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Rev Age Author Path Log message Diff
204 4956d 11h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4958d 17h devastator /highres/ Texture 0246 polymer  
202 4958d 23h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4963d 16h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
200 4964d 17h nightfright / Updated: E2M3.mhk  
199 4965d 17h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4966d 1h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4969d 18h loomsday /highres/ Tile #4117 plymerized  
196 4970d 10h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4970d 11h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4971d 15h loomsday /highres/  
193 4972d 6h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4972d 7h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4978d 18h loomsday /highres/ #413 is now polymerized  
190 4987d 16h loomsday /highres/ #0877 is now polymer ready  
189 4989d 15h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4993d 0h devastator /highres/ fixed heightmap and gloss level for 717  
187 4993d 1h devastator /highres/ added def for 0717  
186 4993d 1h devastator /highres/textures/ 717 polymer version  
185 4996d 4h plagman / New highpal set by Lezing.  
184 5002d 20h loomsday /highres/ parallaxbias fix for #412  
183 5003d 14h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5004d 14h loomsday /highres/  
181 5007d 4h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 5009d 15h loomsday /highres/textures/ revised  
179 5009d 16h loomsday /highres/ #372 revised, #368 polymerized  
178 5010d 15h loomsday /highres/ #462-#464 tileset polymerized  
177 5011d 7h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 5028d 15h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5028d 19h loomsday /highres/  
174 5047d 16h nightfright / Fixed: #345_s (tga -> png)  
173 5047d 17h nightfright / Maphacks update (by Micky C)  
172 5059d 2h devastator /highres/ Added def for texture 0345 (d n s)  
171 5059d 2h devastator /highres/textures/ 3d texture 0345  
170 5059d 2h devastator /highres/ added def for texture (d s n g) 347  
169 5059d 2h devastator /highres/textures/ 0347 textures only  
168 5059d 14h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5059d 18h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5060d 14h loomsday /highres/ #460 polymerized by Devastator  
165 5060d 15h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51