Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4587d 0h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4587d 5h |
leod |
/highres/ |
fix 724_d |
|
306 |
4587d 11h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4587d 23h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4588d 0h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4588d 1h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4588d 10h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4588d 10h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4588d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4588d 20h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4589d 13h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4600d 9h |
spiker |
/highres/sprites/ |
|
|
296 |
4601d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4607d 12h |
spiker |
/highres/ |
281 |
|
294 |
4608d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4608d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4610d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4620d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4621d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4621d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4625d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4655d 4h |
spiker |
/highres/ |
|
|
286 |
4660d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4687d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4743d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4743d 15h |
spiker |
/highres/ |
|
|
282 |
4743d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4746d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4753d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4759d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4802d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4810d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4810d 7h |
spiker |
/highres/ |
|
|
275 |
4818d 5h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4819d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4819d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4819d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4819d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4820d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4822d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|