Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4594d 19h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4594d 19h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4594d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4595d 5h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4595d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4606d 18h |
spiker |
/highres/sprites/ |
|
|
296 |
4607d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4613d 20h |
spiker |
/highres/ |
281 |
|
294 |
4614d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4615d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4616d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4626d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4627d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4627d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4632d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4661d 13h |
spiker |
/highres/ |
|
|
286 |
4667d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4693d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4749d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4750d 0h |
spiker |
/highres/ |
|
|
282 |
4750d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4753d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4765d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4808d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4816d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4816d 15h |
spiker |
/highres/ |
|
|
275 |
4824d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4825d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4825d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4825d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4825d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4826d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4828d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4829d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4837d 6h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4840d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4844d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4862d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4868d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|