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315 4581d 17h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4581d 21h spiker /highres/sprites/firstperson/ small tweak  
313 4581d 22h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4582d 17h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4584d 1h leod /highres/ Fix brace  
310 4584d 2h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4586d 17h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4586d 18h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4586d 23h leod /highres/ fix 724_d  
306 4587d 5h leod /highres/ JPG->PNG conversions reverted  
305 4587d 17h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4587d 18h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4587d 19h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4588d 4h leod /highres/textures/ fix case of 1151 #2  
301 4588d 4h leod /highres/textures/ fix case of 1151 #1  
300 4588d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4588d 14h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4589d 7h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4600d 3h spiker /highres/sprites/  
296 4600d 23h spiker /highres/sprites/  
295 4607d 6h spiker /highres/ 281  
294 4607d 22h spiker /highres/ Added 4266  
293 4608d 9h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4610d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4619d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4620d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4620d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4625d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4654d 22h spiker /highres/  
286 4660d 9h spiker /highres/ 4154  
285 4686d 21h nightfright / Reverted to previous versions: 341-343  
284 4742d 20h loomsday /highres/sprites/props/ doublesided now  
283 4743d 10h spiker /highres/  
282 4743d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4746d 9h nightfright / Modified: #341, 343  
280 4753d 10h nightfright / Modified: #342, 343, 821, 916, 917  
279 4758d 22h nightfright / Updated: E1M1.mhk  
278 4801d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4810d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4810d 1h spiker /highres/