Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4489d 21h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4489d 22h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4490d 7h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4490d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4490d 8h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4490d 17h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4491d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4502d 6h |
spiker |
/highres/sprites/ |
|
|
296 |
4503d 2h |
spiker |
/highres/sprites/ |
|
|
295 |
4509d 9h |
spiker |
/highres/ |
281 |
|
294 |
4510d 1h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4510d 12h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4512d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4522d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4522d 23h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4523d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4527d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4557d 1h |
spiker |
/highres/ |
|
|
286 |
4562d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4589d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4644d 23h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4645d 12h |
spiker |
/highres/ |
|
|
282 |
4645d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4648d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4655d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4661d 1h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4704d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4712d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4712d 4h |
spiker |
/highres/ |
|
|
275 |
4720d 2h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4721d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4721d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4721d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4721d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4722d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4724d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4725d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4732d 18h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4736d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4739d 16h |
spiker |
/highres/ |
Fixes some broken normal maps |
|