Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4582d 22h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4583d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4583d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4583d 12h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4583d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4583d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4583d 22h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4584d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4585d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4595d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4596d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4602d 23h |
spiker |
/highres/ |
281 |
|
294 |
4603d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4604d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4605d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4615d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4616d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4616d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4621d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4650d 15h |
spiker |
/highres/ |
|
|
286 |
4656d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4682d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4738d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4739d 3h |
spiker |
/highres/ |
|
|
282 |
4739d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4742d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4749d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4754d 15h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4797d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4805d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4805d 18h |
spiker |
/highres/ |
|
|
275 |
4813d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4814d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4814d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4814d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4814d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4815d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4817d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4818d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4826d 8h |
h266 |
/highres/screen/fonts/digital/ |
|
|