymer ready
189
4994d 11h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
188
4997d 20h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4997d 21h
devastator
/highres/
added def for 0717
186
4997d 21h
devastator
/highres/textures/
717 polymer version
185
5001d 0h
plagman
/
New highpal set by Lezing.
184
5007d 15h
loomsday
/highres/
parallaxbias fix for #412
183
5008d 9h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
5009d 10h
loomsday
/highres/
181
5012d 0h
plagman
/
Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
180
5014d 11h
loomsday
/highres/textures/
revised
179
5014d 11h
loomsday
/highres/
#372 revised, #368 polymerized
178
5015d 11h
loomsday
/highres/
#462-#464 tileset polymerized
177
5016d 3h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
176
5033d 11h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
5033d 15h
loomsday
/highres/
174
5052d 12h
nightfright
/
Fixed: #345_s (tga -> png)
173
5052d 12h
nightfright
/
Maphacks update (by Micky C)
172
5063d 22h
devastator
/highres/
Added def for texture 0345 (d n s)
171
5063d 22h
devastator
/highres/textures/
3d texture 0345
170
5063d 22h
devastator
/highres/
added def for texture (d s n g) 347
169
5063d 22h
devastator
/highres/textures/
0347 textures only
168
5064d 10h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5064d 14h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5065d 10h
loomsday
/highres/
#460 polymerized by Devastator
165
5065d 11h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
5066d 6h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
163
5067d 20h
nightfright
/
Updated: Maphacks for Ep.3 (by Micky_C)
162
5116d 20h
nightfright
/
Added: #699 (d/n/s)
161
5121d 15h
loomsday
/highres/
fixed missing heightmap for #449
160
5135d 13h
nightfright
/
Modified: #742_d/n/s
159
5141d 15h
loomsday
/highres/
0913 Fence update (improved wire net)
158
5144d 22h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas