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Rev Age Author Path Log message Diff
564 4013d 5h spiker /highres/sprites/  
563 4013d 5h spiker /highres/sprites/ quick kick update  
562 4013d 6h spiker /highres/sprites/ new mighty boot  
561 4014d 10h spiker / 4900-4902 duke - tag, was difficult, lol  
560 4015d 4h leod / UserMapHacks: Plug and Pray Remake, MHK reviews  
559 4017d 10h leod / PNGOUT nitpicking  
558 4018d 2h spiker /highres/sprites/characters/ optimized  
557 4018d 2h spiker /highres/sprites/characters/ Added some detail  
556 4018d 4h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 4018d 9h spiker /highres/sprites/characters/ terminator last second update  
554 4019d 6h spiker /highres/sprites/ 1356-1357 terminator  
553 4022d 6h spiker /highres/textures/ 0362_d update  
552 4022d 6h spiker /highres/ 4228, 4229  
551 4022d 7h spiker /highres/sprites/ Part 2  
550 4022d 8h spiker /highres/sprites/ Duke restored.  
549 4023d 1h leod / 2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews
 
548 4026d 9h spiker /highres/screen/menu/ updated screens  
547 4030d 8h leod / #2710 : 2013Cycloid model v1.2 by Tea Monster

UserMapHacks : Entrapped, Bridge Between Two Islands, Anarchy City X, Devastation 01
 
546 4042d 7h leod / Restore Polymer HRP hydrant location for 5.3 release consistency

UserMapHacks : random dukematch levels
 
545 4045d 11h spiker /highres/sprites/ Chaingun muzzle flash improvment  
544 4046d 12h spiker /highres/sprites/ Pistol hand update  
543 4047d 3h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 4048d 0h loomsday /highres/ #0259 polymerized  
541 4048d 2h loomsday /highres/ not sure if metal or concrete but meh...  
540 4048d 4h loomsday /highres/ #1179 polymerized  
539 4049d 1h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 4049d 4h loomsday /highres/ tile #243 polymerized  
537 4053d 9h spiker /highres/textures/ 5099-5104 update  
536 4080d 8h leod /maphacks/ UserMapHacks: In Duke We Trust aka Nitefall; MHK reviews  
535 4082d 5h leod / Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews  
534 4082d 13h nightfright /highres/sprites/characters/ Updated Duke model skins (#1405) by Tea Monster  
533 4082d 14h nightfright /highres/sprites/ Updated hand dryer model (#1051) by Tea Monster  
532 4086d 4h leod /highres/sprites/ 1051_handdryer by Tea Monster  
531 4086d 4h leod /highres/ 0053_firstaid, 2460_firstaidkit (hud) by Steveeeie  
530 4086d 5h leod /highres/sprites/ 0051_healthbox (cola) by Steveeeie; 1051_handdryer moved to props_polymost  
529 4086d 5h leod /highres/ 0762_mike (microphone) by Mark.;
0051_healthbox moved to pickups_polymost;
2460_firstaidkit.png (hud) renamed to 2640_firstaidkit_polymost.png
 
528 4086d 11h leod /highres/sprites/ice/ PNGOUT optimizations part 17 (final): sprites #8: ice

Both new and old PNGs convert to binary identical TGAs
 
527 4086d 11h leod /highres/sprites/ PNGOUT optimizations part 16: sprites #7: monsters

Both new and old PNGs convert to binary identical TGAs
 
526 4086d 11h leod /highres/sprites/ PNGOUT optimizations part 15: sprites #6: characters

Both new and old PNGs convert to binary identical TGAs
 
525 4086d 11h leod /highres/sprites/ PNGOUT optimizations part 14: sprites #5: firstperson

Both new and old PNGs convert to binary identical TGAs