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249 4794d 19h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4795d 0h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4795d 1h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4803d 19h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4805d 7h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4805d 21h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4808d 8h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4808d 8h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4808d 21h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4809d 21h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4817d 19h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4819d 4h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4822d 2h devastator /highres/ 349 and 454 diffuse update  
236 4825d 11h h266 /highres/sprites/ #109 decal for E4L8  
235 4825d 20h nightfright / empyrock modifications from Mar 28  
234 4828d 1h devastator /highres/ 333-334 Tentacles embracing  
233 4828d 5h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4830d 3h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4830d 5h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4830d 20h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4831d 19h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4831d 19h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4831d 19h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4831d 20h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4831d 21h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4831d 21h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4832d 18h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4833d 19h nightfright / Fixing messed up #220 commit, part 2  
221 4833d 19h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4833d 20h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4834d 4h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4837d 14h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4837d 21h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4837d 22h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4838d 16h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4838d 20h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4838d 21h devastator /highres/textures/ updates for normal maps  
212 4841d 20h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4841d 22h devastator /highres/textures/ heightmap update to fit others from set.  
210 4843d 10h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday