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Rev Age Author Path Log message Diff
131 5111d 1h devastator / lights for the abyss  
130 5111d 23h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5113d 0h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
128 5117d 2h devastator / lights for e1l4  
127 5123d 2h devastator / some fixes for e1l3  
126 5123d 7h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5123d 23h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5125d 0h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5125d 3h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5125d 21h nightfright / Missing contents since 04-2010 (Part 2)  
121 5125d 21h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5125d 23h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
119 5130d 2h devastator / added lights for e1l3  
118 5130d 2h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5136d 5h devastator / updated lights for e1l2  
116 5150d 23h devastator / single light fix for E1L2  
115 5151d 10h devastator / lights for e1l2  
114 5157d 4h loomsday /highres/ Tile #0449 is now polymerized  
113 5158d 4h loomsday /highres/  
112 5162d 0h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5165d 23h devastator /highres/ definition for 454  
110 5165d 23h devastator /highres/textures/ texture files for 454  
109 5166d 1h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5167d 3h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5167d 3h piterplus /highres/textures/ Normals+specular for 1137, 1138  
106 5168d 1h devastator / lights for area 51  
105 5169d 1h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5171d 12h devastator / Stadium relighting, old lights are commented  
103 5171d 13h devastator / added lights for "The Queen" e4l10  
102 5172d 5h devastator / Added Lights for DERELICT, E4L9  
101 5175d 15h devastator / Added lights for Critcal mass E4L8  
100 5177d 3h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5178d 10h devastator / added lights for XXX-Stacy  
98 5181d 1h devastator / added lights which will make you go Postal (e4l6)  
97 5185d 7h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5185d 11h devastator / Added Lights for PIGSTY - e4l5  
95 5187d 1h devastator / added lights for babe land - e4l4  
94 5187d 2h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5189d 2h piterplus /highres/ Normal map for 0893-0895.  
92 5189d 15h devastator / Added lights for e4l3