Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4581d 11h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4582d 5h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4582d 9h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4582d 10h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4583d 4h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4584d 13h |
leod |
/highres/ |
Fix brace |
|
310 |
4584d 14h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4587d 4h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4587d 6h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4587d 11h |
leod |
/highres/ |
fix 724_d |
|
306 |
4587d 17h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4588d 5h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4588d 6h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4588d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4588d 16h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4588d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4588d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4589d 2h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4589d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4600d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4601d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4607d 17h |
spiker |
/highres/ |
281 |
|
294 |
4608d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4608d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4610d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4620d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4621d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4621d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4625d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4655d 10h |
spiker |
/highres/ |
|
|
286 |
4660d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4687d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4743d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4743d 21h |
spiker |
/highres/ |
|
|
282 |
4744d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4746d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4753d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4759d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4802d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4810d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|