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Rev Age Author Path Log message Diff
647 3543d 17h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3559d 11h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3573d 18h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3601d 10h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3603d 17h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3623d 19h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3642d 9h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3653d 14h leod / UserMapHacks: big update  
639 3669d 15h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3692d 11h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3701d 14h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3702d 16h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3720d 11h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3741d 18h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3755d 17h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3762d 16h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3764d 13h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3766d 14h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3770d 12h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3770d 13h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3772d 14h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3774d 13h loomsday /highres/ tile #609 is now proper polymer  
625 3777d 10h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3781d 12h loomsday /highres/ hmm.. looks like something from a todo list  
623 3783d 10h loomsday /highres/ tile #446 polymerized  
622 3783d 11h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3783d 15h loomsday /highres/ tile #441 polymerized  
620 3783d 15h loomsday /highres/ tile #310 polymerized  
619 3790d 9h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3790d 20h loomsday /highres/ sprite #915 polymerized  
617 3791d 13h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3792d 12h loomsday /highres/ #1191 fake polymerization  
615 3792d 13h loomsday /highres/ #1174/1175 polymerized  
614 3795d 8h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3797d 23h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3798d 9h loomsday /highres/sprites/ #134 polymerized  
611 3809d 15h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3810d 8h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3810d 12h loomsday /highres/sprites/ model #584 polymerized  
608 3811d 9h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized