Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4493d 0h |
leod |
/highres/ |
fix 724_d |
|
306 |
4493d 6h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4493d 19h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4493d 20h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4493d 20h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4494d 5h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4494d 5h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4494d 6h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4494d 15h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4495d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4506d 4h |
spiker |
/highres/sprites/ |
|
|
296 |
4507d 0h |
spiker |
/highres/sprites/ |
|
|
295 |
4513d 7h |
spiker |
/highres/ |
281 |
|
294 |
4513d 23h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4514d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4516d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4526d 0h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4526d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4526d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4531d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 23h |
spiker |
/highres/ |
|
|
286 |
4566d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4648d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4649d 11h |
spiker |
/highres/ |
|
|
282 |
4649d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4652d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4659d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4664d 23h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4707d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4716d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4716d 2h |
spiker |
/highres/ |
|
|
275 |
4724d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4725d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4725d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4725d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4725d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4726d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4728d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4729d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|