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Rev Age Author Path Log message Diff
290 4530d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4530d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4535d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 17h spiker /highres/  
286 4570d 4h spiker /highres/ 4154  
285 4596d 16h nightfright / Reverted to previous versions: 341-343  
284 4652d 15h loomsday /highres/sprites/props/ doublesided now  
283 4653d 4h spiker /highres/  
282 4653d 10h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4656d 4h nightfright / Modified: #341, 343  
280 4663d 5h nightfright / Modified: #342, 343, 821, 916, 917  
279 4668d 17h nightfright / Updated: E1M1.mhk  
278 4711d 16h loomsday /highres/ #369 polymerized + #797 recreated  
277 4719d 19h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4719d 20h spiker /highres/  
275 4727d 18h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4728d 17h loomsday /highres/ polyTile #367  
273 4728d 19h spiker /highres/ 885 polymerized  
272 4728d 23h spiker /highres/textures/  
271 4728d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 19h spiker /highres/ Content by Lightsource  
269 4731d 20h loomsday /highres/ polymerTile #318  
268 4732d 19h loomsday /highres/ polymer-ed tile #317  
267 4740d 10h h266 /highres/screen/fonts/digital/  
266 4743d 18h loomsday /highres/ #371 polymerized, #152 glow added  
265 4747d 8h spiker /highres/ Fixes some broken normal maps  
264 4766d 3h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4772d 0h nightfright / Updated: #821, 1189, 2493  
262 4785d 17h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4792d 18h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4795d 19h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4796d 5h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4801d 5h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4801d 19h parkar / Added installer source.  
256 4803d 4h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4804d 15h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4806d 17h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4806d 19h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
252 4807d 23h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4809d 4h nightfright / Updated: ice.def (another fix, hopefully for good this time)