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Rev Age Author Path Log message Diff
103 5157d 23h devastator / added lights for "The Queen" e4l10  
102 5158d 16h devastator / Added Lights for DERELICT, E4L9  
101 5162d 2h devastator / Added lights for Critcal mass E4L8  
100 5163d 13h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5164d 20h devastator / added lights for XXX-Stacy  
98 5167d 12h devastator / added lights which will make you go Postal (e4l6)  
97 5171d 18h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5171d 21h devastator / Added Lights for PIGSTY - e4l5  
95 5173d 11h devastator / added lights for babe land - e4l4  
94 5173d 12h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5175d 12h piterplus /highres/ Normal map for 0893-0895.  
92 5176d 1h devastator / Added lights for e4l3  
91 5183d 10h loomsday / lighthacks  
90 5183d 11h devastator / Added dynamic lights all around the level. yea baby!  
89 5183d 11h devastator / Added dynamic lights for polymer :P  
88 5183d 11h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5183d 18h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5184d 9h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
85 5184d 10h loomsday / Light hack (SE49 only)  
84 5184d 17h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5184d 21h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5185d 9h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5185d 10h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
80 5187d 8h loomsday / light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines  
79 5189d 11h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
78 5192d 10h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
77 5192d 13h loomsday / and the last lighhacking for the time being until I get cool after constant mapster crashes •_•  
76 5192d 15h loomsday / some basic lighting applied  
75 5193d 11h loomsday / polymer lights test, SE49 only due do heavy lags on my system, so sorry no shadows from lights available atm  
74 5193d 18h loomsday /highres/ oopsie, some typoes in the defs  
73 5195d 9h loomsday /highres/ Tile #450 is now polymer-ready  
72 5197d 10h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5199d 12h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
70 5202d 4h h266 /highres/sprites/props/ new #920 render  
69 5203d 11h loomsday /highres/textures/ #796, 819, 857, 858 draftly polymerized
#545 parallax params added to definition
 
68 5204d 8h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
67 5211d 5h h266 /highres/textures/ #251-252 alt-pals now Polymer-ready  
66 5221d 2h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5221d 4h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5224d 9h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.