Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
114 |
5206d 20h |
loomsday |
/highres/ |
Tile #0449 is now polymerized |
|
/highres/textures/0449_d.png /highres/textures/0449_n.png /highres/textures/0449_s.png
/highres/textures.def
|
113 |
5207d 19h |
loomsday |
/highres/ |
|
|
/highres/textures.def /highres/textures/0224.png /highres/textures/0224_n.png
|
112 |
5211d 16h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
|
/highres/sprites/switches/0136_sdoorswitch_red_s.png
/highres/sprites/switches.def /highres/sprites/switches/0136_sdoorswitch_green.png /highres/sprites/switches/0136_sdoorswitch_green_glow.png /highres/sprites/switches/0136_sdoorswitch_red.png /highres/sprites/switches/0136_sdoorswitch_red_glow.png
|
111 |
5215d 15h |
devastator |
/highres/ |
definition for 454 |
|
/highres/textures.def
|
110 |
5215d 15h |
devastator |
/highres/textures/ |
texture files for 454 |
|
/highres/textures/454_d.png /highres/textures/454_n.png /highres/textures/454_s.png
|
109 |
5215d 16h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
|
/highres/textures/0448_d.png /highres/textures/0448_g.png /highres/textures/0448_n.png /highres/textures/0448_s.png
/highres/textures.def /highres/textures/0448.png
|
108 |
5216d 19h |
piterplus |
/highres/ |
Forgot to change defs (sh_t happens) |
|
/highres/textures.def
|
107 |
5216d 19h |
piterplus |
/highres/textures/ |
Normals+specular for 1137, 1138 |
|
/highres/textures/1137_n.png /highres/textures/1137_s.png /highres/textures/1138_n.png /highres/textures/1138_s.png
|
106 |
5217d 17h |
devastator |
/ |
lights for area 51 |
|
/E4L11.mhk
|
105 |
5218d 16h |
loomsday |
/highres/ |
normal + spec maps created for Ooz's #724 diffuse |
|
/highres/textures/0724_n.png /highres/textures/0724_s.png
/highres/textures.def /highres/textures/0724.png
|
104 |
5221d 4h |
devastator |
/ |
Stadium relighting, old lights are commented |
|
/E3L9.mhk
|
103 |
5221d 4h |
devastator |
/ |
added lights for "The Queen" e4l10 |
|
/E4L10.mhk
|
102 |
5221d 21h |
devastator |
/ |
Added Lights for DERELICT, E4L9 |
|
/E4L9.mhk
|
101 |
5225d 7h |
devastator |
/ |
Added lights for Critcal mass E4L8 |
|
/E4L8.mhk
|
100 |
5226d 18h |
loomsday |
/highres/ |
pal 22 for tile #0156, which can be seen on e1l3 |
|
/highres/textures/0156_22.png
/highres/textures.def
|
99 |
5228d 1h |
devastator |
/ |
added lights for XXX-Stacy |
|
/E4L7.mhk
|
98 |
5230d 17h |
devastator |
/ |
added lights which will make you go Postal (e4l6) |
|
/E4L6.mhk
|
97 |
5234d 23h |
loomsday |
/highres/sprites/ |
draft nrml+spec maps for NewBeast |
|
/highres/sprites/monsters/4610_newbeast_n.png /highres/sprites/monsters/4610_newbeast_s.png
/highres/sprites/monsters.def
|
96 |
5235d 2h |
devastator |
/ |
Added Lights for PIGSTY - e4l5 |
|
/E4L5.mhk
|
95 |
5236d 16h |
devastator |
/ |
added lights for babe land - e4l4 |
|
/E4L4.mhk
|
94 |
5236d 17h |
loomsday |
/ |
lighthack for E2L9 and parallax definition fix for tile #816 |
|
/E2L9.mhk /highres/textures.def
|
93 |
5238d 17h |
piterplus |
/highres/ |
Normal map for 0893-0895. |
|
/highres/textures/0893_n.png
/highres/textures.def
|
92 |
5239d 6h |
devastator |
/ |
Added lights for e4l3 |
|
/E4L3.mhk
|
91 |
5246d 15h |
loomsday |
/ |
lighthacks |
|
/E2L6.mhk /E2L7.mhk /E2L8.mhk
|
90 |
5246d 16h |
devastator |
/ |
Added dynamic lights all around the level. yea baby! |
|
/E4L1.mhk
|
89 |
5246d 16h |
devastator |
/ |
Added dynamic lights for polymer :P |
|
/E4L2.mhk
|
88 |
5246d 16h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
|
/highres/screen/menu/2492_version.png /highres/sprites/ice.def /highres/sprites/projectiles/1646.png /highres/sprites/projectiles/1647.png /highres/sprites/projectiles/1648.png /highres/sprites/projectiles/1649.png /highres/sprites/projectiles/2448.png /highres/sprites/projectiles/2449.png /highres/sprites/projectiles/2450.png /highres/sprites/projectiles/2451.png /hrp_readme.txt
|
87 |
5246d 23h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
|
/highres/sprites/monsters/2370_slimer.md3 /highres/sprites/monsters/2370_slimer_n.png /highres/sprites/monsters/2370_slimer_s.png
/highres/sprites/monsters/0675_egg.md2 /highres/sprites/monsters/2370_slimer.md2
/highres/sprites/monsters.def
|
86 |
5247d 14h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
/highres/sprites/monsters/0675_egg.md3 /highres/sprites/monsters/0675_egg_n.png /highres/sprites/monsters/0675_egg_s.png
/highres/sprites/monsters.def
|
85 |
5247d 15h |
loomsday |
/ |
Light hack (SE49 only) |
|
/E2L5.mhk
|
84 |
5247d 22h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
/highres/textures.def /highres/textures/0346.png /highres/textures/0346_n.png /highres/textures/0346_s.png /highres/textures/0743.png /highres/textures/0743_n.png /highres/textures/0743_s.png
|
83 |
5248d 2h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
/highres/textures/0450_g.png /highres/textures/0455_n.png /highres/textures/0455_s.png
/highres/textures.def
|
82 |
5248d 14h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
/highres/textures/1109_n.png /highres/textures/1109_s.png /highres/textures/1124_n.png /highres/textures/1124_s.png
/highres/screen/menu/2492_version.png /highres/textures.def /highres/textures/1109.png /highres/textures/1124.png /hrp_readme.txt
|
81 |
5248d 15h |
nightfright |
/ |
textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s) |
|
/E3L9.mhk /highres/screen/menu/2492_version.png /highres/textures.def /hrp_readme.txt
|
80 |
5250d 13h |
loomsday |
/ |
light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines |
|
/E2L4.mhk
|
79 |
5252d 16h |
loomsday |
/highres/textures/ |
update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823 |
|
/highres/textures/0764.png /highres/textures/0823.png /highres/textures/0823_n.png /highres/textures/0823_s.png
|
78 |
5255d 15h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
/highres/textures.def /highres/textures/0455.png
|
77 |
5255d 18h |
loomsday |
/ |
and the last lighhacking for the time being until I get cool after constant mapster crashes •_• |
|
/E2L3.mhk
|
76 |
5255d 20h |
loomsday |
/ |
some basic lighting applied |
|
/E2L2.mhk
|
75 |
5256d 16h |
loomsday |
/ |
polymer lights test, SE49 only due do heavy lags on my system, so sorry no shadows from lights available atm |
|
/E2L1.mhk
|