Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4499d 20h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4500d 5h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4500d 5h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4500d 6h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4500d 15h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4501d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4512d 4h |
spiker |
/highres/sprites/ |
|
|
296 |
4513d 0h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 7h |
spiker |
/highres/ |
281 |
|
294 |
4519d 23h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 0h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4532d 21h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 23h |
spiker |
/highres/ |
|
|
286 |
4572d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 11h |
spiker |
/highres/ |
|
|
282 |
4655d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4670d 23h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4713d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4722d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4722d 2h |
spiker |
/highres/ |
|
|
275 |
4730d 0h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4730d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4742d 16h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4746d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4749d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4768d 9h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|