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Rev Age Author Path Log message Diff
147 5058d 15h nightfright / Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures  
146 5060d 5h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5060d 6h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5061d 8h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)  
143 5062d 4h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
142 5063d 12h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8  
141 5070d 5h loomsday /highres/ glow map for #457, #458 is now polymer ready.  
140 5071d 6h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5074d 5h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5081d 6h nightfright / Modified: #1046, 1204 (d/n/s)  
137 5086d 8h loomsday / pal 2 tint tweaked into more reddish rather than orange  
136 5088d 6h nightfright / Modified: #360, 361, 363  
135 5093d 6h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
134 5093d 13h devastator / light for E1L6  
133 5094d 4h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
132 5095d 6h nightfright / Modified: #181_s, 783_s  
131 5095d 7h devastator / lights for the abyss  
130 5096d 4h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5097d 5h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
128 5101d 7h devastator / lights for e1l4  
127 5107d 8h devastator / some fixes for e1l3  
126 5107d 13h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5108d 4h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5109d 6h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5109d 8h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5110d 3h nightfright / Missing contents since 04-2010 (Part 2)  
121 5110d 3h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5110d 4h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
119 5114d 8h devastator / added lights for e1l3  
118 5114d 8h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5120d 10h devastator / updated lights for e1l2  
116 5135d 4h devastator / single light fix for E1L2  
115 5135d 15h devastator / lights for e1l2  
114 5141d 10h loomsday /highres/ Tile #0449 is now polymerized  
113 5142d 10h loomsday /highres/  
112 5146d 6h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5150d 5h devastator /highres/ definition for 454  
110 5150d 5h devastator /highres/textures/ texture files for 454  
109 5150d 6h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5151d 9h piterplus /highres/ Forgot to change defs (sh_t happens)