Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
302 4594d 19h leod /highres/textures/ fix case of 1151 #2  
301 4594d 19h leod /highres/textures/ fix case of 1151 #1  
300 4594d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4595d 5h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4595d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4606d 18h spiker /highres/sprites/  
296 4607d 13h spiker /highres/sprites/  
295 4613d 20h spiker /highres/ 281  
294 4614d 12h spiker /highres/ Added 4266  
293 4615d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4616d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4626d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4627d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4627d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4632d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4661d 13h spiker /highres/  
286 4667d 0h spiker /highres/ 4154  
285 4693d 11h nightfright / Reverted to previous versions: 341-343  
284 4749d 11h loomsday /highres/sprites/props/ doublesided now  
283 4750d 0h spiker /highres/  
282 4750d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4753d 0h nightfright / Modified: #341, 343  
280 4760d 0h nightfright / Modified: #342, 343, 821, 916, 917  
279 4765d 12h nightfright / Updated: E1M1.mhk  
278 4808d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4816d 14h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4816d 15h spiker /highres/  
275 4824d 14h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4825d 13h loomsday /highres/ polyTile #367  
273 4825d 14h spiker /highres/ 885 polymerized  
272 4825d 18h spiker /highres/textures/  
271 4825d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4826d 14h spiker /highres/ Content by Lightsource  
269 4828d 16h loomsday /highres/ polymerTile #318  
268 4829d 14h loomsday /highres/ polymer-ed tile #317  
267 4837d 6h h266 /highres/screen/fonts/digital/  
266 4840d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4844d 3h spiker /highres/ Fixes some broken normal maps  
264 4862d 23h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4868d 19h nightfright / Updated: #821, 1189, 2493