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Rev Age Author Path Log message Diff
132 5106d 9h nightfright / Modified: #181_s, 783_s  
131 5106d 9h devastator / lights for the abyss  
130 5107d 7h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5108d 8h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
128 5112d 10h devastator / lights for e1l4  
127 5118d 11h devastator / some fixes for e1l3  
126 5118d 16h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5119d 7h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5120d 8h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5120d 11h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5121d 5h nightfright / Missing contents since 04-2010 (Part 2)  
121 5121d 6h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5121d 7h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
119 5125d 11h devastator / added lights for e1l3  
118 5125d 11h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5131d 13h devastator / updated lights for e1l2  
116 5146d 7h devastator / single light fix for E1L2  
115 5146d 18h devastator / lights for e1l2  
114 5152d 13h loomsday /highres/ Tile #0449 is now polymerized  
113 5153d 12h loomsday /highres/  
112 5157d 9h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5161d 8h devastator /highres/ definition for 454  
110 5161d 8h devastator /highres/textures/ texture files for 454  
109 5161d 9h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5162d 12h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5162d 12h piterplus /highres/textures/ Normals+specular for 1137, 1138  
106 5163d 10h devastator / lights for area 51  
105 5164d 9h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5166d 21h devastator / Stadium relighting, old lights are commented  
103 5166d 21h devastator / added lights for "The Queen" e4l10  
102 5167d 14h devastator / Added Lights for DERELICT, E4L9  
101 5171d 0h devastator / Added lights for Critcal mass E4L8  
100 5172d 11h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5173d 18h devastator / added lights for XXX-Stacy  
98 5176d 10h devastator / added lights which will make you go Postal (e4l6)  
97 5180d 16h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5180d 19h devastator / Added Lights for PIGSTY - e4l5  
95 5182d 9h devastator / added lights for babe land - e4l4  
94 5182d 10h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5184d 10h piterplus /highres/ Normal map for 0893-0895.