Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
140 5084d 2h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5087d 1h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5094d 2h nightfright / Modified: #1046, 1204 (d/n/s)  
137 5099d 4h loomsday / pal 2 tint tweaked into more reddish rather than orange  
136 5101d 2h nightfright / Modified: #360, 361, 363  
135 5106d 2h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
134 5106d 9h devastator / light for E1L6  
133 5107d 0h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
132 5108d 2h nightfright / Modified: #181_s, 783_s  
131 5108d 3h devastator / lights for the abyss  
130 5109d 1h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5110d 1h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
128 5114d 3h devastator / lights for e1l4  
127 5120d 4h devastator / some fixes for e1l3  
126 5120d 9h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5121d 1h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5122d 2h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5122d 5h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5122d 23h nightfright / Missing contents since 04-2010 (Part 2)  
121 5122d 23h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5123d 1h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
119 5127d 4h devastator / added lights for e1l3  
118 5127d 4h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5133d 7h devastator / updated lights for e1l2  
116 5148d 0h devastator / single light fix for E1L2  
115 5148d 12h devastator / lights for e1l2  
114 5154d 6h loomsday /highres/ Tile #0449 is now polymerized  
113 5155d 6h loomsday /highres/  
112 5159d 2h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5163d 1h devastator /highres/ definition for 454  
110 5163d 1h devastator /highres/textures/ texture files for 454  
109 5163d 2h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5164d 5h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5164d 5h piterplus /highres/textures/ Normals+specular for 1137, 1138  
106 5165d 3h devastator / lights for area 51  
105 5166d 3h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5168d 14h devastator / Stadium relighting, old lights are commented  
103 5168d 15h devastator / added lights for "The Queen" e4l10  
102 5169d 7h devastator / Added Lights for DERELICT, E4L9  
101 5172d 17h devastator / Added lights for Critcal mass E4L8