Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4499d 1h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4499d 2h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4499d 11h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4499d 11h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4499d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4499d 21h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4500d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4511d 10h |
spiker |
/highres/sprites/ |
|
|
296 |
4512d 6h |
spiker |
/highres/sprites/ |
|
|
295 |
4518d 12h |
spiker |
/highres/ |
281 |
|
294 |
4519d 5h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4519d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4521d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4531d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4532d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4536d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 5h |
spiker |
/highres/ |
|
|
286 |
4571d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4654d 16h |
spiker |
/highres/ |
|
|
282 |
4654d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4657d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4670d 5h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4713d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4721d 8h |
spiker |
/highres/ |
|
|
275 |
4729d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4730d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4741d 22h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4745d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4748d 19h |
spiker |
/highres/ |
Fixes some broken normal maps |
|