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Rev Age Author Path Log message Diff
304 4489d 21h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4489d 22h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4490d 7h leod /highres/textures/ fix case of 1151 #2  
301 4490d 7h leod /highres/textures/ fix case of 1151 #1  
300 4490d 8h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4490d 17h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4491d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4502d 6h spiker /highres/sprites/  
296 4503d 2h spiker /highres/sprites/  
295 4509d 9h spiker /highres/ 281  
294 4510d 1h spiker /highres/ Added 4266  
293 4510d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4512d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4522d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4522d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4523d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4527d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4557d 1h spiker /highres/  
286 4562d 12h spiker /highres/ 4154  
285 4589d 0h nightfright / Reverted to previous versions: 341-343  
284 4644d 23h loomsday /highres/sprites/props/ doublesided now  
283 4645d 12h spiker /highres/  
282 4645d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4648d 12h nightfright / Modified: #341, 343  
280 4655d 13h nightfright / Modified: #342, 343, 821, 916, 917  
279 4661d 1h nightfright / Updated: E1M1.mhk  
278 4704d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4712d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4712d 4h spiker /highres/  
275 4720d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4721d 1h loomsday /highres/ polyTile #367  
273 4721d 3h spiker /highres/ 885 polymerized  
272 4721d 7h spiker /highres/textures/  
271 4721d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4722d 3h spiker /highres/ Content by Lightsource  
269 4724d 4h loomsday /highres/ polymerTile #318  
268 4725d 3h loomsday /highres/ polymer-ed tile #317  
267 4732d 18h h266 /highres/screen/fonts/digital/  
266 4736d 2h loomsday /highres/ #371 polymerized, #152 glow added  
265 4739d 16h spiker /highres/ Fixes some broken normal maps